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Author Topic: Future of the Fortress  (Read 896608 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3150 on: March 01, 2018, 07:12:39 am »

Thanks for the answers (and the slides!).

Good to hear there's still lots to look forward to during this cycle. Sounds like the game's going to be in a great state by the time the Big Wait begins.
The more Fun it gets this time around, the easier that extra 6-9 months on the next release becomes to justify. :)
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KittyTac

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Re: Future of the Fortress
« Reply #3151 on: March 01, 2018, 08:02:29 am »

TBH the real Big Wait only lasts maybe half of the time it takes to release. The other half is HYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPE
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Did you know that cats that have mysteriously disappeared from home can come back after a few months without warning?

Madde

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Re: Future of the Fortress
« Reply #3152 on: March 01, 2018, 09:20:20 am »

It'll be like a caravan that you don't have to pay for (well, except with potential blood and tears and such.)  They drop crap off at the depot.  Not done yet, but that's the current approach.  Like the looting, there isn't a menu to make it specific yet, but we'll get to that in time.

Does this mean the tribute system is just not final, or that the update is weeks away from release? I'm just anxious to finally play with functional necro sieges and working visitor caps.
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ZM5

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Re: Future of the Fortress
« Reply #3153 on: March 01, 2018, 02:18:57 pm »

Thanks for the answers, Toady.

Quote
Yeah, as people mentioned, the editor is important.  There are some nuances here; the current myth generator supports the addition of abstract objects that will be created (e.g. a comet in addition to the sun), and some of that'll probably be supported more fully with the first pass.  Also, magic systems are already supported somewhat in the raws, and we don't want to slip backwards with the release on that front, so there'll probably be a baseline level of support there on top of whatever else we get to.  And then once we get to the proper editors, you could, say, create real-world pantheons, etc., and hopefully eventually also create as many fixed legendary events and properties as you like.

Hoho, I'm really excited to see just what kind of bizarre stuff one could make with that.

Since the topic of fixed legendary events has been possible, do you think this will extend to fixed historical figures of certain races and magical artifacts as well?

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3154 on: March 01, 2018, 03:40:42 pm »

Thanks for the answers, Toady.

Quote
Yeah, as people mentioned, the editor is important.  There are some nuances here; the current myth generator supports the addition of abstract objects that will be created (e.g. a comet in addition to the sun), and some of that'll probably be supported more fully with the first pass.  Also, magic systems are already supported somewhat in the raws, and we don't want to slip backwards with the release on that front, so there'll probably be a baseline level of support there on top of whatever else we get to.  And then once we get to the proper editors, you could, say, create real-world pantheons, etc., and hopefully eventually also create as many fixed legendary events and properties as you like.

Hoho, I'm really excited to see just what kind of bizarre stuff one could make with that.

Since the topic of fixed legendary events has been possible, do you think this will extend to fixed historical figures of certain races and magical artifacts as well?
Dev-notes:
- Editors for fixed worlds
   -Maps, sites, entities, historical figures, artifacts, myths, etc.
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ZM5

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Re: Future of the Fortress
« Reply #3155 on: March 01, 2018, 03:45:58 pm »

Ah, thanks for posting that. Thats making me even more hyped tbh.

Toady One

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Re: Future of the Fortress
« Reply #3156 on: March 01, 2018, 05:06:27 pm »

Locked this thread as the last FotF reply inspired us to publish more of the pre-magic plans so that people will know how we're going to proceed in the coming months leading up to the switch over to myth/magic work.  Should have the dev page and a new Future of the Fortress posted later tonight!

Does this mean the tribute system is just not final, or that the update is weeks away from release? I'm just anxious to finally play with functional necro sieges and working visitor caps.

It shouldn't be weeks, hopefully; it's almost done and I'd like to get it up well before going off to GDC for a week.  As usual, can't promise anything.
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