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Author Topic: LCS 4.12.68  (Read 221639 times)

Taberone

  • Bay Watcher
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Re: LCS 4.12.26 Now With A Save Editor
« Reply #195 on: October 03, 2018, 05:49:31 pm »

A question about the Disguise skill :

Whose skill in the squad is tested ? The highest ? Lowest ? Average ?

Seems to be lowest
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IsaacG

  • Bay Watcher
  • Mad Engineer
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    • JJoseph on Deviantart
Re: LCS 4.12.26 Now With A Save Editor
« Reply #196 on: October 03, 2018, 08:45:02 pm »

A question about the Disguise skill :

Whose skill in the squad is tested ? The highest ? Lowest ? Average ?
All members of the squad are tested for Disguise.  Bigger squads have a harder time with disguises.

Stealth, on the other hand, is only tested for whichever squad member has the highest skill.
The stealth code is weird.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Ikaruga

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Re: LCS 4.12.26 Now With A Save Editor
« Reply #197 on: October 04, 2018, 01:07:32 am »

Thanks a lot !
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Chazzen

  • Escaped Lunatic
  • Arch-Conservative Sleeper
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Re: LCS 4.12.26 Now With A Save Editor
« Reply #198 on: October 04, 2018, 02:33:58 am »

Well, I've got two issues to report, and two issues to 'second' other reports you've received.

First, at some point after an Elite Liberal President and Cabinet gets elected, the Secretary of State and Attorney General turn Arch-Conservative. This makes it impossible to finish the game until the election that removes the current President from office.

Second, if you recruit sleepers for a CCS Hideout and then take said-location over, the sleeper will still be there. Using the sleeper to 'Recruit Sleepers' (after it has enough juice) will crash the game. I am assuming this is because these locations aren't generally places you can recruit from...at least not...easily?

As for seconding issues: sites do not change names from their C+ ones until shut-down, and shutting down sites no longer stops raids occurring from them.

I've encountered all these issues myself, except for the second, but didn't even notice they were 'actual' issues until Grimith's recent playthrough of the game (which ended after the second issue described). A save for issues One and Two are located in the description of his final episode. I can provide my own save for issue 1 if necessary, as I have a game going into the middle of the year in 2017 (because of the SoS/AG issue).

(Edited for clarity.)
« Last Edit: October 04, 2018, 04:22:57 am by Chazzen »
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IsaacG

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Re: LCS 4.12.26 Now With A Save Editor
« Reply #199 on: October 04, 2018, 12:17:33 pm »

I've encountered all these issues myself, except for the second, but didn't even notice they were 'actual' issues until Grimith's recent playthrough of the game

(One google search later)

By the Alabaster Spine of That which Whispers in Exploitation, why did no one tell me?

Welp, I've got 9 episodes of BoboTheVulture and 21 episodes of Grimith to watch now.  I'll be back soon.
« Last Edit: October 04, 2018, 05:24:36 pm by IsaacG »
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Grimith

  • Bay Watcher
  • Terminator Founder
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Re: LCS 4.12.26 Now With A Save Editor
« Reply #200 on: October 04, 2018, 07:46:19 pm »

My experience was as Chazzen related. I played 4.12.21 and encountered nothing game-breaking until the end. I'm inclined to agree with Chazzen's theory that sleepers caused the crashes since the final episode is when I started activating them. And as for the SecState/ATTY GEN?

Spoiler (click to show/hide)

I had disbanded to bypass the crashing. The presidential election had occurred while disbanded. But, ah, the Executive Branch had a miscommunication with the Elite Liberal Agenda. Note that the SecState/ATTY GEN both started off Elite Liberal. I don't know what flipped them.

Spoiler (click to show/hide)

Of course, you can just wait out the presidential term(s) and hope the issue doesn't pop up again - provided your game ain't crashing. In my case, I used a save backup.

For posterity, I'll provide my two crash saves: One and Two. Hope they help.

IsaacG

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    • JJoseph on Deviantart
Re: LCS 4.12.27 Now With A Save Editor
« Reply #201 on: October 07, 2018, 04:57:45 am »

My experience was as Chazzen related. I played 4.12.21 and encountered nothing game-breaking until the end. I'm inclined to agree with Chazzen's theory that sleepers caused the crashes since the final episode is when I started activating them. And as for the SecState/ATTY GEN?

I had disbanded to bypass the crashing. The presidential election had occurred while disbanded. But, ah, the Executive Branch had a miscommunication with the Elite Liberal Agenda. Note that the SecState/ATTY GEN both started off Elite Liberal. I don't know what flipped them.

Of course, you can just wait out the presidential term(s) and hope the issue doesn't pop up again - provided your game ain't crashing. In my case, I used a save backup.

For posterity, I'll provide my two crash saves: One and Two. Hope they help.
The crash saves were immensely helpful.
The specific crash is brought on by Edgar Gibson at the Bomb Shelter. Bomb shelters have no programmed recruits, which led to an attempt to recruit a non-existent creature.
Edit: Rather, Edgar Gibson at the Bomb Shelter is the first sleeper who causes the crash.  Some others would still cause that problem if he were taken off.
This bug has been fixed in 4.12.27.  You can now continue playing with the same savefile, not that that is relevant anymore.

I will be investigating the political party flip.  Weird.
« Last Edit: March 08, 2021, 05:20:47 am by IsaacG »
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

IsaacG

  • Bay Watcher
  • Mad Engineer
    • View Profile
    • JJoseph on Deviantart
Re: LCS 4.12.26 Now With A Save Editor
« Reply #202 on: October 12, 2018, 05:06:51 pm »

First, at some point after an Elite Liberal President and Cabinet gets elected, the Secretary of State and Attorney General turn Arch-Conservative. This makes it impossible to finish the game until the election that removes the current President from office.

Second, if you recruit sleepers for a CCS Hideout and then take said-location over, the sleeper will still be there. Using the sleeper to 'Recruit Sleepers' (after it has enough juice) will crash the game. I am assuming this is because these locations aren't generally places you can recruit from...at least not...easily?

As for seconding issues: sites do not change names from their C+ ones until shut-down, and shutting down sites no longer stops raids occurring from them.
Added to the List.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

IsaacG

  • Bay Watcher
  • Mad Engineer
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    • JJoseph on Deviantart
Re: LCS 4.12.28 Will Have Customizable Flags
« Reply #203 on: October 13, 2018, 10:13:53 am »

Who wants new flags?  All sorts of flags can be customized in 4.12.28.
I haven't worked out the precise API, but the internal code uses this block of text to represent the American Flag
Code: [Select]
std::pair<ColorSetup, int> AmericanFlag[7][18] = {
{
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, '.'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, '.'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, '.'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, '.'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, ':'),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
std::pair<ColorSetup, int>(WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK),
},
{
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
std::pair<ColorSetup, int>(RED_ON_BLACK, CH_UPPER_HALF_BLOCK),
},
};
Pretty much a verbose bitmap.
That said, in LCS a flag can be any image whose dimensions are 7 tall and 18 wide.  And that can be changed, if there's a need.

Posted in this format is also acceptable:
Code: [Select]
AmericanFlag[7][18] = {
{
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, '.'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, '.'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, '.'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, '.'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_BLUE_BRIGHT, ':'
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_BLUE_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
WHITE_ON_RED_BRIGHT, CH_LOWER_HALF_BLOCK
},
{
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
RED_ON_BLACK, CH_UPPER_HALF_BLOCK
},
};
Feel free to post an example flag here and I'll try to include it.
To give an example, The Flag of the Libyan Arab Jamahiriya (1977–2011)

llllllllllllllllll
llllllllllllllllll
llllllllllllllllll
llllllllllllllllll
llllllllllllllllll
llllllllllllllllll
llllllllllllllllll

That's about as close as I know how to get it in the forums.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

tykavanaugh

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Re: LCS 4.12.28 Now With a Save Editor (Custom Flags Coming Soon)
« Reply #204 on: October 22, 2018, 02:06:38 pm »

I got this one working with Crossover, but I notice weird things like many cops and soldiers not being armed and the president in the white house not being the actual president and such.
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IsaacG

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Re: LCS 4.12.28 Now With a Save Editor (Custom Flags Coming Soon)
« Reply #205 on: October 22, 2018, 06:22:54 pm »

I got this one working with Crossover, but I notice weird things like many cops and soldiers not being armed and the president in the white house not being the actual president and such.
The white house code is sadly incomplete.  And buggy.  I'm not sure I can help there.

Unarmed cops and soldiers, I will investigate.  I'm not sure how many are supposed to be armed, but thinking it over, I remember being attacked by a SWAT team that kept punching everyone.
This is probably an easy fix, once I find it.
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Kyros

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Re: LCS 4.12.28 Now With a Save Editor (Custom Flags Coming Soon)
« Reply #206 on: November 12, 2018, 03:41:29 am »

Hi. I have a strange bug with corrupted age in my game in the ver. 4.12.28.
Some screenshots of it:
https://imgur.com/a/nTjqvaa
old ver. 4.12.21 which seems to work fine with “?” at the end.
ver. 4.12.28 age is bugged and after it is “?”
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IsaacG

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Re: LCS 4.12.28 Now With a Save Editor (Custom Flags Coming Soon)
« Reply #207 on: November 12, 2018, 03:43:44 pm »

Hi. I have a strange bug with corrupted age in my game in the ver. 4.12.28.
Some screenshots of it:

old ver. 4.12.21 which seems to work fine with “?” at the end.
ver. 4.12.28 age is bugged and after it is “?”
Those weird symbols are when a number is interpreted as a letter.  One of those annoying things in C++.
Easy enough fix, lord Kyros.
« Last Edit: March 08, 2021, 05:21:13 am by IsaacG »
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

grassyknoll

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Re: LCS 4.12.30 Now With a Save Editor (And other flags... sort of)
« Reply #208 on: November 28, 2018, 10:56:23 am »

I'm having a problem with 4.12.30 no music where when I go to the sweatshop and try to "release oppressed" the game freezes.
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IsaacG

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Re: LCS 4.12.31 Now With a Save Editor (And other flags... sort of)
« Reply #209 on: November 28, 2018, 03:48:26 pm »

I'm having a problem with 4.12.30 no music where when I go to the sweatshop and try to "release oppressed" the game freezes.
Fixed.  Turns out this bug has been in there for a while...  before 4.12.27...


Side effect: "Release Oppressed" is now one at a time, so you don't have to fill your squad if you don't want to.

Security personnel will try to stop you, though.

This code is like a Jenga tower.  Every little change makes things explode.
« Last Edit: March 08, 2021, 05:21:26 am by IsaacG »
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe
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