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Author Topic: Future of the Fortress  (Read 513896 times)

iceball3

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Re: Future of the Fortress
« Reply #2970 on: January 06, 2018, 05:25:44 pm »

Thanks for the responses Toady! It's always a pleasure.

iceball3

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Re: Future of the Fortress
« Reply #2971 on: January 06, 2018, 08:13:10 pm »

I did actually think about a question just now, though.
Have you or threetoe considered constructing an written full psychological profile for dwarves, or other races, as part of development aims and Slaves to Armok canon, or will species psychology take a "feature first" implementation?
By feature first, I mean that the behaviors ingame stand to be canonical for the time being, and (both emergent and intentional) behaviors that come in later version serve largely to supplement this model.
Our dwarves and other species do have a general cultural and behavioral context portrayed by the game's features and snippets combined with the general consensus of what a "dwarf" is, though there are currently quite a few quirks as a result of bugs, limits of current implementation, etc where they seem to differ and vary dramatically in these contexts (for instance, noted complaints that dwarves seem somehow stress-proof to a lot of people as a result of the systems or morales changing, though whether it was aimed at making dwarves more resilient to stressful situations, or as resilient is a bit unclear.) Similar goes for things like the implementation of the currently somewhat implemented engagement level system.

PlumpHelmetMan

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Re: Future of the Fortress
« Reply #2972 on: January 14, 2018, 11:49:35 pm »

This might belong in the suggestions forum but...a number of fantasy stories out there feature mortal heroes that after a lifetime of great feats manage to achieve literal godhood upon their deaths. Might this possibility eventually be implemented into DF (it'd be quite a surprise following an unusually successful adventuring run to find one of my characters showing up in the deities tab of legends mode after a fatal battle with some terrible monster :P)?
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KittyTac

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Re: Future of the Fortress
« Reply #2973 on: January 15, 2018, 12:25:47 am »

This might belong in the suggestions forum but...a number of fantasy stories out there feature mortal heroes that after a lifetime of great feats manage to achieve literal godhood upon their deaths. Might this possibility eventually be implemented into DF (it'd be quite a surprise following an unusually successful adventuring run to find one of my characters showing up in the deities tab of legends mode after a fatal battle with some terrible monster :P)?

In some worlds. And in another set of worlds you might achieve godhood while still alive.
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Beag

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Re: Future of the Fortress
« Reply #2974 on: January 15, 2018, 08:23:22 pm »

1. Will the actual process of casting magic involves casting procedures with as much, less or more detail as the procedures we currently have for performing music, poetry and dancing?
2. In terms of magic derived from gods would the procedures for casting it be interlinked with religious procedures for that god(ex. ceremony's, rituals etc.) ?
3. Will the attributes needed to be talented at magic be different with each magic system(ex. one magic system relying heavily on creativity while another relying heavily on linguistic ability)?
4. Can you please give some examples of procedures required to cast magic for some systems?
5. Can you please give some examples of magical land masses and their implications on magic in that world?

P.S. May I please have a copy of the myth generator showed off at GDC a few years ago for purposes of day dreaming of future releases?

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KittyTac

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Re: Future of the Fortress
« Reply #2975 on: January 15, 2018, 09:40:17 pm »

1. Will the actual process of casting magic involves casting procedures with as much, less or more detail as the procedures we currently have for performing music, poetry and dancing?
2. In terms of magic derived from gods would the procedures for casting it be interlinked with religious procedures for that god(ex. ceremony's, rituals etc.) ?
3. Will the attributes needed to be talented at magic be different with each magic system(ex. one magic system relying heavily on creativity while another relying heavily on linguistic ability)?
4. Can you please give some examples of procedures required to cast magic for some systems?
5. Can you please give some examples of magical land masses and their implications on magic in that world?

P.S. May I please have a copy of the myth generator showed off at GDC a few years ago for purposes of day dreaming of future releases?


1 and 2: In some worlds.

3: Yes.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2976 on: January 16, 2018, 04:41:26 am »

1. Will the actual process of casting magic involves casting procedures with as much, less or more detail as the procedures we currently have for performing music, poetry and dancing?
2. In terms of magic derived from gods would the procedures for casting it be interlinked with religious procedures for that god(ex. ceremony's, rituals etc.) ?
3. Will the attributes needed to be talented at magic be different with each magic system(ex. one magic system relying heavily on creativity while another relying heavily on linguistic ability)?
4. Can you please give some examples of procedures required to cast magic for some systems?
5. Can you please give some examples of magical land masses and their implications on magic in that world?

P.S. May I please have a copy of the myth generator showed off at GDC a few years ago for purposes of day dreaming of future releases?


5. An example of a magic land formation Toady has mentioned a cosmic egg shell.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2977 on: January 16, 2018, 04:51:19 am »

4. "Plant sacrifice" has been mentioned. Apply rng to first and last words as necessary.
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uebersoldat

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Re: Future of the Fortress
« Reply #2978 on: January 17, 2018, 10:53:01 am »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Seems about the only major problem with this amazing game. Of course, Toady owes us nothing, and sure has given us something so I'm thankful for what we have. I just wish I could enjoy a larger or longer-lived fortress. :(
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Max™

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Re: Future of the Fortress
« Reply #2979 on: January 17, 2018, 02:31:43 pm »

I think it's been asked before but not specifically in regards to the Focused! status: is there any reason why martial trances seem so rare for adventurers, even in situations where your companions fighting right alongside you activate them, and similarly does being focused/unfocused have any effect on the activation rate?

Could it be related to aiming attacks rather than move-autoattacking or something perhaps?
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iceball3

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Re: Future of the Fortress
« Reply #2980 on: January 17, 2018, 04:15:39 pm »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Seems about the only major problem with this amazing game. Of course, Toady owes us nothing, and sure has given us something so I'm thankful for what we have. I just wish I could enjoy a larger or longer-lived fortress. :(
If you need tips about improving performance: What sort of computer build do you use?
One thing I've noticed when reading about is that DF's bottleneck ussually isn't processor (though having a good processor helps), but rather the RAM read-write access times. If you can get RAM with both low latency and high frequency, it goes a long way.
I've actually been tempted to make a build with CAS latency 3 ram and see how fast that runs things.

uebersoldat

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Re: Future of the Fortress
« Reply #2981 on: January 17, 2018, 05:27:58 pm »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Seems about the only major problem with this amazing game. Of course, Toady owes us nothing, and sure has given us something so I'm thankful for what we have. I just wish I could enjoy a larger or longer-lived fortress. :(
If you need tips about improving performance: What sort of computer build do you use?
One thing I've noticed when reading about is that DF's bottleneck ussually isn't processor (though having a good processor helps), but rather the RAM read-write access times. If you can get RAM with both low latency and high frequency, it goes a long way.
I've actually been tempted to make a build with CAS latency 3 ram and see how fast that runs things.

Interesting, but I don't think I'd invest in it unless it were tested and shown to work by Tarn or some technical studies. Reason being is because I've tried many tricks over the years in-game and out and it just seems like so little gain for such drastic measures and time invested. Once a fort is saturated beyond a certain point nothing can bring it back to playable frames. Sure you might get 3-5 frames extra here and there but by and large there is just too much going on and the embark gets too bogged down.

Hope I'm not being too negative nancy! I still love the first 5-8 years...just bittersweet retirement after that point.
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lethosor

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Re: Future of the Fortress
« Reply #2982 on: January 17, 2018, 11:35:03 pm »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Seems about the only major problem with this amazing game. Of course, Toady owes us nothing, and sure has given us something so I'm thankful for what we have. I just wish I could enjoy a larger or longer-lived fortress. :(
What about it made you sad? What I got from it is that he hasn't noticed a significant increase in complaints (not that there haven't been many), besides a few issues introduced in 0.44 which he fixed, and he's aware of other improvements that could be made without a major rewrite (i.e. they're not too hard), and it's an ongoing process, but he doesn't have specific plans to make specific changes immediately.
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Nydan

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Re: Future of the Fortress
« Reply #2983 on: January 18, 2018, 05:18:13 pm »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Seems about the only major problem with this amazing game. Of course, Toady owes us nothing, and sure has given us something so I'm thankful for what we have. I just wish I could enjoy a larger or longer-lived fortress. :(
If you need tips about improving performance: What sort of computer build do you use?
One thing I've noticed when reading about is that DF's bottleneck ussually isn't processor (though having a good processor helps), but rather the RAM read-write access times. If you can get RAM with both low latency and high frequency, it goes a long way.
I've actually been tempted to make a build with CAS latency 3 ram and see how fast that runs things.

Hmmm, if true has anyone tried https://www.intel.com/content/www/us/en/architecture-and-technology/intel-optane-technology.html

Might be a winner for DF. I have one coming but it will be going in a new system and my current system is an old i3-2200. (New is i7-8700k)

I wont be able to pinpoint the improvement to just the optane drive.
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Robsoie

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Re: Future of the Fortress
« Reply #2984 on: January 18, 2018, 11:19:38 pm »

Toady's FPS response really made me sad. It's the one thing preventing me from enjoying this game as I like to have an established fortress but I can't be bothered to play a game at 5-15fps. It's certainly a complaint from many of my friends so I'm not sure how there hasn't been many official complaints unless folks are just scared of complaining about it.

Yeah, it's sad that if you want to enjoy all that DF can offer you end with your game just becoming unplayable framerate-wise, and to keep the game playable you have to use compromise ( http://dwarffortresswiki.org/index.php/DF2014:Maximizing_framerate )

Hopefully we'll see one day a performance/optimisation development arc as i imagine with more systems and things in the coming development arcs that are going to be added on top of what is already in, there's a point in which all those framerate tricks and self limitations in scale will not help anymore.

Meanwhile hopefully some of the performance actual bugs (like the animals and doors, or moody dwarves stuck in tree/walls destroying the fps by example) will be fixed at some point to help with the path problems.
« Last Edit: January 18, 2018, 11:22:40 pm by Robsoie »
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