LCS New Age 1.1.0https://www.jonathansfox.com/lcs-new-age/* Large experimental balance and thematic change to killing people on site missions: Killing anyone in a regular site action alienates everyone and turns the action into a rampage. Rampages still have a positive impact on the issues they affect. Rampages have a negative impact on public opinion of the LCS. Public opinion on the LCS has a significant impact on your effectiveness. Killing unimportant people gives no juice. Killing very important people gives extra juice. Committing lesser crimes in front of moderates no longer alienates everyone. You can still kill people as much as you want when defending against a siege or attacking the CCS.
* Fixed "major CEO" running off the screen on some special editions
* Fixed suspicious sitemode activity never being noticed
* Changed spraycan to be a suspicious item
* Fixed spraying graffiti when not near a wall
* Shortened the month in the site header
* Renamed "LCS Safehouse" to "Potential Safehouse" if the safehouse is both unoccupied and not upgraded
* Fixed potential permanent loss of safehouses after losing during a siege
* Increased variety of abandoned building safehouse names
* Fixed movies appearing behind the flag in some situations
* Restricted placement of unique specials according to the sitemap script
* Fixed a ghost member issue with squad formation
* Increased heat from some minor crimes
* Reduced the rate that high heat bleeds off of people
* Increased the potency of solvent used when you select "dissolve the squad" so it doesn't partially dissolve the squad
* Fixed intimidation and hostage negotiation allowing you to go over 1000 juice
* Made "x" no longer cancel the name entry prompt
* Added servant uniforms to the acceptable disguise list at the CEO's mansion