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Author Topic: SoundCenSe, a c# port of SoundSense  (Read 76799 times)

Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #45 on: August 05, 2016, 10:10:41 am »

Hmm, Win10. Don't have it, probably never will.
On win7 it never failed me to get the location of the gamelog. Maybe some security settings in win10 prevent other processes to check their location. Maybe i'll find something.

Meanwhile, i'll get the GTK version for linux and osx online this weekend.

Well that makes SoundCenSe non-usable for me. Since I can't specify the path and make it work either.
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #46 on: August 05, 2016, 10:20:34 am »

Give me a little time :) Nobody prevents me from adding a second discover mode  :D
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #47 on: August 05, 2016, 10:24:51 am »

Watching with interest :D

It looks like something strange is happening with your binaries on the release page - can you simply add them to the release instead of manually linking to a version in the /files/ space?  That way they're discoverable via the GH API...

Hmm, pls explain. I just clicked on Draft new release, packed the files in a zip and uploaded them. Is there another way to do this properly?
Nevermind, found it. How could i not see it :)

I'd also be excited for a configuration option "soundpack location", so people using this and classic Soundsense could share the many megabytes of audio files.

With those, I'd put it in my pack... if you're OK with that  ;)

Soundpack location option will be in there of course. And like i told Maltavius, i probably add a second mode of DF gamelog access.
Put it in, just let me give it the finishing touches first :)
« Last Edit: August 05, 2016, 01:41:59 pm by Algorithman »
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PeridexisErrant

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Re: SoundCenSe, a c# port of SoundSense
« Reply #48 on: August 13, 2016, 12:40:35 am »

Added to my pack for the next release :D

In the process, I noticed that Configuration.json has a field "expectedMinimalSoundsCound" which should probably end with a "t" :P
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #49 on: August 13, 2016, 09:51:20 am »

Added to my pack for the next release :D

In the process, I noticed that Configuration.json has a field "expectedMinimalSoundsCound" which should probably end with a "t" :P

I hope you include GTK# as well then?

Since there are no links provided on the release page I googled for the programs required.
.NET4.0 is already a part of Windows 10 so that I can't install.
Microsoft Visual C++ 2013 redistributables I already have
gtk-sharp 2.12.38 I found on https://chocolatey.org/packages/gtksharp but I can't figure out how to install it, the commands on that page doesn't work.

I did find a .msi for gtk-sharp-2.12.9-2 but installing that doesn't seem to help either.

When I run SoundCenSeGTK.exe nothing happens

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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #50 on: August 13, 2016, 10:37:54 am »

Right now i'm at writing readme, providing links etc.
It's the top point on my todo list :)

Quick answer: you might also miss the MS Visual c++ runtime redistributables 2013
(https://download.microsoft.com/download/3/8/7/387A0F10-C0C1-4C74-82A9-4BB741342366/vcredist_x86.exe)
and gtk# might need a reboot too (but thats not confirmed)
« Last Edit: August 13, 2016, 10:39:56 am by Algorithman »
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #51 on: August 13, 2016, 11:46:24 am »

Right now i'm at writing readme, providing links etc.
It's the top point on my todo list :)

Quick answer: you might also miss the MS Visual c++ runtime redistributables 2013
(https://download.microsoft.com/download/3/8/7/387A0F10-C0C1-4C74-82A9-4BB741342366/vcredist_x86.exe)
and gtk# might need a reboot too (but thats not confirmed)

That one is in german?
How was this easier than Java? :P

Reboot solved it

« Last Edit: August 13, 2016, 12:00:27 pm by Maltavius »
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #52 on: August 13, 2016, 12:04:33 pm »

oh i tagged the german version? damn, need to redo the binaries and readme again, lol
glad it works now :)
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #53 on: August 13, 2016, 04:49:25 pm »

Updated to v1.4.1
  • Fixed a startup bug when a trade sound was causing an error -> garbled sounds
  • Fixed neverending rain
  • Added fadeout for rain on clear weather


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YuZheng

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Re: SoundCenSe, a c# port of SoundSense
« Reply #54 on: August 27, 2016, 06:25:27 pm »

FYI: I just tried the program out. It runs ok for me, but unfortunately I can't really use it. I have a 3200x1800 screen resolution with scaling on Windows 10, and the program's UI doesn't work with it.
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lethosor

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Re: SoundCenSe, a c# port of SoundSense
« Reply #55 on: August 28, 2016, 08:17:07 am »

A screenshot might be helpful so others can see what the problem is.
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #56 on: August 30, 2016, 06:15:59 am »

Hi YuZheng

there seems to be an issue with scaling and gtk+ (see for pidgin: https://pidgin.im/pipermail/support/2016-January/029256.html)

Not much i can do atm, since i don't have Win10 (*cough* *spyware* *cough*) but i try to reproduce it by manually setting the dpi. Maybe there is a way around this problem. Maybe the gtkrc file can be adjusted to address this problem.

(a screenshot would be nice tho :)))
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #57 on: August 31, 2016, 03:01:33 am »

FYI: I just tried the program out. It runs ok for me, but unfortunately I can't really use it. I have a 3200x1800 screen resolution with scaling on Windows 10, and the program's UI doesn't work with it.

Scaling isn't even supported correctly for all Windows applications. You're better off just changing the text-size to get larger windows/buttons.
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Heretic

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Re: SoundCenSe, a c# port of SoundSense
« Reply #58 on: October 24, 2016, 06:24:47 am »

That about win x64 as we had dfhack updated?
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #59 on: November 10, 2016, 09:43:07 am »

That about win x64 as we had dfhack updated?
This is unaffected since it just reads the gamelog.txt file.
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