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Author Topic: Six Ages/King of Dragon Pass  (Read 28623 times)

hops

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Six Ages/King of Dragon Pass
« on: July 08, 2016, 06:32:08 am »

Six Ages was announced to be in development by the same team that made King of Dragon Pass a couple years ago, coinciding around with That Which Sleeps. It was also kickstarted, but against all odds, the development team turns out to be professionals who honor agreements.

Six Ages development blog

This thread is also maybe a King of Dragon Pass thread, if you dorks still play it.
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Cormack

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Re: Six Ages - King of Dragon Pass's spiritual successor
« Reply #1 on: July 08, 2016, 06:34:01 am »

FTW
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Majestic7

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Re: Six Ages/King of Dragon Pass
« Reply #2 on: July 08, 2016, 06:51:15 am »

I love King of the Dragon Pass. Why haven't I heard of this? Maybe I was asleep.
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nenjin

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Re: Six Ages/King of Dragon Pass
« Reply #3 on: July 08, 2016, 09:39:49 am »

Somehow I missed the kickstarter for this one too. PTW.
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Sirus

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Re: Six Ages/King of Dragon Pass
« Reply #4 on: July 08, 2016, 10:27:07 am »

Gonna go ahead and PTW here as well, since the old thread died.
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Re: Six Ages/King of Dragon Pass
« Reply #5 on: July 08, 2016, 10:32:56 am »

This forum is basically where I see all kickstarter prospects.  If it doesn't show up here, I'm not likely to know about it. 

Good to see this is finally rolling along at least.
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Re: Six Ages/King of Dragon Pass
« Reply #6 on: July 08, 2016, 11:14:59 am »

This forum is basically where I see all kickstarter prospects.  If it doesn't show up here, I'm not likely to know about it. 

Good to see this is finally rolling along at least.
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Re: Six Ages/King of Dragon Pass
« Reply #7 on: July 08, 2016, 11:47:15 am »

PTW
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puke

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Re: Six Ages/King of Dragon Pass
« Reply #8 on: July 08, 2016, 01:29:32 pm »

Good old Glorantha.  Stafford really was an icon of game design, from a bygone age...
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kilakan

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Re: Six Ages/King of Dragon Pass
« Reply #9 on: July 08, 2016, 01:37:58 pm »

ptw because king of dragon pass is awesome.... god damned tricksters...
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Ludorum Rex

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Re: Six Ages/King of Dragon Pass
« Reply #10 on: July 08, 2016, 02:15:02 pm »

Really happy to see this progressing well and looking forward to playing it.
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Xantalos

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Re: Six Ages/King of Dragon Pass
« Reply #11 on: July 08, 2016, 04:46:30 pm »

excellent
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Re: Six Ages/King of Dragon Pass
« Reply #12 on: July 08, 2016, 04:56:10 pm »

Eurmal is pleased.
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Neonivek

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Re: Six Ages/King of Dragon Pass
« Reply #13 on: July 08, 2016, 04:57:23 pm »

WOW!

Even though I couldn't really play the game for extended time periods... Even I recognized a certain greatness to the game that shone through many a time.

Especially with its blend of both myth as real and myth as fiction (it IS possible there are either no supernatural parts to the game, it is just stories being told to you... OR that both supernatural and superstition exist at once).

In fact it is one of the rare times fiction acknowledges that supernatural and superstition are not mutually exclusive, in fact it can intensify superstition. Usually when fiction brings it up it is always "racism" or something along those lines.

My favorite event that highlights it is when your Tribe gets a lot of alcohol in a shipment, get plastered, and start causing trouble. You actually accuse the people who went it of giving you alcohol possessed by spirits or dark magic. Best part is that the game never EVER actually tells you if that is a thing.

Which is the best part honestly the game never outright tells you "This is true" and "this isn't true" with almost any of its events. Was sacrificing all those cows doing something? Is not achieving grain variety actually angering the gods OR is it that your leaving yourself open to famine?
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nenjin

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Re: Six Ages/King of Dragon Pass
« Reply #14 on: July 08, 2016, 05:19:54 pm »

Yeah, KoDP really understood how the intersection of flavor and mechanics is supposed to work. The two played off each other, with each other. I agree I liked not knowing if what I did had any practical impact. It reminded me of playing games at a younger and less informed age, where the mind would cook up all sorts of fantastical relationships occurring in a game but that probably never existed. KoDP kind of makes you believe in that again, that a game is truly more mechanically complex than you can understand without viewing the source code or crunching a shit load of numbers.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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