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Author Topic: Interest Check: Mercenary Coalition  (Read 1882 times)

Chiefwaffles

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Interest Check: Mercenary Coalition
« on: July 16, 2016, 05:03:13 am »

There's a miniscule chance that I posted this a while back, but I've searched and couldn't find it. Just a head's up. I did post the idea around the same time in a thread, though.

Anyways, so this is, as the title says, an interest check for the multi-person RPG-like Sci-Fi Mercenary Coalition. The base idea is that the players take up the role as members of a small mercenary group. Each member buys equipment with personal funds, and the group as a whole uses communal funds to buy more substantial things, such as space ships.

Mortality is a factor, and players can easily die. On missions, only a certain amount of players will be taken while the rest will be 'mission control' - helping in terms of suggesting tactics or in using external resources such as deploying vehicles or spaceships to the mission. Hopefully there'll be some kind of waitlist, or if that's not present, a timer preventing killed players from immediately re-entering.

Ships are a pretty big 'feature' on their own. Each ship, whether it's a fighter or a dreadnought, must have a pilot/captain dedicated to flying that ship. The pilot/captain must be present in order for the ship to fly, but anyone can act as crewmen on it. Ships are extremely expensive and should be treated as huge investments. While a few missions are ship-based, ships can usually just be used as support for the ground team in their own missions.
Regular ground/atmospheric vehicles are a thing too, but are much less involved.

Missions are very instance-based. The setting is an intragalactic 3-way war between two superpowers and a smaller yet still formidable third nation hoping to gain something from the distracted superpowers. The players can choose from a list of Mission series - basically a sequence of 1-3 connected missions. The missions can be things such as "infiltrate this place, then after that, board this ship, then join in this planetary battle."

The missions will probably have limits of 5 players or less depending on the mission. If few people join/show interest but I still run the game, the max mission count would probably be lowered. Missions will be done in a text-based simplistic almost RTD-like fashion with simple rolls and weapons - no fancy illustrated/tile-based stuff. Skills will likely be present, but there won't be too many skills and the ones that do exist will be relatively minor.

Captains will likely be exclusive roles (you can't be a captain and ground-team soldier) unless too few people join. In that case, they'll be treated the same way as pilots. Pilots can be anyone, but you can only be the pilot of one vessel at any given moment. (And you can't easily switch between piloting multiple vessels either.)


Soo in short, I'm simply wondering how many people would be interested in joining a multi-player RPG such as this one. It'd be a relatively large time investment for me but if enough people are interested, I'd definitely want to do it.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NRDL

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Re: Interest Check: Mercenary Coalition
« Reply #1 on: July 16, 2016, 05:05:33 am »

Color me interested, tentative IN.
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somemildmanneredidiot

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Re: Interest Check: Mercenary Coalition
« Reply #2 on: July 16, 2016, 09:21:09 am »

Color me interested, tentative IN.
Same
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Stirk

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Re: Interest Check: Mercenary Coalition
« Reply #3 on: July 16, 2016, 09:32:37 am »

Interested, and it doesn't look like you have posted anything like this before :P.
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Chiefwaffles

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Re: Interest Check: Mercenary Coalition
« Reply #4 on: July 16, 2016, 09:37:00 am »

Yeah, I say that because I have a different saved Interest Check OP from a couple months ago on my computer, and my browser guesses the phrase "Interest Check: Mercenary Coalition" as I type it into the subject line.

But it does look like I just posted something minor about it in another topic asking for feedback. Not its own topic.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Avis-Mergulus

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Re: Interest Check: Mercenary Coalition
« Reply #5 on: July 16, 2016, 09:45:37 am »

Would be fun. Dunno if I'll have the time, though.
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Stirk

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Re: Interest Check: Mercenary Coalition
« Reply #6 on: July 16, 2016, 09:57:20 am »

Yeah, I say that because I have a different saved Interest Check OP from a couple months ago on my computer, and my browser guesses the phrase "Interest Check: Mercenary Coalition" as I type it into the subject line.

But it does look like I just posted something minor about it in another topic asking for feedback. Not its own topic.

Profile>Show Posts>Topics shows every topic you created, so I just looked there :P.
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Playergamer

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Re: Interest Check: Mercenary Coalition
« Reply #7 on: July 16, 2016, 12:51:20 pm »

In!
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TopHat

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Re: Interest Check: Mercenary Coalition
« Reply #8 on: July 16, 2016, 01:02:03 pm »

PTW. Definitely sounds interesting.
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Funk

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Re: Interest Check: Mercenary Coalition
« Reply #9 on: July 16, 2016, 01:12:42 pm »

In
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Hawk132

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Re: Interest Check: Mercenary Coalition
« Reply #10 on: July 16, 2016, 02:41:29 pm »

I'll be watching this. Perhaps even playing.
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Re: Interest Check: Mercenary Coalition
« Reply #11 on: July 16, 2016, 04:12:19 pm »

ER-Lite?
ptw anyway.
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Chiefwaffles

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Re: Interest Check: Mercenary Coalition
« Reply #12 on: July 16, 2016, 04:22:47 pm »

oh my god.

I definitely now realize the similarities to ER. If I do do this, I definitely have to put some thought into making it different enough.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Teneb

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Re: Interest Check: Mercenary Coalition
« Reply #13 on: July 16, 2016, 04:30:09 pm »

I'm in if this goes through.
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Chiefwaffles

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Re: Interest Check: Mercenary Coalition
« Reply #14 on: July 17, 2016, 07:52:44 pm »

What would people think of a sample mission (or maybe even two)? Make a character with a few extra skillpoints to simulate a bit of progress and make it more interesting. I give all the characters set gear, make a single sample mission, and people can play through that.
If all goes well and I end up posting the real game, people can bring in their characters. Albeit with reset skills.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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