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Author Topic: Future of the Fortress  (Read 704454 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #2430 on: September 09, 2017, 10:08:27 pm »

if you send a dwarf out by himself on an expedition, would they get attacked by bogeymen at night?
Answered a couple of months ago. No.
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Random_Dragon

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Re: Future of the Fortress
« Reply #2431 on: September 10, 2017, 11:00:32 am »

Yeah, it's also rather easy to figure out with knowledge of existing behavior. Other traveling NPCs never actually suffer bogeyman attacks, and that would carry some hilarious implications if that were the case (would traveling semi-megabeasts by affected? Night trolls?).

Currently bogeymen are only a concern to the player, in adventurer mode. And that is why advanced worldgen is your friiiieeend.

Derpy Dev

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Re: Future of the Fortress
« Reply #2432 on: September 10, 2017, 03:25:28 pm »

if you send a dwarf out by himself on an expedition, would they get attacked by bogeymen at night?
Answered a couple of months ago. No.
That sucks.

...yes I want that. I just really like the idea of me not being the only one in the DF worlds that gets mauled by those jerks.

Shonai_Dweller

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Re: Future of the Fortress
« Reply #2433 on: September 10, 2017, 04:03:13 pm »

if you send a dwarf out by himself on an expedition, would they get attacked by bogeymen at night?
Answered a couple of months ago. No.
That sucks.

...yes I want that. I just really like the idea of me not being the only one in the DF worlds that gets mauled by those jerks.
Bogeymen are due for a revamp during mythgen. Probably because they're a weird player-centered gamey device with no real meaning in the world right now.
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StagnantSoul

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Re: Future of the Fortress
« Reply #2434 on: September 10, 2017, 05:39:33 pm »

Will we ever be able to run two fortresses at once?
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KittyTac

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Re: Future of the Fortress
« Reply #2435 on: September 10, 2017, 09:26:26 pm »

Will night trolls ever come to abduct dwarves in your fortress?
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PatrikLundell

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Re: Future of the Fortress
« Reply #2436 on: September 11, 2017, 01:37:12 am »

Will we ever be able to run two fortresses at once?
"Ever" is a long time. When two way portals come along it ought to eventually be possible to have activities on both sides at the same time, which might be called "two fortresses" or "one fortress with activities split over several locations". Two actual fortresses (i.e. two embarks, etc) is unlikely, but would rather end up as a new civ level game mode where fortresses aren't controlled in detail (however that would work, if it gets implemented). I doubt sufficiently many people would want to control multiple embarks in parallel at the current level of detail for Toady to find it worth the trouble to implement it.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2437 on: September 11, 2017, 01:50:47 am »

Will we ever be able to run two fortresses at once?
"Ever" is a long time. When two way portals come along it ought to eventually be possible to have activities on both sides at the same time, which might be called "two fortresses" or "one fortress with activities split over several locations". Two actual fortresses (i.e. two embarks, etc) is unlikely, but would rather end up as a new civ level game mode where fortresses aren't controlled in detail (however that would work, if it gets implemented). I doubt sufficiently many people would want to control multiple embarks in parallel at the current level of detail for Toady to find it worth the trouble to implement it.
Yeah more likely to be one main site and one minor site if at all. Since the ai can handle sites by itself there's not much point really. Two bits of a 'single fortress' based in two dimensions linked by a portal maybe.

By that time hopefully people will be over the concept that a site has to be a 'fortress'. Or feature dwarves...
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Derpy Dev

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Re: Future of the Fortress
« Reply #2438 on: September 11, 2017, 08:15:46 pm »

Will night trolls ever come to abduct dwarves in your fortress?

I hope. That would be very fun, especially if you could send your own dwarves to rescue them.

thvaz

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Re: Future of the Fortress
« Reply #2439 on: September 11, 2017, 08:34:08 pm »

Will night trolls ever come to abduct dwarves in your fortress?

I hope. That would be very fun, especially if you could send your own dwarves to rescue them.

I wrote a suggestion about this about the time Toady was working on the night creatures.I thought then it wouldn't be so hard as there were mechanics for abductions already.
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LordBaal

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Re: Future of the Fortress
« Reply #2440 on: September 11, 2017, 08:43:42 pm »

Managing several sites at the same time is not something's that crazy and really doesn't need magic portals. It would suffice if you simply can control the adjacents squares to your fortress to expand it. Finally you could have a city more than a fortress.
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KittyTac

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Re: Future of the Fortress
« Reply #2441 on: September 11, 2017, 09:39:48 pm »

Will night trolls ever come to abduct dwarves in your fortress?

I hope. That would be very fun, especially if you could send your own dwarves to rescue them.

Then, since they transform at the time of birth, if it's a woman, perform surgery to remove the night troll embryo.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2442 on: September 12, 2017, 03:02:22 am »

Managing several sites at the same time is not something's that crazy and really doesn't need magic portals. It would suffice if you simply can control the adjacents squares to your fortress to expand it. Finally you could have a city more than a fortress.

Having more than one site active in memory is the critical step for multiple sites, and this logic is going to be introduced by Toady as two way portals are implemented.
Expanding an existing site is expanding an existing site, and not multiple sites (any more than a building at each end of a current embark is multiple sites). It's probably possible to implement expansion with limited coding effort, but you may already be able to retire and then use DFHack's Embark Anywhere to embark on a larger site that covers the original one.
Toady touched on the subject of having embarks crossing world tile boundaries recently. It appears to be possible with a limited effert, but as usual, there are a number of unlablelled cans in the closet that may very well contain worms...
It can also be noted that expanding an existing embark would screw up every coordinate in it, unless the expansion is only to the south/east.
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KittyTac

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Re: Future of the Fortress
« Reply #2443 on: September 12, 2017, 03:17:48 am »

You know, by the time version 1.0 is released, we could as well load the entire world in memory. Woohoo, Moore's law!
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Putnam

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Re: Future of the Fortress
« Reply #2444 on: September 12, 2017, 06:23:11 am »

Moore's law is basically dead at this point due to the whole "physics" thing. Memory size increases don't have much to do with it anyway, that's all determined by breakthroughs in technology, which are happening pretty regularly.

(Moore's law is specifically about transistors per square inch on integrated circuits, so breakthroughs in technology definitely aren't counted there)
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