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Author Topic: Dwarf Portrait  (Read 70497 times)

Rose

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Dwarf Portrait
« on: June 23, 2016, 02:46:10 am »

I'm working on a new utility to view info about your dwarves.

Only shows numeric info right now, but the eventual plan is to have procedural portraits being drawn.

Screenshot:


Download and install instructions:
https://github.com/JapaMala/Dwarf-Portrait/releases/latest

Source:
https://github.com/JapaMala/Dwarf-Portrait

Requires windows and .net framework 4.5
« Last Edit: September 27, 2016, 11:41:21 pm by Japa »
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Rose

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Re: Dwarf Portrait
« Reply #1 on: June 23, 2016, 02:46:49 am »

reserved.
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90908

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Re: Dwarf Portrait
« Reply #2 on: June 23, 2016, 07:34:05 am »

So will you have a series of stock body parts that are than color by the system or are you going for a different method?
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Rose

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Re: Dwarf Portrait
« Reply #3 on: June 23, 2016, 08:10:01 am »

There will probably be different ways of doing it.

first way I'll try to do will be to have stock body parts that the creature is assembled from.

After that, I want to do a more artistic method.
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Dirst

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Re: Dwarf Portrait
« Reply #4 on: June 23, 2016, 10:22:32 am »

There will probably be different ways of doing it.

first way I'll try to do will be to have stock body parts that the creature is assembled from.

After that, I want to do a more artistic method.
To start, I'd recommend some kind of 2D vector assets that are morphed by the numeric values then stacked like Colorforms.  Some items might need two or three different "base" versions for different number ranges (hard to imaging a nose that would look right when squished narrow and stretched wide).

But I can definitely see a 3D artist or two eventually having a lot of fun with this.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

AltReality

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Re: Dwarf Portrait
« Reply #5 on: June 23, 2016, 10:35:00 am »

Are you going to use the procedurally generated dwarves in Armok Vision?  Cause that would be incredible :)
Great work Man!
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Rubik

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Re: Dwarf Portrait
« Reply #6 on: June 23, 2016, 01:05:21 pm »

I have been looking for something like this for a long time.
I hope your works goes well.

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Zesty

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Re: Dwarf Portrait
« Reply #7 on: June 24, 2016, 01:55:35 am »

I look forward to your progress!
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Egan_BW

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Re: Dwarf Portrait
« Reply #8 on: June 24, 2016, 06:56:36 am »

Very cool project, I look forward to seeing what you can do with this.
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tonnot98

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Re: Dwarf Portrait
« Reply #9 on: June 24, 2016, 10:22:46 pm »

are they going to have curly leg hairs, or straight leg hairs?
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Rose

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Re: Dwarf Portrait
« Reply #10 on: June 24, 2016, 10:58:06 pm »

They don't have body hair of any kind.
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Scoops Novel

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Re: Dwarf Portrait
« Reply #11 on: June 25, 2016, 05:30:00 am »

I know you're going to have lots of art assets. Have you considered doing the master stroke and generating 3d models?
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Rose

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Re: Dwarf Portrait
« Reply #12 on: June 25, 2016, 09:15:22 am »

I have considered, yes.

The biggest issue, which isn't really a huge issue, all things considered, is that the 3D part would have to be a different app.
« Last Edit: June 25, 2016, 09:31:56 am by Japa »
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Egan_BW

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Re: Dwarf Portrait
« Reply #13 on: June 25, 2016, 03:48:37 pm »

And then DF was Slaves to Armok: God of Blood again. :P
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Scoops Novel

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Re: Dwarf Portrait
« Reply #14 on: June 25, 2016, 05:59:43 pm »

Yesss, i think we'e finally summoned him.
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Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur
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