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Author Topic: Future of the Fortress  (Read 1439270 times)

thompson

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Re: Future of the Fortress
« Reply #3060 on: February 05, 2018, 06:22:15 am »

Is there an in-universe explanation for how/why an elf is able to devour 80 humans in a single sitting?

Probably the same reason you don't need to haul dirt to the surface, and why you gain more metal by melting down bolts and coins individually - mass isn't conserved. Energy isn't either, hence impulse ramps and underground agriculture.
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iceball3

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Re: Future of the Fortress
« Reply #3061 on: February 05, 2018, 05:02:23 pm »

Why is it that dwarves lie about their feelings, even when speaking to themselves about it? Such as "I am not afraid" or "I am not satisfied" when their thoughts menu says otherwise. Does it have something to do with a propensity to sarcasm/dishonesty, a bug, or something more specific?
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LordBaal

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Re: Future of the Fortress
« Reply #3062 on: February 07, 2018, 06:30:07 am »

Is there an in-universe explanation for how/why an elf is able to devour 80 humans in a single sitting?

Probably the same reason you don't need to haul dirt to the surface, and why you gain more metal by melting down bolts and coins individually - mass isn't conserved. Energy isn't either, hence impulse ramps and underground agriculture.
Underground agriculture would be posible if they only raise mushrooms I think.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
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MrWiggles

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Re: Future of the Fortress
« Reply #3063 on: February 07, 2018, 10:30:30 pm »

Why is it that dwarves lie about their feelings, even when speaking to themselves about it? Such as "I am not afraid" or "I am not satisfied" when their thoughts menu says otherwise. Does it have something to do with a propensity to sarcasm/dishonesty, a bug, or something more specific?
That paragraph, probably is more of a list of of their most recent notable thoughts, not their thoughts at the moment. And there no timestamp when they had those thoughts.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3064 on: February 08, 2018, 12:07:21 am »

Why is it that dwarves lie about their feelings, even when speaking to themselves about it? Such as "I am not afraid" or "I am not satisfied" when their thoughts menu says otherwise. Does it have something to do with a propensity to sarcasm/dishonesty, a bug, or something more specific?
That paragraph, probably is more of a list of of their most recent notable thoughts, not their thoughts at the moment. And there no timestamp when they had those thoughts.
Yes there is. Current thoughts are written in the present tense 'she feels terror in battle' as opposed to 'felt' and recently, yes I've also seen that accompanied by the opposite reaction in the quote, such as 'I laugh in the face of death' (that example isn't necessarily a bug though, just bravado to cover real feelings).
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Putnam

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Re: Future of the Fortress
« Reply #3065 on: February 08, 2018, 01:26:26 am »

Why is it that dwarves lie about their feelings, even when speaking to themselves about it? Such as "I am not afraid" or "I am not satisfied" when their thoughts menu says otherwise. Does it have something to do with a propensity to sarcasm/dishonesty, a bug, or something more specific?

"I am not afraid" and "I am not satisfied" are when the strength of the emotion was too low to have much effect at all on stress, as far as I know.

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3066 on: February 09, 2018, 02:38:43 am »

Will your full-on site attacks count as a declaration of a civ level war, or will they be like the domestic conflicts between sites you sometimes see happening in human and goblin civs?
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King Mir

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Re: Future of the Fortress
« Reply #3067 on: February 09, 2018, 08:12:50 pm »

How do you choose which bugs to fix? Is there a particular filter on the bug tracker that you look at?

PatrikLundell

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Re: Future of the Fortress
« Reply #3068 on: February 10, 2018, 02:44:30 am »

How do you choose which bugs to fix? Is there a particular filter on the bug tracker that you look at?
There are at least two (related) criteria that are used:
- Bugs recently introduced, and
- Bugs relating to things under modification.

The first one is about fixing recent bugs/omissions, while the second one is about taking care of things when the code is already opened up and the memory has been refreshed. In both cases the code memory is decently refreshed, saving on refamiliarization time.
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Bumber

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Re: Future of the Fortress
« Reply #3069 on: February 10, 2018, 11:47:26 am »

How do you choose which bugs to fix? Is there a particular filter on the bug tracker that you look at?
There are at least two (related) criteria that are used:
- Bugs recently introduced, and
- Bugs relating to things under modification.
Crashes and game corruption are at the highest priority.
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iceball3

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Re: Future of the Fortress
« Reply #3070 on: February 11, 2018, 01:11:45 am »

It's very exciting to hear that you're implementing looting! Will there be specificity on preferring what to loot, and will worn gear (Backpacks, etc) have an influence on what can be carried,
 or are these deferred for future arcs where they'd be more relevant?
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Termite

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Re: Future of the Fortress
« Reply #3071 on: February 14, 2018, 01:38:25 pm »

How customizable will be the law/justice in the laws/property/status/scenarios release?
« Last Edit: February 14, 2018, 02:25:08 pm by Termite »
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Rockeater

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Re: Future of the Fortress
« Reply #3072 on: February 14, 2018, 02:05:57 pm »

How customizable will be the law/justice in the laws/property/status/scenarios release?
Use lime green to mark it as question
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3073 on: February 14, 2018, 05:39:05 pm »

How customizable will be the law/justice in the laws/property/status/scenarios release?
I forget where this was previously answered, probably fotf, perhaps twitter. But yeah, same as magic, extremely customizable, procedurally generated law/politics etc is the plan.
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Robsoie

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Re: Future of the Fortress
« Reply #3074 on: February 15, 2018, 05:20:50 pm »

About the various level of world magic level, will this also affect the type of rocks and land formation available on a world ?
By example i'm thinking about those "floating" rocks or big floating lands that are often seen in fantasy worlds, or floating sky cities made with that kind of material etc, will it be possible ?
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