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Author Topic: Future of the Fortress  (Read 734346 times)

Japa

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Re: Future of the Fortress
« Reply #3090 on: February 17, 2018, 12:35:06 am »

Also, being able to play as goblins would be a nice bonus.
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FantasticDorf

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Re: Future of the Fortress
« Reply #3091 on: February 17, 2018, 07:44:42 am »

Also, being able to play as goblins would be a nice bonus.

From modding they need a lot of optimisation to match the dwarven gameplay experience, but do-able though not in the same sense as supporting a aboveground human village like Toady has talked about before in the past to answer questions on "what does dwarf fortress without a procedurally generated dwarf race look like?"

If you don't mind subterranean dwelling goblins then the base gameplay with tweaks is well and fine. A fun embark is to set up a fortress, abandon it then switch races with [TAB] faction shift and re-occupy the deserted fortress with goblins for dwarf monuments and iconography intact via reclamation.
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Beag

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Re: Future of the Fortress
« Reply #3092 on: February 17, 2018, 01:46:34 pm »

1. In worlds with divine magic will being in the vicinity of a temple or holy site improve the effectiveness of divine magic related to the appropriate site?
2. In worlds with healing magic capable of healing serious injuries such as severed motor nerves or missing limbs will our adventurers be able to hire a practitioner of such magic to heal their serious injuries they have acquired on their adventures?
3. In worlds with magic will our adventurers who have magic that can be used for utilitarian purposes such as growing a bigger crop yield, healing the sick, creating equipment etc. be able to hire out their services to NPCs for payment?
4. In worlds with magic in terms of magic phenomena that power magic such as a magic wind or sea or egg would being in close proximity to such things affect the potency of spells related to them?
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Knight Otu

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Re: Future of the Fortress
« Reply #3093 on: February 17, 2018, 02:13:36 pm »

The answer to those is a resounding maybe. It'll depend on the magic system(s) created in the world, and potentially on the society's values and views on magic.
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Lordfiscus

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Re: Future of the Fortress
« Reply #3094 on: February 18, 2018, 02:28:40 am »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
Tech is limited mostly to 1400's Europe.
I mean, supposedly wire drawing has existed since the tenth century AD in real life.
It wouldn't be THAT big of a stretch for dwarves/humans/goblins(?) to discover how to make copper coils.
And then discover that certain materials repel certain metals, and that these copper coils exert the same force if you make a torus of copper coils...
And then, that a reaction occurs if you stick a magnetic metal in the coil and spin it around really fast...
And then, that the effect can be reversed, if the two coil tori are linked with gold/copper/tin filament in a loop consisting of two cables extended across the tori and a metal object is inserted into the other torus...
A world with a deity whose sphere(s) have aspects of inspiration, crafts/creation and thunder might gift their followers with visions of wondrous metallic devices that have the ability to store, release and/or generate lightning and implore them to construct the objects as an act of faith or piety. This could lead to electrical tech being made ahead of schedule.
But if there's no way to circumvent the technology cap or the dev does not wish to allow for the construction of such technology, then that's understandable and I shall drop the subject.
It'd be very dwarven to be able to build a primitive railgun using solid iron spears/bars/blocks, two giant copper rails, a large voltaic pile and generators run by elvish/goblin slave labor, though.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3095 on: February 18, 2018, 02:36:08 am »

Don't forget the Baghdad battery and the possibility of its use for electroplating.

KittyTac

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Re: Future of the Fortress
« Reply #3096 on: February 18, 2018, 02:46:08 am »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
Tech is limited mostly to 1400's Europe.
I mean, supposedly wire drawing has existed since the tenth century AD in real life.
It wouldn't be THAT big of a stretch for dwarves/humans/goblins(?) to discover how to make copper coils.
And then discover that certain materials repel certain metals, and that these copper coils exert the same force if you make a torus of copper coils...
And then, that a reaction occurs if you stick a magnetic metal in the coil and spin it around really fast...
And then, that the effect can be reversed, if the two coil tori are linked with gold/copper/tin filament in a loop consisting of two cables extended across the tori and a metal object is inserted into the other torus...
A world with a deity whose sphere(s) have aspects of inspiration, crafts/creation and thunder might gift their followers with visions of wondrous metallic devices that have the ability to store, release and/or generate lightning and implore them to construct the objects as an act of faith or piety. This could lead to electrical tech being made ahead of schedule.
But if there's no way to circumvent the technology cap or the dev does not wish to allow for the construction of such technology, then that's understandable and I shall drop the subject.
It'd be very dwarven to be able to build a primitive railgun using solid iron spears/bars/blocks, two giant copper rails, a large voltaic pile and generators run by elvish/goblin slave labor, though.

Well, we have minecart railguns already.
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Egan_BW

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Re: Future of the Fortress
« Reply #3097 on: February 18, 2018, 02:47:30 am »

It'd be very dwarven [...] elvish/goblin slave labor, though.

[ETHIC:SLAVERY:PUNISH_CAPITAL]
It constantly astounds me how little players understand the ethics of their own dwarves.
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Lordfiscus

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Re: Future of the Fortress
« Reply #3098 on: February 18, 2018, 02:58:59 am »

Will holy relics be capable of casting miracles aligned with the spheres of their related god?
Like a DEATH god's relic capable of mass resurrection/death, or a metals/minerals/mining god who gives powers of mineral transmutation to their relic.
Will we be able to do more hostile actions to civs beyond attacking the one's our civ is already at war with?
For instance, taking civvies as slave labor, kidnapping rulers, creating puppet states, poisoning crops/water supplies to kill civ populations, and erecting pyres to burn population members at the stake as an act of atrocity.
With the arrival of magic and mythology, will civs field combat magic users in their armies and send them out during a siege?
Is there a list/has there been a discussion of the magic disciplines that civilizations will be able to possibly have?
Pitchblende exists as a mineable ore. Through supernatural means, would dwarves be able to refine uranium and construct a rudimentary nuclear weapon? Could we nuke elfkind?
Can gods be slain? Or perhaps rendered irrelevant through lack of worship, by killing all their followers and destroying all holy sites pertaining to them? Can their divinity be stolen and their powers harnessed or used?
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Lordfiscus

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Re: Future of the Fortress
« Reply #3099 on: February 18, 2018, 03:00:40 am »

It'd be very dwarven [...] elvish/goblin slave labor, though.

[ETHIC:SLAVERY:PUNISH_CAPITAL]
It constantly astounds me how little players understand the ethics of their own dwarves.
Okay then, migrant labor or dwarves with Pump Operator levels
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Egan_BW

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Re: Future of the Fortress
« Reply #3100 on: February 18, 2018, 03:10:29 am »

If we raid goblin sites, will we be able to bring back Trolls as livestock? That could be interesting.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3101 on: February 18, 2018, 03:15:09 am »

If we raid goblin sites, will we be able to bring back Trolls as livestock? That could be interesting.
Not if your squad aren't assigned chains/cages first...
Besides, there's an argument out there which says that, even if goblins raise them in pens and shear them for fur and such, it's still classed as slavery.
« Last Edit: February 18, 2018, 03:16:57 am by Shonai_Dweller »
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Lordfiscus

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Re: Future of the Fortress
« Reply #3102 on: February 18, 2018, 03:34:24 am »

If we raid goblin sites, will we be able to bring back Trolls as livestock? That could be interesting.
Not if your squad aren't assigned chains/cages first...
Besides, there's an argument out there which says that, even if goblins raise them in pens and shear them for fur and such, it's still classed as slavery.
What constitutes acts of slavery?
Is it a matter of sentience/intelligence? Civility? Species, even?
Could dwarves exploit the clause of "but they're not dwarves"?
Troll shearing would indeed count as slavery if intelligence is the deciding factor, but not if it's race-specific (i.e dwarf must not enslave dwarf)
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3103 on: February 18, 2018, 04:00:47 am »

If we raid goblin sites, will we be able to bring back Trolls as livestock? That could be interesting.
Not if your squad aren't assigned chains/cages first...
Besides, there's an argument out there which says that, even if goblins raise them in pens and shear them for fur and such, it's still classed as slavery.
What constitutes acts of slavery?
Is it a matter of sentience/intelligence? Civility? Species, even?
Could dwarves exploit the clause of "but they're not dwarves"?
Troll shearing would indeed count as slavery if intelligence is the deciding factor, but not if it's race-specific (i.e dwarf must not enslave dwarf)
Cannibalism ethics counts all sapient races as the same (dwarf must not eat gobbo). Probably same for slavery right now. Makes sense as civs are usually made up of all four main races plus the lesser grey area types. Can I eat a wild kea-man? What about a civilized one? Can a civilized kea-man eat a wild one? Would it want to?

All a placeholder for a more complex, granular system come law/politics anyhow, so probably doesn't matter.
« Last Edit: February 18, 2018, 04:05:22 am by Shonai_Dweller »
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FantasticDorf

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Re: Future of the Fortress
« Reply #3104 on: February 18, 2018, 04:11:54 am »

Trolls are not slaves, a subsequent change to the gameplay systems would need to be made in order to make it conistent with no slavery, though abducting another intelligent being might be abhorrent to dwarves enough to deter them under the definition of slavery.
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