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Author Topic: Archaeology  (Read 2740 times)

Metallion

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Archaeology
« on: July 08, 2016, 09:57:32 pm »

MDF 2.6.0.0

I have built an archaeologist's workshop and assigned a dwarf the milling labor, as there is no labor called "archaeology" that I can find and I seem to recall that milling was remapped to archaeology.

The dwarf is idle.  The workshop shows jobs pending.

What am I doing wrong?
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smakemupagus

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Re: Archaeology
« Reply #1 on: July 08, 2016, 10:21:40 pm »

Wait, what version?  I remember a series 2a through 2i or so from ~2013.  If you're really running such an old legacy version, you'll most likely have to investigate yourself by search (find in files) the name of the reaction with Textpad, Notepad++, grep, etc.

smakemupagus

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Re: Archaeology
« Reply #2 on: July 08, 2016, 10:44:49 pm »

maybe you reversed order of digits -- i do have a copy of "6.2", and yes, archaeology was MILLING.

So something else is probably wrong that we can't diagnose with available information.  (bad stockpile links, burrows, broken ramps, stone marked economic, the old custom reaction pathfinding bug)

Metallion

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Re: Archaeology
« Reply #3 on: July 08, 2016, 10:59:54 pm »

I downloaded it last week.  The filename is "Masterwork V1.08(40.06)"  The About says "2.6.0.0"  The accompanying DF has a 2016 copyright, and the accompanying DFHack is 0.42.06-r1.
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smakemupagus

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Re: Archaeology
« Reply #4 on: July 08, 2016, 11:05:21 pm »

Oh, OK, that's the latest MDF v1.08.  I don't know what is 2.6.0.0 -- maybe that's the version of the launcher interface?  Anyway, since that's the latest i can grep it for you, and it's CUTGEM.

Quote
Searching for: reaction:excavate_stone
entity_good_dwarf.txt(2700): YESARCHEOLOGIST[PERMITTED_REACTION:EXCAVATE_STONE]
entity_good_human.txt(2015): YESARCHEOLOGIST_HUMAN[PERMITTED_REACTION:EXCAVATE_STONE]
entity_hermit.txt(2257): YESARCHEOLOGIST[PERMITTED_REACTION:EXCAVATE_STONE]
entity_slaver_succubus.txt(1163): [PERMITTED_REACTION:EXCAVATE_STONE]
reaction_dwarf_civ.txt(5548): YESARCHEOLOGIST[REACTION:EXCAVATE_STONE]
Found 5 occurrence(s) in 5 file(s)

Quote
YESARCHEOLOGIST[REACTION:EXCAVATE_STONE]
   YESARCHEOLOGIST[NAME:Excavate stones(5)]
   YESARCHEOLOGIST[BUILDING:ARCHEOLOGIST:CUSTOM_A]
   YESARCHEOLOGIST[BUILDING:GUILD_MASON_W:CUSTOM_A]
   YESARCHEOLOGIST[REAGENT:A:5:BOULDER:NONE:NONE:NONE]YESARCHEOLOGIST[WORTHLESS_STONE_ONLY]
   YESARCHEOLOGIST[PRODUCT:5:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:OBSIDIAN]
   YESARCHEOLOGIST[PRODUCT:5:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:OBSIDIAN]
   YESARCHEOLOGIST[PRODUCT:10:1:CRAFTS:NONE:INORGANIC:CERAMIC_EARTHENWARE]
   YESARCHEOLOGIST[PRODUCT:25:1:CRAFTS:NONE:INORGANIC:CERAMIC_STONEWARE]
   YESARCHEOLOGIST[PRODUCT:5:1:ROUGH:NONE:INORGANIC:FOSSIL]
   YESARCHEOLOGIST[PRODUCT:2:1:ROUGH:NONE:INORGANIC:RELICT]
   YESARCHEOLOGIST[PRODUCT:3:1:ROUGH:NONE:INORGANIC:TREASURE]
   YESARCHEOLOGIST[SKILL:CUTGEM]

There's no more re-purposed professions in the new version, which hews a bit closer to vanilla.

Meph

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Re: Archaeology
« Reply #5 on: July 08, 2016, 11:06:44 pm »

I downloaded it last week.  The filename is "Masterwork V1.08(40.06)"  The About says "2.6.0.0"  The accompanying DF has a 2016 copyright, and the accompanying DFHack is 0.42.06-r1.
Ah, I understand.

The about is about the GUI. I should really delete that, its a left-over from the old mod.

There are no changed labors anymore, milling is milling, all old stuff is gone.

Since fossils are actually gems (at least in the code), the archeologist uses gemcutting as skill.
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