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Author Topic: The Story of Atölasob (A Community Fort with an Export Challenge)  (Read 30627 times)

Dame de la Licorne

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Excerpt from the journal of Lotu Sizzlediron.

17 Sandstone 74

I think I’m still in shock.  It…It’s…


Maybe I should start at the beginning.  That sounds like a good idea, right?  Of course, right.

Yesterday, King Dodok summoned me as he was practicing his spear-throwing.  His aim was as bad as ever, though he always blames the poor quality of his spears.  That =bismuth bronze spear= seemed OK to me.   But then again, maybe he has to. I mean, he lost three competitions in three years.



But I digress.

The gist of the conversation was that I, a lowly hauler with absolutely nothing to recommend me, the lowest of peasants, in fact, had been chosen to lead an expedition to found a new outpost.  And not just any outpost.  One in the middle of nowhere, as far from dwarven-kind, as it is possible to get.



Supposedly there is another outpost, Whippedesteem (what kind of name is that?), even further away, and we are to act as a supply post for them.



Supply what, you ask.  Good question!  They apparently settled in an area full of badlands, taiga, and tundra (not to mention a good dwarven mountain), and are finding it difficult to get enough supplies.  But I’m still not clear on what, exactly, we’re supposed to send them.  King Dodok insisted that they would let us know what they needed and “pray Armok be merciful if you fail, because I won’t!”

He then proceeded to inform me that I and my companions would depart today, giving us all only a night to pack our things.  Fortunately our wagon was packed for us, so we only needed to worry about our personal supplies.  I am writing this as we wait with our wagon and animals for permission to depart Theaterknowledge (our mountainhome) on the great dwarven road towards Singedclasped.  From there, the rest of the journey will be overland, and the scholars have given me the following map:



                 

Hills?  Well, hills are very tiny mountains.  That shouldn't be too bad.

I haven't yet had a chance to inventory everything, though there seem to be more animals running around than I would expect.

I hope the journey will go well.
_________________________________________________________________________________________________________________________

OOC: This is the story of Atolasob ("Finderboards"), an outpost established exclusively to serve as a supply base for the far-flung Whippedesteem, whose sole responsibility is to make the perfect spear for King Dodok to finally win the spear-throwing competition.

The current rules:
1) We must fulfill every export agreement.
2) We cannot go above 25,000 of imported goods.
2.a) Since we are now above, we can only import one thing (or three metal bars) until we are back under.
3) We must have breeding populations of every possible animal.
4) At least one child (preferably the first-born) of each couple MUST join the military.
5) Every dwarf MUST marry (assuming that they aren't asexual or otherwise uninterested).

Edited to add the rules, for new readers.
« Last Edit: August 06, 2018, 10:38:09 pm by Dame de la Licorne »
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MoonyTheHuman

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Re: The Story of Atolasob
« Reply #1 on: June 28, 2016, 08:29:31 pm »

Intresting, a save share every year would make it better.
Dwarf me

Dame de la Licorne

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Re: The Story of Atolasob
« Reply #2 on: June 28, 2016, 09:23:20 pm »

Excerpts from the journal of Lotu Sizzlediron, expedition leader.

1 Timber 74

I've finally finished inventorying the wagon's contents.  Who in Armok's good name thought we would need that much rock!?  Dragging that stuff's going to slow us down by a lot.



And why do we have so little food and drink??  On the plus side, two of our number are trained in weaponry, and their equipment was provided by the mountainhome (serendipity, as neither one could have afforded much on their own), but it's rather hit-and-miss.  Mostly yak leather with, oddly, a pair of copper gauntlets each.

I've claimed the pick for myself, since no one else seems interested.
_________________________________________________________________________________________________________________________

The entries for the next several months detail the minutiae of the journey, with many complaints about the steadily increasing heat and an occasional mention of a pack animal's birth or death (and on one occasion, both as the camel involved died in the birth).
_________________________________________________________________________________________________________________________

14 Granite 75

After a long and arduous journey that took all winter, we are almost there, and should reach our new home either tomorrow or the day after.  I shudder to think what traveling through the scorching tropics during summer would be like.  We lost many of the replacement pack animals to the heat and lack of water, but somehow the babies managed to survive.



During the journey, I've gotten to know my fellow travelers.  Here's a brief summary of each.



Kadol seems nice enough, though a little put out at being sent so far.



Urist is also a "Proficient Diagnostician" (to hear her tell it).  So why did she get drafted chosen?  I mean, training as a doctor must be the hardest, longest training choice a dwarf can have, so reaching Proficient must mean that she's at least decent at her job, and would be needed by the mountainhome, right?  Though, I do remember hearing about a "Dr. Urist" that had been summoned to treat a soldier (back when I was a child).  That doctor supposedly entered the room, said "Yep, he's bleeding to death," and promptly walked out to grab a drink.  If you believe the tale, the soldier died before Dr. Urist returned.  But surely this isn't that Dr. Urist.  Surely?



Olin.  Olin is a loner, a do-it-yourself type.  I can't complain, she usually finishes what she starts.  Usually.



Ushrir.  Nothing much to say about her, except that she is ridiculously terrified of purring maggots.  The entire trip from Theaterknowledge to Singedclasped (on the dwarven road through the caverns), she spent crouched in the very center of the wagon (on top of that massive pile of rock someone decided to weigh us down gift us with), flinching every five seconds from their imaginary touches.  I swear she didn't sleep until we reached the surface above Singedclasped.



Apparently Likot volunteered for this trip.  He wants some peace and quiet.  Well, it sounds like he's going to get that.



Kogsak seems to have drawn the short straw when the military was required to provide our second escort.  But we could have had worse.  At least he was a member of one of the surface squads, not the fortress guard.  And he seems to be a reasonable sort of fellow.



And that's me!  My mother named me Ast for my grandfather, but I prefer Lotu instead.  I'm the leader of this expedition (though personally I think either Kogsak or Likot would have been a better choice).  Well, I'll just have to do the best I can and learn as I go.
_________________________________________________________________________________________________________________________

15 Granite 75

According to everything we were given, this is the place.  Climbing down from the wagon, we look for the hill we were promised.

To the east...flat grassland with shrubs and some trees.

To the north...a mix of grassland and forest.  Also flat.

To the west...the dense trees of of a tropical dry broadleaf forest.  The understory is full of shrubs, and you can hear the scitter-scatter rustling of small animals.  Still flat.

To the south...the forest thins out into more of that shrubland.  Not a hill in sight.

We made a mad dash to pull out the maps, and sure enough, we were in the Lessened Hills.  Well, on the edge, anyway.  Apparently "lessened" means "missing".  There were no hills, not a hillock, not so much as a molehill, anywhere as far as the eye could see.  I did step on an anthill, but they don't count.

That pile of useless rock is suddenly not looking so bad.
_________________________________________________________________________________________________________________________

"All right."  Lotu said, folding up the map.  "Looks like we're here, so let's start--"

"Taking a break!"  The others chorused.  "Let's celebrate with a good drink!"

"That's a fine idea, but let's get the animals pastured first, so that they don't run off like the last time."

The reference to the nastiness that inhabited the Mire of Slaughter, a very aptly named tropical swamp, quickly sobered the group.  Looking around, Kogsak, Likot and Ushrir soon set out a pasture just outside the forest boundary, and the herd quickly settled to feeding, apparently as relieved as the dwarves to have finally finished moving.



"Where're the mugs?"  Olin asked, digging through the camping supplies.  "Urist, didn't you pack them?"

"No, I din't.  Blame someone else."

"You had them last.  I saw you!"  Kogsak insisted.  "You tripped on a log and the stuff you were carrying went flying along the riverbank!"  He groaned.  "They went into the river, din't they?"

"We. Have. No. Mugs?"  Olin was ticked.  "I have to drink my rum straight out of the barrel!?  How could you be so klutzy?  You--"  And things went downhill from there, as the others quickly chose sides in the escalating shouting match.

Lotu dropped his head into his hands.  Dwarven tempers being what they were, things were rapidly spiraling into fighting territory and he really didn't want to deal with that today.

"Hey guys, guys!"  When that didn't have any effect, he stuck his fingers in his mouth and blew.   TWWWEEEEET  Blessed silence fell.  "Now that we're here, we can make more mugs.  All we need is a craftdwarf's shop and some wood.  And someone to make them."

They seemed to be listening, so he continued while he had the chance.  "Kogsak, grab your axe and chop down a tree or two.  Or twenty.  Ushrir, take one of these rocks and build a craftdwarf's.  Then you can get some wood from Kogsak and make some mugs."

"Why do I have to work?  No one else is."  Ushrir grumbled.

"Because I'm not done.  I'm going to grab a pick and see about hollowing out some rooms underground to get us out of the rain.  Likot, patrol the area, and see if you can try to find anything that looks edible.  Getting some more food and drink is a priority." 

Silently Likot nodded, grabbed his bolts and crossbow, and headed off, looking relieved to get away from the short fuses still gathered near the wagon.

Spotting a group of badgers to the south, Lotu pointed to Kadol.  "Why don't you build a masonry and start turning some of those rocks into blocks.  We need to keep the wildlife out."



Lotu turned to Urist and Ushrir. 

"Don' lookit me," grumbled Urist.  "I'ma doctor, I need to study."

"Fine, go...find a place to build a library or something.  Olin, build a carpentry.  We'll need more barrels, and some beds to make ourselves comfortable."

Lotu watched for a minute as his dwarves scattered to their various tasks, good humor more or less restored.  Then he hefted his pick and, whistling something that a creature from a far distant world might have recognized as "Heigh ho, heigh ho", walked off to do some digging.

OOC: Edited for name spelling.
« Last Edit: June 30, 2016, 09:16:15 am by Dame de la Licorne »
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Dame de la Licorne

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Re: The Story of Atolasob
« Reply #3 on: June 28, 2016, 09:25:41 pm »

Intresting, a save share every year would make it better.
Dwarf me

Who would you like?  Lotu is (obviously) off-limits, but the other six are up for grabs.

Any nickname that is mal/fem##, a pure number, or a pure letter is shorthand to myself to keep things straight, but I'm happy to add a custom nickname to them.

-Dame de la Licorne
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MoonyTheHuman

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Re: The Story of Atolasob
« Reply #4 on: June 28, 2016, 10:36:57 pm »

Custom nickname please (=
Male... Likot

Imic

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Re: The Story of Atolasob
« Reply #5 on: June 29, 2016, 01:05:50 am »

I'll take Kogsak, pluz.

Dame de la Licorne

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Re: The Story of Atolasob
« Reply #6 on: June 29, 2016, 05:53:32 am »

Dwarf me

Custom nickname please (=
Male... Likot
Done and...

I'll take Kogsak, pluz.
Done.

They'll be called Mooney and Imic, unless you want something different.

Also, anything in in-character posts is fair game to include in the story.  You don't have to, but if you want to, feel free.

Another update should go up tonight, once I get off from work.

-Dame de la Licorne
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Fleeting Frames

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Re: The Story of Atolasob
« Reply #7 on: June 29, 2016, 06:41:25 am »

So this is the end result of that tweaking? Well, my paintings certainly aren't so picturesque!

You're missing 4 wheats, Sorghum, Fonio, Teff and Artichokes from full theoretical compendum of 78 spirits. Checked how many you have with region-pops? Though, on the flip side you got wolf packs, for instance...Probably something else as well, wiki biome articles are rather incomplete on what is present.

One idea that came to me for making every one of the present boozes was to use workflow plugion/43.03 job manager system so that every distillation causes the brewing of next plant in cycle.

Setting up those dozens of orders would probably best done with spreadsheet, though actually implementing that dynamically would be something of a challenge :p (FYI workflow saves into historical figures).

Dame de la Licorne

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Re: The Story of Atolasob
« Reply #8 on: June 29, 2016, 07:34:36 am »

OOC:  Yes, I know I'm missing some plants (I'm also missing the swamp onlies: muck roots, bloated tubers, kobold bulbs; and whip vines are questionable), but apparently the biome overlap isn't exactly what the maps show, because region-pops shows capers (which I shouldn't have except for those I brought) among others, so we'll see...

I don't normally use workflow, keeping DFHack only for site-choosing (I need my sand!), and things like autobutcher, cleaning, and bug fixes (there is no creature there!).  (Note: My personal preference, not meant as a comment on any other play-style.)

You should have seen some of the other maps I generated before settling on this one ("ugly" is one word, "psychedelic" is another).

-Dame de la Licorne
« Last Edit: June 29, 2016, 07:51:35 am by Dame de la Licorne »
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Fleeting Frames

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Re: The Story of Atolasob
« Reply #9 on: June 29, 2016, 08:29:15 am »

....How did I miss wetland crops? Anyway, Whip Vines require savage (you have wilderness), though no idea on importing them. Kobold bulb isn't brewable of those, but I boggle at "Wetland (Dry)" for bloated tuber. A dry wetland, should we find them in St. Peterburg or what?

Caper....Either Desert or Grassland. Embarking on the boundary between plains and forests, my bet is on the latter one, with actual grassland in a different region tile.

I ditto U on workflow; there's lot of things I have not tried yet. Regarding sand, have you tried incrementing mineral scarcity values if you find perfect site, only lacking in fire clay and sand? Have not tested it with soil, but it should reset the ores (and maybe change history a bit)

And yeah, heh. Wide open areas and landscapes are not conductive to practicality, sadly, whether painting the world or painting the fort.

TheImmortalRyukan

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Re: The Story of Atolasob
« Reply #10 on: June 29, 2016, 08:40:13 am »

Can I be dorfed as Ryukan?

And would you allow RPing
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Fleeting Frames

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Re: The Story of Atolasob
« Reply #11 on: June 29, 2016, 09:01:59 am »

Isn't the whole point of dorfing RPing?

*Fleeting Frames doesn't really understand the practice.*

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Re: The Story of Atolasob
« Reply #12 on: June 29, 2016, 10:34:26 am »

Isn't the whole point of dorfing RPing?

*Fleeting Frames doesn't really understand the practice.*

I'm a veteran of Doomforests, and there, we RP way, WAY more than usual, like we have interdimensional cults that are constantly at war with each other, a few mad gods here and there, religions based upon soap, secret portals to Middle Earth and Narnia, Flying furry Snails that haunt our collective nightmares, and a Goblin emperor who is trying to obtain Godhood...

That is my definition of RPing
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Dame de la Licorne

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Re: The Story of Atolasob
« Reply #13 on: June 29, 2016, 02:44:33 pm »

Anyway, Whip Vines require savage (you have wilderness), though no idea on importing them.
I do have wilderness, but whip vines aren't listed in the region-pops, which is why I'm calling them questionable.  And with "dry" wetland for bloated tuber, I never understood that one either.  I've actually modded my raws so that they do appear in "wet" wetlands, anything else just doesn't make sense to me.

Can I be dorfed as Ryukan?
Yes.  The four girls are still available (Architect (Kadol) who is doubling as a mason, Doctor (Urist), two peasants who are currently doing craftsdwarf (Ushrir) and carpenter (Olin)), would you like a specific one or the first one I hit?

And would you allow RPing
Also, anything in in-character posts is fair game to include in the story.  You don't have to, but if you want to, feel free.
FYI, this means RPing is encouraged.

-Dame de la Licorne
« Last Edit: June 29, 2016, 02:49:26 pm by Dame de la Licorne »
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Dame de la Licorne

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Re: The Story of Atolasob
« Reply #14 on: June 29, 2016, 05:58:46 pm »

Excerpts from the journal of Lotu Sizzlediron, expedition leader.

16 Granite 75

This morning, watching the sun rise over the short, scrubby bushes to the east, for the first time I think I felt just how far from home we really are.  I mean, we’ve been traveling day-in, day-out for months.  But now, every time I wake up early enough, I get to see that sight.  It was…disturbing.  No nice, thick stone walls between me and nature, just me and nature.

Apparently I wasn’t the only one to feel uneasy.  At dinner, we were discussing our various adventures (Olin and Kadol were very excited about the fact that they haven’t seen a single spider since leaving the river behind yesterday morning, while Ushrir was sure she had seen a sand pear tree), when Kogsak said “I have an announcement to make.”

Well, it turns out that now he wants to be called Imic.  Apparently, a new home and a new life means a new name, and he’d been thinking about it for most of the journey.  I thought we were all friends, so why am I only hearing about this now?

     

     

       



20 Granite 75

Today I finally feel up to doing something again, even if it’s only to write in this journal.  The last few days I was sure that the slightest movement would cause any bite of food or (horrors!) booze to come straight back up.  I told Likot that those berries looked a little too green but he insisted that they would make perfectly good booze, and our liquid supplies are getting worrisomely low.

I think he let them ferment too long.

I don’t know who started calling him “Mooney”, but it looks like the name is going to stick, especially after this episode.  He tends to fall silent and gaze into space at the oddest times.  It’s a good thing we don’t need someone on actual watch, nothing happens here other than the occasional badger clan (or maybe it’s the same one, they all look the same) or various birds wandering around, because I'm sure that anything serious would come during one of his "episodes".

It’s bad enough that he’s somehow taken over the hunt to find brewable (and edible) food, and the preparation thereof.
______________________________________________________________________________

22 Granite 75

Everything is going quite well, Lotu thought as he swung his pick yet again at the stubborn clay wall in front of him. 

Ushrir is figuring out how to make goblets, Olin is (hopefully) going to get us some beds soon, and Kadol has already finished a few blocks so we can start building some proper dwarven walls to keep out those pesky badgers.

Now if I could only figure out how to dig more than a few handfuls of dirt with every swing…
  This time when the pick swung, it didn’t result in a sharp szing and a spray of dirt.  Instead, there was more of a “thuck” and a sickly slurping as the pick slid through the wall.

That’s odd, Lotu swung his pick again.





“Fuck.”

Swiftly running up the ramp, spurred on by the quickly rising water, he made a beeline for his bedroll and the papers the scholars had given them.

Sure enough:

   

At the very bottom of the page one of the scholars had written, in barely legible scrawl: “Be warned that all the evidence indicates a multi-level aquifer at this site.  Make sure to bring plenty of supplies in order to breach it.”

That pile of useless stone is suddenly looking a damned sight more attractive.

“What’s goin’ on?”  Kogsak paused on his way to chop down his fifth tree.

“We need to have a meeting, with everybody.”

Fortunately, everyone was near enough to hear Kogsak’s drill-sergeant-worthy yell, and soon gathered in the food tent, taking advantage of the break to grab a snack.



Training recruits really pays off. 

“So, what’s up?” Likot’s question put an end to the side conversations taking place.

“We have a problem.”  Lotu put the page on the center barrel as the others crowded around.

“How accurate’s this?”  Urist asked.

“I punctured it half an hour ago.  It starts in the clay, the fourth level down.”

Kadol pursed her lips.  “How many levels would you say it is?”

“I have no idea.  I’m still figuring out this mining thing.”  Not to mention trying to mine with blisters forming on blisters.  But Lotu didn’t mention those.

“OK, different question.  How quickly can you dig through, say, a five-by-five area?”

“Not fast enough.”

Kadol took a deep breath, and closed her eyes, clearly thinking hard.  Then flipping the paper over, she grabbed a piece of charcoal from the remains of last night’s fire and began to sketch furiously.

Five minutes later she tossed the charcoal aside and started talking, pointing to each picture in turn.



“Lotu, if we put eight pumps around the outside, and one or two in the center, you should be able to dig something this size out.”

“Seventeen by seventeen bots?  Are you nuts?  I just told you I can’t even mine out a five-by-five!”

Kadol waved that away.  “All you need is some training.  By the time all of the pumps are built, I’m sure you’ll be able to.”

Without giving Lotu time to sputter another protest, Kadol turned to the others.  “I can make the pump blocks, no problem.  Olin, can you make the corkscrews and tubes in the carpentry?”

Staring intently at the diagram, Olin nodded.  “Yes, but no guarantees on the quality.  They’ll probably break the first time they’re used.”

Again, Kadol dismissed the objection impatiently.  “You do better work than that.”

“That’s all well and good, but getting the water out is only part of the issue.  We need to block it off—“

“Yes, yes.  I’ve considered that.  We’ve got plenty of cobaltite, it’ll make very nice blue blocks that we can use.  And it will be a permanent reminder to not dig anything else there.”

“Well, it sounds like you’ve got this all planned out, Kadol.  I hereby put you in charge of the pumps and draining the aquifer.  I’m going to go dig out some more permanent quarters.  It looks like we’re going to need them.”

“Wait!  We might as well get a rough plan of what we want the surface settlement to look like!  Otherwise, who knows what kind of mess we would end up with.”  Urist finally spoke up.

She just wants to make sure she gets that library she’s been lobbying for every day since we got here.

But she has a point.


“Alright.  Let’s take the rest of the day off work and figure out these plans.”
______________________________________________________________________________

Excerpt from the journal of Lotu Sizzlediron, expedition leader.

23 Granite 75

It took most of the day, and quite late into the night (we had to stock the fire twice) before we were all satisfied with the final design. 



Urist will have her library, though she will have to be content with a rough, temporary one as I dig out our initial quarters.  She will also have a hospital (circled on the bottom level, where we can dig a well), though she seems rather…ambivalent about that.

Our actual quarters will be on the level above.



There will be a general, all-purpose room on the top-most level, just below the surface.

     

It'll take years to dig it all out, but time is something we have plenty of, and I'll get lots of training.

While I’m digging, Kadol will make enough blocks (out of phyllite) to floor the ground above that tower, so that trees don’t punch holes through our ceiling when they attack.  Once that’s done, she’ll turn her full attention to making blocks for the pumps (she's agreed to make them out of the petrified wood in return for Olin making the rest of the stuff) and walling off the aquifer.

Apparently whoever packed that wagon did know what they were doing, except for the food situation.  I've asked Urist to build us a few fields, so that we can plant the seeds from our remaining berries. 

I really hope Likot will find something edible soon.

Well, there’s work to be done, and it’s time I was about it.
« Last Edit: June 30, 2016, 09:17:35 am by Dame de la Licorne »
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