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Author Topic: Future of the Fortress  (Read 750830 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #2520 on: September 29, 2017, 08:31:26 pm »

Can worldgen strange moods fail?
Yes. With all the side-effects that implies.
FOTF reply from a while back.
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Fleeting Frames

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Re: Future of the Fortress
« Reply #2521 on: September 30, 2017, 02:00:05 am »

Huh. That brings a new question in mind.

Will artifact weapons and armour be used in martial pursuits?

Will named food items be eaten?

Inarius

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Re: Future of the Fortress
« Reply #2522 on: September 30, 2017, 05:23:09 am »

Quote
Will artifact weapons and armour be used in martial pursuits?

And can artifact weapons and armours can be taken from corpses after a battle ?
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Mesa

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Re: Future of the Fortress
« Reply #2523 on: September 30, 2017, 08:30:52 am »

Quote
Will artifact weapons and armour be used in martial pursuits?

And can artifact weapons and armours can be taken from corpses after a battle ?
I fail to see why they'd be any different from normal weapons&armor in that regard.
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FantasticDorf

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Re: Future of the Fortress
« Reply #2524 on: September 30, 2017, 11:25:51 am »

Quote
Will artifact weapons and armour be used in martial pursuits?

And can artifact weapons and armours can be taken from corpses after a battle ?
I fail to see why they'd be any different from normal weapons&armor in that regard.

Objects of significance carried through families would most likely be taken either during or after the battle, depends whether toady puts in any specific looting actions or if its handled by local site scroungers walking over the area rebasing to lootable sites.

Especially how reclaiming objects will be a big thing in the arc, still yet to be shown whether world generated mooded & personal objects would carry along with professional soldiers.
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Thundercraft

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Re: Future of the Fortress
« Reply #2525 on: October 01, 2017, 02:58:43 pm »

In the A question about clouds of wicked soot topic, PatrikLundell explained:
Don't worry: good/evil areas will disappear in the arc after the upcoming one (to be replaced with something sphere based), i.e. in 1-3 years.

My question: After this gets implemented, will players/dwarves eventually be able to pray to a deity and ask to change the sphere of a region to something else (such as to reflect the sphere of the deity being prayed to)?

For example: If a region where a dwarf fortress was founded upon is under, say, the Sphere of Death, would it be possible to plead with a deity your dwarves worship to change the sphere to something else?
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Mr S

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Re: Future of the Fortress
« Reply #2526 on: October 01, 2017, 06:08:34 pm »

In the A question about clouds of wicked soot topic, PatrikLundell explained:
Don't worry: good/evil areas will disappear in the arc after the upcoming one (to be replaced with something sphere based), i.e. in 1-3 years.

My question: After this gets implemented, will players/dwarves eventually be able to pray to a deity and ask to change the sphere of a region to something else (such as to reflect the sphere of the deity being prayed to)?

For example: If a region where a dwarf fortress was founded upon is under, say, the Sphere of Death, would it be possible to plead with a deity your dwarves worship to change the sphere to something else?

The implication I've gathered (although I'd be hard pressed to find a hard quote) is that it will be multi-faceted and non-binary in a given area. By this I mean that each of the spheres that influence a region would have varying degrees of strength. Influenced by the Gods, inhabitants, strange structures, etc. So, if you embark in a Filth-strong land, kill all of the Giant Scabbie Men, set up a Temple to Dwarven Bathing, the Filth influence would decrease over time, and the Showering sphere would increase in strength locally. Until, of course, a Muck Demon raises a Tower of Divine Crud from the Depths.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2527 on: October 02, 2017, 03:11:48 am »

As far as I understand, the sphere influence is not intended to be static. How you'd go about to change influences and to what extend (both in strength, whether it's temporary or "permanent" (i.e. until the next power shift), and how long it takes for it to take effect seems to be up in the air.
I can think of variations of all of these. A gradual slow shift with temples, a "permanent" sudden change by the destruction of a sphere focus, a big ritual that has a large immediate effect but which doesn't "power" its sphere, and thus gets eaten away over time (unless you also add some kind of power focus).
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FantasticDorf

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Re: Future of the Fortress
« Reply #2528 on: October 02, 2017, 06:43:58 am »

There's always the additional implication that dwarves might just adapt to their new localised sphere and pick up some religious followers over time (second generation dwarves etc) though you might imagine that they would find settling onto spheres they are not familiar with or are at opposites with non-favourable unless they are forced by the player.

Its like saying a fire sphere nation settles on a glacier with ice/water spheres, magical and energywise its going to be messy & uncomfortable unless a co-existance/dominance is achieved.
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KittyTac

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Re: Future of the Fortress
« Reply #2529 on: October 02, 2017, 07:04:21 am »

There's always the additional implication that dwarves might just adapt to their new localised sphere and pick up some religious followers over time (second generation dwarves etc) though you might imagine that they would find settling onto spheres they are not familiar with or are at opposites with non-favourable unless they are forced by the player.

Its like saying a fire sphere nation settles on a glacier with ice/water spheres, magical and energywise its going to be messy & uncomfortable unless a co-existance/dominance is achieved.

Say, the ice will melt and lakes of magma will spring up?
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ChristianWeiseth

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Re: Future of the Fortress
« Reply #2530 on: October 02, 2017, 09:03:05 am »

Wheres the future of the fortress post, getting the chills, I need my monthly Toady fix really really bad

(1) Will the new diplomatic options/demands for artifacts be held in the throne room of the Fortress Ruler?
(2) Are there any plans for future permanent embassies of diplomats? Or any Noble interactions/events such as "coronation, banquets with foreign dignitaries, tournaments" etc?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2531 on: October 02, 2017, 04:42:44 pm »

Wheres the future of the fortress post, getting the chills, I need my monthly Toady fix really really bad

(1) Will the new diplomatic options/demands for artifacts be held in the throne room of the Fortress Ruler?
(2) Are there any plans for future permanent embassies of diplomats? Or any Noble interactions/events such as "coronation, banquets with foreign dignitaries, tournaments" etc?

Future of the Fortress reply is late this month. Says so on the devblog.
1) Toady mentioned meeting with artifact demanders outside, with enough time for whoever has to meet with them to run back inside before the invasion force charge.
Not sure how that's calculated.

2) Law and Society arc (starting scenarios) is specifically about individual's relationship with their entities (families, government, etc). Nobles will be overhauled then (and might actually have a point). Will start work in 5-6 years, so full details will probably be scarce so far.
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ZM5

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Re: Future of the Fortress
« Reply #2532 on: October 02, 2017, 06:10:40 pm »

Kind of an odd question, but will there eventually be an option to have creature names remain untranslated - and also in that case, have a chance for the second word of their last name to be omitted?

I.e instead of Kogan Oddomzangin (would normally mean Cloistercreek) it'd just be shortened to Kogan Oddom, remaining untranslated when speaking to the dwarf.

I often use the word sets I generate for DF with external applications for settings and characters I write - it'd be a neat feature immersion-wise; it may be personal preference but I notice the names would roll of the tongue better
if they were left untranslated and kept to only single words for the name and last name.

Iamblichos

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Re: Future of the Fortress
« Reply #2533 on: October 03, 2017, 06:18:11 pm »

How late is "late"?
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

PlumpHelmetMan

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Re: Future of the Fortress
« Reply #2534 on: October 03, 2017, 06:47:27 pm »

Don't think it was specified. Shouldn't be too much longer though.
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.
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