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Author Topic: LCS 4.12.68  (Read 221649 times)

IsaacG

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #105 on: May 15, 2018, 08:57:23 am »

Just updated github for 4.12.20
For those curious, I'm currently attempting to remove these 104 lines of code.

basemode\activate.cpp(175):extern vector<AugmentType *> augmenttype;
basemode\activate.cpp(177):extern vector<ArmorType *> armortype;
daily\activities.cpp(251):extern vector<VehicleType *> vehicletype;
daily\activities.cpp(282):extern vector<Creature *> pool;
daily\activities.cpp(294):extern vector<squadst *> squad;
daily\activities.cpp(296):extern vector<ArmorType *> armortype;
daily\activities.cpp(303):extern vector<newsstoryst *> newsstory;
daily\activities.cpp(308):extern vector<WeaponType *> weapontype;
daily\activities.cpp(310):extern vector<Vehicle *> vehicle;
items\armor.cpp(24):extern vector<ArmorType *> armortype;
basemode\baseactions.cpp(79): extern vector<Vehicle *> vehicle;
basemode\basemode.cpp(157):extern vector<Creature *> pool;
basemode\basemode.cpp(179): extern vector<squadst *> squad;
basemode\basemode.cpp(182):extern vector<Vehicle *> vehicle;
combat\chase.cpp(118):extern vector<VehicleType *> vehicletype;
combat\chase.cpp(161):extern vector<Vehicle *> vehicle;
combat\chase.cpp(167):extern vector<squadst *> squad;
items\clip.cpp(16):extern vector<ClipType *> cliptype;
common\commonactions.cpp(66):extern vector<Creature *> pool;
common\commonactions.cpp(79):extern vector<squadst *> squad;
common\commonactions.cpp(80):extern vector<Vehicle *> vehicle;
common\commonactions.cpp(84):extern vector<datest *> date;
common\commonactions.cpp(85):extern vector<recruitst *> recruit;
common\commondisplay.cpp(268):extern vector<Vehicle *> vehicle;
creature\creature.cpp(228):extern vector<ArmorType *> armortype;
creature\creature.cpp(229):extern vector<WeaponType *> weapontype;
common\creaturePool.cpp(1174):extern vector<squadst *> squad;
common\creaturePool.cpp(1303):extern vector<ArmorType *> armortype;
creature\creaturetype.cpp(96):extern vector<WeaponType *> weapontype;
creature\creaturetype.cpp(97):extern vector<ArmorType *> armortype;
creature\creaturetype.cpp(98):extern vector<ClipType *> cliptype;
creature\creaturetypes.cpp(70):extern vector<ClipType *> cliptype;
creature\creaturetypes.cpp(71):extern vector<WeaponType *> weapontype;
creature\creaturetypes.cpp(72)://extern vector<ArmorType *> armortype;
creature\creaturetypes.cpp(77):extern vector<ArmorType *> armortype;
daily\daily.cpp(94):extern vector<Creature *> pool;
daily\daily.cpp(102):extern vector<squadst *> squad;
daily\daily.cpp(103):extern vector<Vehicle *> vehicle;
daily\daily.cpp(105):extern vector<newsstoryst *> newsstory;
daily\daily.cpp(107):extern vector<recruitst *> recruit;
daily\daily.cpp(108):extern vector<datest *> date;
daily\date.cpp(151):extern vector<Creature *> pool;
daily\date.cpp(170): extern vector<ArmorType *> armortype;
combat\fight.cpp(271):extern vector<Creature *> pool;
combat\fight.cpp(345): extern vector<ArmorType *> armortype;
game.cpp(493):   extern vector<pointerAndString> debug_defines;
game.cpp(530):   extern vector<string> default_slogans;
globals.cpp(248):extern vector<LootType *> loottype;
monthly\justice.cpp(219):extern vector<Creature *> pool;
monthly\justice.cpp(258):extern vector<ArmorType *> armortype;
monthly\lcsmonthly.cpp(179):extern vector<squadst *> squad;
locations\locationsPool.cpp(180):   extern vector<ClipType *> cliptype;
locations\locationsPool.cpp(181):   extern vector<WeaponType *> weapontype;
locations\locationsPool.cpp(182):   extern vector<squadst *> squad;
locations\locationsPool.cpp(184):   extern vector<ArmorType *> armortype;
locations\locationsPool.cpp(460):extern vector<WeaponType *> weapontype;
locations\locationsPool.cpp(464):extern vector<ArmorType *> armortype;
locations\locationsPool.cpp(541):extern vector<squadst *> squad;
locations\locationsPool.cpp(1055):extern vector<ArmorType *> armortype;
locations\locationsPool.cpp(2438):extern vector<Vehicle *> vehicle;
sitemode\mapspecials.cpp(227):extern vector<WeaponType *> weapontype;
sitemode\mapspecials.cpp(228):extern vector<ClipType *> cliptype;
sitemode\mapspecials.cpp(230):extern vector<ArmorType *> armortype;
title\newgame.cpp(224):extern vector<ArmorType *> armortype;
title\newgame.cpp(230):extern vector<ClipType *> cliptype;
title\newgame.cpp(231):extern vector<WeaponType *> weapontype;
news\news.cpp(1011):extern vector<newsstoryst *> newsstory;
basemode\reviewmode.cpp(188):extern vector<Creature *> pool;
basemode\reviewmode.cpp(200):extern vector<squadst *> squad;
title\saveload.cpp(129):extern vector<Creature *> pool;
title\saveload.cpp(132):extern vector<Location *> location;
title\saveload.cpp(150):extern vector<Vehicle *> vehicle;
title\saveload.cpp(190):extern vector<squadst *> squad;
title\saveload.cpp(191):extern vector<datest *> date;
title\saveload.cpp(192):extern vector<recruitst *> recruit;
title\saveload.cpp(193):extern vector<newsstoryst *> newsstory;
sitemode\shop.cpp(128): extern vector<ArmorType *> armortype;
sitemode\shop.cpp(129): extern vector<ClipType *> cliptype;
sitemode\shop.cpp(130): extern vector<WeaponType *> weapontype;
sitemode\shop.cpp(756):extern vector<Location *> location;
daily\shopsnstuff.cpp(41):extern vector<VehicleType *> vehicletype;
daily\shopsnstuff.cpp(68):extern vector<Vehicle *> vehicle;
daily\siege.cpp(343):extern vector<Creature *> pool;
daily\siege.cpp(387):extern vector<Vehicle *> vehicle;
daily\siege.cpp(394):extern vector<squadst *> squad;
daily\siege.cpp(396):extern vector<newsstoryst *> newsstory;
sitemode\sitemode.cpp(330):extern vector<Vehicle *> vehicle;
sitemode\sitemode.cpp(333):extern vector<newsstoryst *> newsstory;
sitemode\sitemode.cpp(343):extern vector<ClipType *> cliptype;
sitemode\sitemode.cpp(344):extern vector<WeaponType *> weapontype;
sitemode\sitemode.cpp(345):extern vector<ArmorType *> armortype;
sitemode\sitemode.cpp(1449):      extern vector<Item *> groundloot;
sitemode\talk.cpp(176): extern vector<datest *> date;
sitemode\talk.cpp(177): extern vector<recruitst *> recruit;
common\translateid.cpp(43):extern vector<VehicleType *> vehicletype;
common\translateid.cpp(48):extern vector<squadst *> squad;
common\translateid.cpp(49):extern vector<Creature *> pool;
common\translateid.cpp(50):extern vector<Vehicle *> vehicle;
common\translateid.cpp(51):extern vector<ClipType *> cliptype;
common\translateid.cpp(52):extern vector<WeaponType *> weapontype;
common\translateid.cpp(53):extern vector<ArmorType *> armortype;
common\translateid.cpp(54):extern vector<CreatureType *> creaturetype;
vehicle\vehicle.h(5):extern vector<VehicleType *> vehicletype;
items\weapon.cpp(21):extern vector<WeaponType *> weapontype;

Heh.  Heheheh.

Heheheheheheheh
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Taberone

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Re: LCS 4.12.19 Now With A Save Editor
« Reply #106 on: May 15, 2018, 09:47:24 am »

Latest date: Revamp of the inventory system.  Currently, unequipped weapons cannot be detected by metal detectors, because metal detectors only look through the inventory of individual squad members, rather than the squad itself.  I'm not sure how it should be done, just that it should be different.

Hopefully disguises would still work even if the metal detector starts beeping? Also, good luck removing those 104 lines of code.
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IsaacG

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #107 on: May 15, 2018, 03:22:45 pm »

Latest date: Revamp of the inventory system.  Currently, unequipped weapons cannot be detected by metal detectors, because metal detectors only look through the inventory of individual squad members, rather than the squad itself.  I'm not sure how it should be done, just that it should be different.

Hopefully disguises would still work even if the metal detector starts beeping? Also, good luck removing those 104 lines of code.
I like to envision that scene from The Matrix, where they open their trenchcoats and are so heavily armed the security just stares at them, stunned.
The beauty of programming is that it can work in any design.

I'm open to suggestions of how the disguise system should work in tandem with metal detectors.  There's no shortage of pop culture where people out-smart the metal detectors.  And then there are plastic guns, which are so illegal Ronald Reagan signed the law outlawing them.  Though the NRA is working to prevent it from applying to 3-D printed guns.  And the Undetectable Firearms Act has been renewed three times in thirty years because the legislatures have been unable to make it permanent, or to change the wording so that it applies to 3-D printed guns.

A few months ago someone asked me why flamethrowers were so hard to obtain in LCS, when they are legal to purchase.

Why is it every time I do research for this game, it leaves me terrified?

Whatever, no one knows where I live.
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

MetalSlimeHunt

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #108 on: May 15, 2018, 04:13:56 pm »

It should be noted there are substantial differences between legal "flamethrowers" and military flamethrowers. The former are so widely legal because they're of critical necessity in pest control and deicing operations. While you could hurt someone with one pretty badly, they still aren't the kind of twenty foot jet of fire you get from actual weapon flame or napalm throwers.
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IsaacG

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #109 on: May 16, 2018, 08:52:23 am »

It should be noted there are substantial differences between legal "flamethrowers" and military flamethrowers. The former are so widely legal because they're of critical necessity in pest control and deicing operations. While you could hurt someone with one pretty badly, they still aren't the kind of twenty foot jet of fire you get from actual weapon flame or napalm throwers.
True.  Military flamethrowers are typically liquid-based, whereas commercial are gas-based.  Safer to use, less effective as a weapon, and other differences I can't remember.  Flamethrowers are like chainsaws.  Popular weapon in fiction, but in reality, they're just too heavy to use as a weapon, to say nothing of the fact they're not even that effective as weapons.  Flamethrowers don't 'burn', they 'ignite'.  A flamethrower user can only carry a few seconds worth of fuel.  Napalm's chief asset is that it's sticky.  Anything it touches isn't getting rid of it until it burns itself out.

Sorry for the tangent, my knowledge of weaponry is largely made up of people complaining about 'inaccuracies'.  I know more about the misconceptions than the reality.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Maenethal

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #110 on: May 31, 2018, 10:51:45 am »

The link with music got taken down because someone doesn't know what public domain means.
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IsaacG

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Re: LCS 4.12.20 Now With A Save Editor
« Reply #111 on: May 31, 2018, 11:57:34 am »

The link with music got taken down because someone doesn't know what public domain means.
Odd, the music is being used with permission from the performer.  Even if it were not public domain, it shouldn't get taken down.

I have a new link for 4.12.21, which should be fine for the time being.
Worst case scenario, the github link includes the music.
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Jonathan S. Fox

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Re: LCS 4.12.21 Now With A Save Editor
« Reply #112 on: June 06, 2018, 09:34:42 pm »

Should this thread replace the old busted 4.07.0 sticky?
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IsaacG

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Re: LCS 4.12.21 Now With A Save Editor
« Reply #113 on: June 07, 2018, 09:55:13 am »

Should this thread replace the old busted 4.07.0 sticky?
It would be an honor.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Taberone

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Re: LCS 4.12.21 Now With A Save Editor
« Reply #114 on: June 07, 2018, 09:55:59 am »

Probably.
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Jonathan S. Fox

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Re: LCS 4.12.21 Now With A Save Editor
« Reply #115 on: June 07, 2018, 10:08:25 am »

Okay, done.
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IsaacG

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Re: LCS 4.12.22 Now With A Save Editor
« Reply #116 on: July 09, 2018, 07:52:09 am »

Nightly Build 4.12.22 (source not included)
049) If Only One NPC can be Kidnapped, that NPC is Targetted for Kidnapping without Notifying the Player There is Only One
Fixed.  The player now gets a warning if there are multiple targets to kidnap, but only one can be kidnapped.
Fixed minor error with GitHub repo.

Those are the "visible to the player" changes.
Behind the scenes there's been an overhaul in preparation for integration with The Cheshire Cat's graphical LCS.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Nachodsk

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Re: LCS 4.12.22 Now With A Save Editor
« Reply #117 on: July 09, 2018, 10:08:26 am »

Wow, I was expecting this game to reach Steam-point at some time! really deserves it!

After all this years of playing on-and-off this game, still updated.. i'm amazed and LOVE the work!
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Taberone

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Re: LCS 4.12.22 Now With A Save Editor
« Reply #118 on: July 12, 2018, 06:59:07 pm »

Minor game gripe I'm not sure has been fixed in this version: Kidnapping newspapers in the Liberal Guardian never show who's been kidnapped.

Normal newspaper: Reports that [insert kidnapped dude here] has gone missing.

Liberal Guardian (Overrides normal newspaper): LCS DENIES KIDNAPPING.

Okay, who's been kidnapped? Last time I played, I had a bunch of kidnapped dudes in my base being brainwashed as we speak. Which one is now wanted for rehabilitation?


Another minor game gripe, no idea if already fixed: How slowly some skills are to level up, even if you have the "Grinding is conservative!" option enabled when starting a new game. IIRC, skills like Seduction, Persuasion, Driving, etc still have to be painfully grinded, which is tedious. Especially Seduction. This is because the "Fast skill progression" option (whatever it was called, haven't played in a while) doesn't affect all skills, just a few of them. Like Security.

Pick a single lock with "Fast skill progression" and you'll max out the skill at the cap for the day (Ex. Going from "1" skill to "1.99+"). Should be like that for the other skills too with "fast skill progression."


Could be wrong on these, since I haven't played LCS in a year or two.
« Last Edit: July 12, 2018, 07:13:31 pm by Taberone »
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IsaacG

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Re: LCS 4.12.22 Now With A Save Editor
« Reply #119 on: July 13, 2018, 03:59:03 am »

Minor game gripe I'm not sure has been fixed in this version: Kidnapping newspapers in the Liberal Guardian never show who's been kidnapped.

Normal newspaper: Reports that [insert kidnapped dude here] has gone missing.

Liberal Guardian (Overrides normal newspaper): LCS DENIES KIDNAPPING.

Okay, who's been kidnapped? Last time I played, I had a bunch of kidnapped dudes in my base being brainwashed as we speak. Which one is now wanted for rehabilitation?

The text of the article should mention the npc by name in either case.  Only the headline is influence by which newspaper it is (at least, for kidnapping).
" - The disappearance of " ... " is now considered a kidnapping, "


Another minor game gripe, no idea if already fixed: How slowly some skills are to level up, even if you have the "Grinding is conservative!" option enabled when starting a new game. IIRC, skills like Seduction, Persuasion, Driving, etc still have to be painfully grinded, which is tedious. Especially Seduction. This is because the "Fast skill progression" option (whatever it was called, haven't played in a while) doesn't affect all skills, just a few of them. Like Security.

Pick a single lock with "Fast skill progression" and you'll max out the skill at the cap for the day (Ex. Going from "1" skill to "1.99+"). Should be like that for the other skills too with "fast skill progression."
Yeah.  I should get on that.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe
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