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Author Topic: Future of the Fortress  (Read 1406445 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #960 on: November 22, 2016, 08:02:30 pm »

Okay, how did this thread go from asking questions about DF's development to the density of slade and stars?

The power of !!SCIENCE!! compels you.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Asin

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Re: Future of the Fortress
« Reply #961 on: November 22, 2016, 08:04:49 pm »

Alright, perfect logic.

Fleeting Frames

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Re: Future of the Fortress
« Reply #962 on: November 22, 2016, 08:52:12 pm »

Well, once there is ability to make portals to other worlds, you can strip-mine slade in them to concentrate it into one world.

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falcc

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Re: Future of the Fortress
« Reply #963 on: November 27, 2016, 12:33:23 am »

Will people seeking artifacts react different ways when they see an adventurer with said artifact based on their personality? Does respect for the law increase the chances someone will try to demand it over whether they'd barter for it? Are reactions usually positive or do some fellow questers see high reputation as an artifact finder as threatening?
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Rubik

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Re: Future of the Fortress
« Reply #964 on: November 27, 2016, 10:44:34 am »

Will people seeking artifacts react different ways when they see an adventurer with said artifact based on their personality? Does respect for the law increase the chances someone will try to demand it over whether they'd barter for it? Are reactions usually positive or do some fellow questers see high reputation as an artifact finder as threatening?

Toady said something about this in the last Current development post:

The current project is handling 'encounters' of people that have an interest in an artifact with people that are holding the same artifact. So if you are a questing adventurer bringing an artifact back to a location, for instance, you might run into other questers, guards, or entity representatives before or during your return, and they should react in some way or another without waiting for you to initiate everything. This might be as simple as you riding a wave of praise back to wherever the artifact needs to go, or it might turn out quite differently if you aren't trusted. The wave of praise should also turn sour if you turn out not to be taking the artifact where they think you are -- but it'll have to give you some wiggle room as well... so we're trying to sort that kind of thing out.

Presumably, by what he said, people will have different reactions to you having a lost artifact with you. And the only logical way to make that unique for each person is rlying on personality
At least that's my guess
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PatrikLundell

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Re: Future of the Fortress
« Reply #965 on: November 27, 2016, 10:55:04 am »

Will people seeking artifacts react different ways when they see an adventurer with said artifact based on their personality? Does respect for the law increase the chances someone will try to demand it over whether they'd barter for it? Are reactions usually positive or do some fellow questers see high reputation as an artifact finder as threatening?

Toady said something about this in the last Current development post:

The current project is handling 'encounters' of people that have an interest in an artifact with people that are holding the same artifact. So if you are a questing adventurer bringing an artifact back to a location, for instance, you might run into other questers, guards, or entity representatives before or during your return, and they should react in some way or another without waiting for you to initiate everything. This might be as simple as you riding a wave of praise back to wherever the artifact needs to go, or it might turn out quite differently if you aren't trusted. The wave of praise should also turn sour if you turn out not to be taking the artifact where they think you are -- but it'll have to give you some wiggle room as well... so we're trying to sort that kind of thing out.

Presumably, by what he said, people will have different reactions to you having a lost artifact with you. And the only logical way to make that unique for each person is rlying on personality
At least that's my guess
Well, I'd use the entity the interested party belongs to as the base and then apply personality (which is probably what you meant). A couple of other factors could come into play as well, such as faction sub group (peasant, or heavily armed battle scarred veteran?), interest in the claim ("pfah: it's just for the nobles to gawk on anyway" vs "the Holy PigTail Sock!!!!") and personal ambitions (if I return the item *I/WE* get the fame/reward).
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Vyro

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Re: Future of the Fortress
« Reply #966 on: November 27, 2016, 01:23:38 pm »

Are there any future plans to revise how the game handles food? Namely, to increase food consumption per job or to allow organics to rot even in stockpiles?

Currently, any fort not situated on a haunted glacier has almost immediate access to unlimited sources of food, making obtaining it a trivial matter, not a challenge it historically was. Furthermore, considering the yields of those jobs and the amount of food one dwarf consumes on average per month (which is just two units somehow), any dwarf fortress quickly devolves into a gigantic stockpile of overpriced exotic cuisine that, you can be absolutely sure, will never be used up naturally (and selling it I've personally come to consider an exploit on par with danger rooms and the like). Because, it's not like there's any benefit not to process raw food - it doesn't spoil either way. And, following the game logic, if one prepared meal is worth two weeks of sustenance, that's a tremendous amount of chow. At least that explains its price I guess...
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Dirst

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Re: Future of the Fortress
« Reply #967 on: November 27, 2016, 04:13:42 pm »

Are there any future plans to revise how the game handles food? Namely, to increase food consumption per job or to allow organics to rot even in stockpiles?

Currently, any fort not situated on a haunted glacier has almost immediate access to unlimited sources of food, making obtaining it a trivial matter, not a challenge it historically was. Furthermore, considering the yields of those jobs and the amount of food one dwarf consumes on average per month (which is just two units somehow), any dwarf fortress quickly devolves into a gigantic stockpile of overpriced exotic cuisine that, you can be absolutely sure, will never be used up naturally (and selling it I've personally come to consider an exploit on par with danger rooms and the like). Because, it's not like there's any benefit not to process raw food - it doesn't spoil either way. And, following the game logic, if one prepared meal is worth two weeks of sustenance, that's a tremendous amount of chow. At least that explains its price I guess...
Toady has mentioned that we're currently at "peak food" but that things should move toward more of a challenge in the future.  He seemed to be hinting that consumption would go up and/or get vaguely nutrition-based so that at least the fort needs to provide some variety.  My guess is that plump helmets will remain a (poor) universal foodstuff.
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Inarius

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Re: Future of the Fortress
« Reply #968 on: November 28, 2016, 04:38:36 am »

I think that food system will be rewritten as a prelude to the economy arc (as it is, most villages are based on food production). So it will be likely to stay as it is for a long time.

I think that the slowed progress from Toady for the last 2 months (except from the conferences) has been caused by the complexity of Artifacts handling. All of this is based on "reactions". How will an observator understand what he is seeing ? And based on which knowledge ? If someone is seeing you with an artifact there are so many possibilities and interpretations that it will be very hard to create a good system.

But when it will be done, it will be surely very interesting.
« Last Edit: November 28, 2016, 08:52:59 am by Inarius »
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DG

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Re: Future of the Fortress
« Reply #969 on: November 28, 2016, 07:17:45 am »

1: The mason Cilob Udilkodor: Is that an artifact in your pocket?

What will you say?
Enter: Select, -+/*: Scroll

State opinion that it must be stopped with violent force.
State opinion that it is not your problem
State opinion that it was inevitable
State opinion that it is terrifying
State that you don't know anything about it
State that it is for the best
State that you don't care
State opinion that it is sad but not unexpected
State opinion that it is terrible
State that it is terrific

State that you're just happy to see them
Change the subject (new menu)
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Asin

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Re: Future of the Fortress
« Reply #970 on: November 28, 2016, 08:27:49 am »

Funny.

PTTG??

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Re: Future of the Fortress
« Reply #971 on: November 28, 2016, 04:36:49 pm »

1: The mason Cilob Udilkodor: Is that an artifact in your pocket?

What will you say?
Enter: Select, -+/*: Scroll

State opinion that it must be stopped with violent force.
State opinion that it is not your problem
State opinion that it was inevitable
State opinion that it is terrifying
State that you don't know anything about it
State that it is for the best
State that you don't care
State opinion that it is sad but not unexpected
State opinion that it is terrible
State that it is terrific

State that you're just happy to see them
Change the subject (new menu)


"Is that a shortsword in your pocket, or are you-"
"It was inevitable."
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90908

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Re: Future of the Fortress
« Reply #972 on: November 29, 2016, 09:04:48 am »

Do you plan to have sentient or sub-sentient creatures have certain disorders assigned at birth? If so, will you limit them to physical, mental or both?
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Rockphed

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Re: Future of the Fortress
« Reply #973 on: November 29, 2016, 09:48:24 am »

Do you plan to have sentient or sub-sentient creatures have certain disorders assigned at birth? If so, will you limit them to physical, mental or both?

Did I miss a devlog?  I thought he was working on artifacts and having NPCs react naturally to artifact holders whose artifact they care about.

...

Just looked at the dev page, and it doesn't look like disorders are in the current pipeline.  If you have ideas on how to do them, post them in the suggestion forum.  If you just want to hear Toady wax eloquent about it, he might have said something in the DF Talks.  There should be a transcript around.  The most he normally says in these threads about this sort of thing is "sounds good, no timeline".  Things like "blind" and "lame" and "crazy, but not debilitated", probably should show up during the magic release.  So, it looks like, should "possessed by demons".  All these should probably be targets of magic to both be caused and to be healed.  So, maybe ask again when he gets to the magic release, which looks like it should be the next feature release.
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pikachu17

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Re: Future of the Fortress
« Reply #974 on: November 29, 2016, 10:07:14 am »

how long are you going to make 32 bit compatible versions? I ask because my computer is 32 bit, and I'm hoping I won't have to stop using new versions anytime soon.
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