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Author Topic: Future of the Fortress  (Read 706613 times)

Charizard

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Re: Future of the Fortress
« Reply #2790 on: November 23, 2017, 03:24:05 pm »

Why do the inhabitants of an occupied site abandon it and become refugees when you kill the administrator?
« Last Edit: November 25, 2017, 05:59:12 am by Charizard »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2791 on: November 23, 2017, 04:50:21 pm »

Why do the inhabitants of a site abandon it when you kill the administrator?
Why are refugees always sleeping in their tents?

Incomplete games have bugs. Please post them on the bug tracker if they're not there already (pretty sure sleeping refugees/armies is already there). Bugs in games are not part of the upcoming plans (which is what this thread is about). Contrary to popular belief they occur accidentally and are intended to be fixed.
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Dozebôm Lolumzalěs

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Re: Future of the Fortress
« Reply #2792 on: November 23, 2017, 06:36:45 pm »

See OP.
The purpose of the thread is to discuss current developments.  Specific bugs should be reported on the bug tracker, and specific suggestions belong for the most part in the suggestion forum.  Questions and comments about the development page or DF development somewhat more broadly work here, though any contentious topics that lead to derails are discouraged -- there are threads for those too.
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Witty

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Re: Future of the Fortress
« Reply #2793 on: November 24, 2017, 11:39:02 am »

What exactly happens when our troops arrive at a site for a raid? I've had a few instances now where my troops will show up at a populated site to raid, only to report back that they couldn't find anything. What exactly are they looking for in a raid? Isn't it just a generic "kill some folks, steal stuff if you can" order?
« Last Edit: November 24, 2017, 11:44:06 am by Witty »
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FantasticDorf

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Re: Future of the Fortress
« Reply #2794 on: November 24, 2017, 12:59:22 pm »

What exactly happens when our troops arrive at a site for a raid? I've had a few instances now where my troops will show up at a populated site to raid, only to report back that they couldn't find anything. What exactly are they looking for in a raid? Isn't it just a generic "kill some folks, steal stuff if you can" order?

Toady at the current point hasn't put in any goods siezure to it, but has expressed interest at expanding it as per the possiblities. Its purely artifact related at the moment.
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Witty

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Re: Future of the Fortress
« Reply #2795 on: November 24, 2017, 01:18:31 pm »

Its purely artifact related at the moment.

I'm confused then, since some raids seem to be successful in actually killing some of the inhabitants. Are any killings just an incidental result of them being spotted while sneaking for artifacts?
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Quote from: Toady One
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Urlance Woolsbane

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Re: Future of the Fortress
« Reply #2796 on: November 24, 2017, 08:23:02 pm »

I'm confused then, since some raids seem to be successful in actually killing some of the inhabitants. Are any killings just an incidental result of them being spotted while sneaking for artifacts?
Correct. The ideal result, from the game's perspective, is for your dwarves to sneak in and out undetected. That said, it seems like most of the functionality needed for proper pillaging is there, so hopefully someone will be able to rig something up with DFHack eventually.
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Random_Dragon

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Re: Future of the Fortress
« Reply #2797 on: November 24, 2017, 09:41:26 pm »

Problem is I dunno if a skilled and geared squad is more likely to inflict kills. I think I might science up a raider embark dedicated to being able to sent a squad out ASAP.

Urlance Woolsbane

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Re: Future of the Fortress
« Reply #2798 on: November 24, 2017, 09:53:58 pm »

Problem is I dunno if a skilled and geared squad is more likely to inflict kills. I think I might science up a raider embark dedicated to being able to sent a squad out ASAP.
Toady claims that it should, with the caveat that it could well be broken.
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Random_Dragon

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Re: Future of the Fortress
« Reply #2799 on: November 24, 2017, 10:24:41 pm »

So far I'm playing around with it. I sent a trio of peasants with no skills or gear and they scored 2-for-2. Then I outfitted a 5-bold squad with obsidian and leather, having started them with competent and average in most skills, AND assigned them half a dozen war animals. The end result was, well...they got one. And in exchange lost a coyote and two bolds.



EDIT: Vanilla testing now, with a 7-dwarf squad in full bronze, no skills. Sent them out after goblins and they can clean house up until they run into the demon running the place.
« Last Edit: November 24, 2017, 11:16:03 pm by Random_Dragon »
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FantasticDorf

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Re: Future of the Fortress
« Reply #2800 on: November 25, 2017, 06:27:12 am »

Size differences in worldgen battles was also made more to matter, so your kobolds may have well been handicapped by the start, still losing only two is promising that if they were taller they would have managed ok.
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Inarius

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Re: Future of the Fortress
« Reply #2801 on: November 25, 2017, 11:43:46 am »

I suppose there will be very soon a new FotF, but before this

For now, artifact are most of the time stored just after created, and never "used" again after, whatever they are. They can just be stolen, or passed over, or given. Is there any further plans for artifacts, as giving them a bigger role (like a legendary sword actually used to kill) or is it the way you have imagined it ?
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ZM5

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Re: Future of the Fortress
« Reply #2802 on: November 25, 2017, 12:49:45 pm »

Artifacts are planned to eventually be magical, so I would imagine that they would get other, bigger roles as well.

Untrustedlife

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Re: Future of the Fortress
« Reply #2803 on: November 25, 2017, 02:42:42 pm »

Hey toady, update is pretty cool so far, but im wondering, is there a way to ask about an artifact im looking for, it doenst show up in asking for directions.And, what are your plans moving forward with artifacts?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2804 on: November 25, 2017, 09:46:34 pm »

Way back when work on this release started, you mentioned that worldgen moods might have a chance of failing, in the dramatic way they do in player fortresses. Did this make it into the release (yet)?

Haven't noticed anything while browsing Legends, but not sure what I'd be looking for. I've noticed some pretty difficult to get hold of materials are being used for artifacts, so I guess they have an easier time of it.
« Last Edit: November 25, 2017, 09:50:20 pm by Shonai_Dweller »
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