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Author Topic: Future of the Fortress  (Read 446335 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3075 on: February 14, 2018, 05:39:05 pm »

How customizable will be the law/justice in the laws/property/status/scenarios release?
I forget where this was previously answered, probably fotf, perhaps twitter. But yeah, same as magic, extremely customizable, procedurally generated law/politics etc is the plan.
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Robsoie

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Re: Future of the Fortress
« Reply #3076 on: February 15, 2018, 05:20:50 pm »

About the various level of world magic level, will this also affect the type of rocks and land formation available on a world ?
By example i'm thinking about those "floating" rocks or big floating lands that are often seen in fantasy worlds, or floating sky cities made with that kind of material etc, will it be possible ?
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #3077 on: February 15, 2018, 08:11:22 pm »

About the various level of world magic level, will this also affect the type of rocks and land formation available on a world ?
By example i'm thinking about those "floating" rocks or big floating lands that are often seen in fantasy worlds, or floating sky cities made with that kind of material etc, will it be possible ?


Some manner of floating rock cities are planned at least, going by the "Warriors of the Dead" short story, though that particular one floats by means of magical machinery.

flying sites, can be handled like boats somewhat
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Beag

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Re: Future of the Fortress
« Reply #3078 on: February 15, 2018, 08:13:54 pm »

1. Will practitioners of various forms of generated magic be given their own generated titles?
2. Will we be able to look at the generated myths post world gen to refresh on lore about a world's magic, races, mechanics etc. similar to how we can look up general lore in legends mode?
3. Will the myth generator also list any special traits about generated races such as ability to breath underwater, passive animal pacification etc.
4. Will magic be added to the list of values civilizations can have opinions on? If so will it just be a general magic value or multiple values for each form of generated magic?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3079 on: February 15, 2018, 10:41:39 pm »

Assuming update isn't out by the end of the month...
Will dwarves need equipment to grab livestock (chains, cages, etc) or can they just coax the giant elephants from the forest retreat to follow them with soothing beard strokes...?
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KittyTac

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Re: Future of the Fortress
« Reply #3080 on: February 15, 2018, 11:03:19 pm »

Assuming update isn't out by the end of the month...
Will dwarves need equipment to grab livestock (chains, cages, etc) or can they just coax the giant elephants from the forest retreat to follow them with soothing beard strokes...?

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FantasticDorf

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Re: Future of the Fortress
« Reply #3081 on: February 16, 2018, 11:45:44 am »

Does 'livestock' apply to remaining creatures that do not become involved in the conflict? (say if your soldiers were attacked by dogs) or total pool of creatures once the remaining conflict with the settlement's sentient occupants ends.
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Rockeater

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Re: Future of the Fortress
« Reply #3082 on: February 16, 2018, 01:49:03 pm »

1.Will it be possible that in some worlds you wiil be able to be a being that is in multiple places at once (e.g death)? and if so how it will work?
2.will legends mode contain the ways magc is done in the world?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.

Lordfiscus

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Re: Future of the Fortress
« Reply #3083 on: February 16, 2018, 03:23:43 pm »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
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ZM5

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Re: Future of the Fortress
« Reply #3084 on: February 16, 2018, 04:01:14 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3085 on: February 16, 2018, 04:55:25 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?
Oh yes, some c-screen mod support thrown in at the end of this cycle would be great! Seems like it should all work mechanically. Although, would have to link to the snatcher position to make sense, so perhaps not quite as low-hanging fruit as it seems.
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Bumber

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Re: Future of the Fortress
« Reply #3086 on: February 16, 2018, 06:11:16 pm »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
Tech is limited mostly to 1400's Europe.
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. Was this inevitable (Y/y)?

KittyTac

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Re: Future of the Fortress
« Reply #3087 on: February 16, 2018, 10:46:05 pm »

You might get something similar to electricity in mythgen, I think.

Eschar

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Re: Future of the Fortress
« Reply #3088 on: February 16, 2018, 10:49:57 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

The dwarven ethics should disallow that, though.\
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"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

KittyTac

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Re: Future of the Fortress
« Reply #3089 on: February 17, 2018, 12:24:02 am »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

The dwarven ethics should disallow that, though.\

In mythgen, you will be able to play as procedural races with procedural ethics.
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