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Author Topic: Future of the Fortress  (Read 1406676 times)

ShinQuickMan

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Re: Future of the Fortress
« Reply #2850 on: December 02, 2017, 07:34:26 pm »

At the moment, are there any particular conditions that would cause defenders to capture infiltrators rather than kill them outright during raids?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2851 on: December 02, 2017, 07:55:15 pm »

At the moment, are there any particular conditions that would cause defenders to capture infiltrators rather than kill them outright during raids?
They are taken prisoner sometimes so...yes.
Or do you mean, 'is it just a random chance between killed and taken prisoner'?
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Max™

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Re: Future of the Fortress
« Reply #2852 on: December 02, 2017, 08:41:05 pm »

Worth noting right now that units will definitely carry around artifacts that are used as a "symbol of [some position]" including weapons... and tables, cages, mugs, and so forth.
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ShinQuickMan

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Re: Future of the Fortress
« Reply #2853 on: December 02, 2017, 09:18:20 pm »

At the moment, are there any particular conditions that would cause defenders to capture infiltrators rather than kill them outright during raids?
They are taken prisoner sometimes so...yes.
Or do you mean, 'is it just a random chance between killed and taken prisoner'?
The latter.
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MetroChensual

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Re: Future of the Fortress
« Reply #2854 on: December 02, 2017, 09:52:38 pm »

Toady, you're a genius, man! That's what to be expected for a guy who managed to create a partially complete simulation of fantasy life and still developing it.
Worried if you gonna complete 1.00.00 at old age  :(

Edit: I forgot i have to include my own questions for the next FotF:
Quote
1. Can a player eventually escape an afterlife and return to the material plane? Once the escape, can they affect other living things and doing magical stuff including possessing people and reanimating corpses (and even possessing said corpse including your own)?
2. Will there be rituals that will summon other beings from another plane(basically teleporting them into the plane of the summoner)? for example a ritual to call the spirits of the dead from the afterlife to do what the summoner wants (e.g.
talking to their loved ones and asking them questions or using them on enemies and even stuff them into corpses including their own) or a ritual that calls the !FUN! from any plane that has them. Could it be extended to any creatures on the same plane?
3. Will gods and other deities have their own avatars? Can avatars have that aura that affects anything inside it? (e.g. avatars of gods of death have aura that can make living things sick. gods of fires and other elements have different aura) Can the avatars have the associated power as their god of origin?
« Last Edit: December 02, 2017, 10:13:34 pm by MetroChensual »
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KittyTac

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Re: Future of the Fortress
« Reply #2855 on: December 02, 2017, 09:58:07 pm »

Toady, you're a genius, man! That's what to be expected for a guy who managed to create a partially complete simulation of fantasy life and still developing it.
Worried if you're completing 1.00.00 at old age  :(

I read somewhere that he anticipated not being able to complete DF and could make DF open-source if he feels like he can't finish it in time.
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #2856 on: December 02, 2017, 10:47:01 pm »

Honestly it doesn't really matter to me whether DF gets 100% finished or not, I'll just keep supporting it as long as Toady is able to work on it and see how far we get.
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Rockphed

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Re: Future of the Fortress
« Reply #2857 on: December 03, 2017, 12:35:55 am »

Toady, you're a genius, man! That's what to be expected for a guy who managed to create a partially complete simulation of fantasy life and still developing it.
Worried if you're completing 1.00.00 at old age  :(

I read somewhere that he anticipated not being able to complete DF and could make DF open-source if he feels like he can't finish it in time.

He has said that when he dies he will probably will the source code to the public.  He has also decreed that if somebody killed him to get the source code, the code should not be released.
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CyberianK

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Re: Future of the Fortress
« Reply #2858 on: December 03, 2017, 05:17:38 am »

Toady, you're a genius, man! That's what to be expected for a guy who managed to create a partially complete simulation of fantasy life and still developing it.
Worried if you're completing 1.00.00 at old age  :(

I read somewhere that he anticipated not being able to complete DF and could make DF open-source if he feels like he can't finish it in time.

He has said that when he dies he will probably will the source code to the public.  He has also decreed that if somebody killed him to get the source code, the code should not be released.
I guess we need to fund a security system then and bodyguards if he ever leaves his house.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #2859 on: December 03, 2017, 01:56:45 pm »

Is inter-planar travel going to allow us to send expeditions to "obtain" artefacts from other dimensions, or even pass through other dimensions to inaccessible parts of the world? It would be an interesting state of affairs if we couldn't get a boat or ship to get across the ocean to the Empty Continent and steal reclaim The Crown of Fire, but could send an expedition through a portal to do so.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2860 on: December 03, 2017, 04:32:10 pm »

Is inter-planar travel going to allow us to send expeditions to "obtain" artefacts from other dimensions, or even pass through other dimensions to inaccessible parts of the world? It would be an interesting state of affairs if we couldn't get a boat or ship to get across the ocean to the Empty Continent and steal reclaim The Crown of Fire, but could send an expedition through a portal to do so.
Probably, once portals are two way and you control parties sent through portals (the current model of sending off a party and await a report would probably not know how to navigate across a different plane to a second portal without additional effort). That's a fair bit off, though (but might actually happen before there are boats...).
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ArmokGoB

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Re: Future of the Fortress
« Reply #2861 on: December 03, 2017, 10:08:04 pm »

Do you have any plans to introduce the coral, amber, and pearl materials that exist in the RAWs?
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FantasticDorf

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Re: Future of the Fortress
« Reply #2862 on: December 04, 2017, 05:01:49 am »

Do you have any plans to introduce the coral, amber, and pearl materials that exist in the RAWs?

Toady already expressed interest in doing a full renovation of ocean sites once he set out to start working on boats so this is a likely insertion there, but would need a fair bit of optimizing first.
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ZM5

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Re: Future of the Fortress
« Reply #2863 on: December 06, 2017, 07:40:08 pm »

Bit of a weird one - will modders eventually be able to customize megabeast lairs and habits, or potentially recreate some of the stuff from old versions (don't know if you're planning on bringing some of that stuff back), i.e tentacle demon lairs or underground fortresses?
I'm mostly thinking in terms of lairs and the like for megabeasts and similar critters - in my work I often come across the issue of having none of the available, current site types or habits really fitting what I have in mind. Having those be customizable in some way would be a great help to modders.

KittyTac

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Re: Future of the Fortress
« Reply #2864 on: December 06, 2017, 08:37:51 pm »

Bit of a weird one - will modders eventually be able to customize megabeast lairs and habits, or potentially recreate some of the stuff from old versions (don't know if you're planning on bringing some of that stuff back), i.e tentacle demon lairs or underground fortresses?
I'm mostly thinking in terms of lairs and the like for megabeasts and similar critters - in my work I often come across the issue of having none of the available, current site types or habits really fitting what I have in mind. Having those be customizable in some way would be a great help to modders.

Mythgen will have a site editor. Yay!
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