Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 211

Author Topic: Future of the Fortress  (Read 676348 times)

WordsandChaos

  • Bay Watcher
    • View Profile
    • Words and Chaos blog
Re: Future of the Fortress
« Reply #1830 on: May 21, 2017, 08:42:05 am »

Will we get an indication of the size of the invading force when we go out to hear their demands?

Nervous gorlak: Surrender the artifact platinum thong or face our wrath!
Sceptical dorf: Who's wrath?
Nervous gorlak: Our...hordes are ready to overrun your fortress...they're camped just behind that rock.
--nervous kobold-like twittering is heard from behind the woefully small rock.
Sceptical dorf: I think we'll take our chances. Bye.

'Our arrows will blot out the sun!'
'... Look at that vomit.'
'Next to the rotting head or the one next to the dismembered puppy?'
'Yes.'
'I thought that was the Dwarven idea of diplomacy.'
'That's how long it's been since I last saw the sun.'
« Last Edit: May 24, 2017, 03:59:39 pm by WordsandChaos »
Logged

FantasticDorf

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1831 on: May 21, 2017, 09:50:26 am »

Intimidating armies with lots of beasts is on the roadmap, it'd be reasonable to assume that it adds extra legitimacy to how scary you are if you bring a lot of valuable animals along with you on your journey or with your army.

+ Intimidating leader holding the discussion preferably expert and very good with persuasion
+ Lots of war animals
+ Lots of troops

= Good chance of emitting a fearful response to just hand over the coveted object without bloodshed
Logged

Hartsteen

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1832 on: May 21, 2017, 03:52:51 pm »

About diplomacy: Will there be orders from the capital to be followed (e.g. paying taxes [food, coins, metal,...]) and restrictions to be watched (e.g. a hamlet is only allowed to fish a fixed number of raw fish / only to mine a fixed amount of metal ore / cut down a fixed number of trees - unless the king gets a noble gift to set the number higher)?   
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1833 on: May 21, 2017, 04:57:47 pm »

as long as invaders have no way to dig in your fortress or destroy drawbridges, i don't see why would anybody give artifacts to anyone...even with a ton of animals or troops.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1834 on: May 21, 2017, 04:59:11 pm »

About diplomacy: Will there be orders from the capital to be followed (e.g. paying taxes [food, coins, metal,...]) and restrictions to be watched (e.g. a hamlet is only allowed to fish a fixed number of raw fish / only to mine a fixed amount of metal ore / cut down a fixed number of trees - unless the king gets a noble gift to set the number higher)?   
Fortress diplomacy in this case is focused entirely on artifact claims for starting/stopping wars and upsetting other folk.

Relations with the parent civ is still a way off (it's part of the releases after the mythgen/magic releases which are up next after this artifact release is complete).
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1835 on: May 21, 2017, 05:00:54 pm »

as long as invaders have no way to dig in your fortress or destroy drawbridges, i don't see why would anybody give artifacts to anyone...even with a ton of animals or troops.
It's handy for those playing mods without drawbridges and featuring vastly more lethal beasts than goblins. And it'll be useful in the long-term when we try to build non-military sites.

Also handy if the dwarven caravan has disappeared and you're relying on humans for trade. Better to give them an artifact sock than go to war (if slightly less Fun).
« Last Edit: May 21, 2017, 05:03:33 pm by Shonai_Dweller »
Logged

Hartsteen

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1836 on: May 22, 2017, 02:02:42 am »

About diplomacy: Will there be orders from the capital to be followed (e.g. paying taxes [food, coins, metal,...]) and restrictions to be watched (e.g. a hamlet is only allowed to fish a fixed number of raw fish / only to mine a fixed amount of metal ore / cut down a fixed number of trees - unless the king gets a noble gift to set the number higher)?   
Fortress diplomacy in this case is focused entirely on artifact claims for starting/stopping wars and upsetting other folk.

Relations with the parent civ is still a way off (it's part of the releases after the mythgen/magic releases which are up next after this artifact release is complete).

Thanks for the info! Do you know, if there is a plan to connect artefacts with noblesse (artefacts as crown and scepter are natural candidats)?
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1837 on: May 22, 2017, 03:43:21 am »

About diplomacy: Will there be orders from the capital to be followed (e.g. paying taxes [food, coins, metal,...]) and restrictions to be watched (e.g. a hamlet is only allowed to fish a fixed number of raw fish / only to mine a fixed amount of metal ore / cut down a fixed number of trees - unless the king gets a noble gift to set the number higher)?   
Fortress diplomacy in this case is focused entirely on artifact claims for starting/stopping wars and upsetting other folk.

Relations with the parent civ is still a way off (it's part of the releases after the mythgen/magic releases which are up next after this artifact release is complete).

Thanks for the info! Do you know, if there is a plan to connect artefacts with noblesse (artefacts as crown and scepter are natural candidats)?
I don't think anything specific has been mentioned, but it's a reasonable assumption as the new artifact claims are owned by families. It'd be reasonable to expect a royal family (if such a thing were to exist after the society releases) to pass down artifacts like crowns or maybe the royal pigtail socks...
Logged

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: Future of the Fortress
« Reply #1838 on: May 22, 2017, 07:53:44 am »

I expect the artifacts creator to tantrum hard if an artifact is handed over.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1839 on: May 22, 2017, 08:27:11 am »

I expect the artifacts creator to tantrum hard if an artifact is handed over.
I'm hoping losing an artifact (to theft or diplomacy) would upset the whole fortress. That'd give some motive for sending people out on recovery missions. Toady mentioned fortress-wide trauma for abandoning rescued children so perhaps something similar?

On the other hand it's tricky. Ensuring everlasting peace with rich human traders by gifting an artifact might be cause for celebration, not despair.
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1840 on: May 22, 2017, 09:00:28 am »

Artifact gifting (in its various forms) is not artifact destruction. Masterwork creators do not fall into shock when their creations are sold (after that bug was fixed).
Creation of an artifact that's gifted to another entity for the good of the fortress should not cause shock and despair in its maker. I can easily accept of a maker with specific traits (insular, hating elves/humans/goblin/..., mistrustful of foreign cultures, etc.) might be unhappy, but that should be on individual grounds. A vain dorf might be elated to have the masterpiece being shown to the rest of the world...

Theft of artifacts currently results in heavy shock, I believe (I've never let Keas in far enough to get at any artifacts, so I don't have first hand experience), and there's not any reason for that to change.
Logged

Hartsteen

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1841 on: May 22, 2017, 02:48:27 pm »

Quote
Thanks for the info! Do you know, if there is a plan to connect artefacts with noblesse (artefacts as crown and scepter are natural candidats)?
I don't think anything specific has been mentioned, but it's a reasonable assumption as the new artifact claims are owned by families. It'd be reasonable to expect a royal family (if such a thing were to exist after the society releases) to pass down artifacts like crowns or maybe the royal pigtail socks...

Good to know. Just that I understand right, to have an artefact in your {i}nventory does not count as possession, right? You have to tal{k} to someone specific to make the claim for the artefact (similar to the claim of sites)?
« Last Edit: May 22, 2017, 02:50:16 pm by Hartsteen »
Logged

JahldeVautban

  • Escaped Lunatic
    • View Profile
Re: Future of the Fortress
« Reply #1842 on: May 22, 2017, 02:51:41 pm »

Hey ! Some questions regarding the update of the 20th of May (hope none was already asked, if so, forgive me, I'm new there).

As you mention negociations, will it be possible to trade/exchange the requested artefact?

If so, will it be possible to ask for something the attacking army/civ don't currently have (like another artifact) or a specific task (kill that dragon), the attacking army sending then a group of soldier to fulfill the demand?
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1843 on: May 22, 2017, 04:43:37 pm »

Quote
Thanks for the info! Do you know, if there is a plan to connect artefacts with noblesse (artefacts as crown and scepter are natural candidats)?
I don't think anything specific has been mentioned, but it's a reasonable assumption as the new artifact claims are owned by families. It'd be reasonable to expect a royal family (if such a thing were to exist after the society releases) to pass down artifacts like crowns or maybe the royal pigtail socks...

Good to know. Just that I understand right, to have an artefact in your {i}nventory does not count as possession, right? You have to tal{k} to someone specific to make the claim for the artefact (similar to the claim of sites)?
No idea if you'll be able to claim an artifact for yourself. Not much point right now since adventurers don't have (and can never have) families. Take it and it's yours (until someone stronger than you comes looking for it...).
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1844 on: May 22, 2017, 04:54:04 pm »

Hey ! Some questions regarding the update of the 20th of May (hope none was already asked, if so, forgive me, I'm new there).

As you mention negociations, will it be possible to trade/exchange the requested artefact?

If so, will it be possible to ask for something the attacking army/civ don't currently have (like another artifact) or a specific task (kill that dragon), the attacking army sending then a group of soldier to fulfill the demand?

Negotiations will be with the smaller groups and individuals. Will be interesting to see if they offer anything in return (perhaps only 'good relations' for now).

Armies surely aren't going to offer you anything (except your lives if you're lucky).
Logged
Pages: 1 ... 121 122 [123] 124 125 ... 211