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Author Topic: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate  (Read 1026 times)

Zyro_Falcon

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When creating your character, a low recuperation allows you to appear 'fat', 'lardy', 'bedecked with rolls of lard' and such; a high recuperation allows the generator to pick 'skinny' and etc. From my findings:

A character with MIN recuperation (and all other stats MIN)...
> gains +18 hunger, thirst and sleepiness per speed 1.0 step
Therefore someone like that will have to eat, drink and sleep very often, and it's easy to imagine someone like this as fat.

A character with MAX recuperation (and all other stats MIN)...
> gains +9 hunger, thirst and sleepiness per speed 1.0 step
They don't often feel hungry! No wonder they're so skinny! :D


This is the script I used, I called the script on step to discover these numbers. Numbers may vary per species. Enjoy! (Owo)-b

Edit: False alarm... I must've double-moved at one point and didn't notice :(
« Last Edit: July 23, 2016, 08:47:51 pm by Zyro_Falcon »
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NRDL

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This is actually really cool, always love adv mode science
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Zyro_Falcon

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.
Woe to my haste

...Well, at least I got a consolation prize out of my script...

Created 2 minimum stat human outsiders, 1 of whom had average endurance instead;
upon entry to the world, immediately threw the dagger on the spot;

min endurance guy got +32 exhaustion, +10 thirst, hunger and sleepy,
avg endurance guy got +11 exhaustion, +10 thirst, hunger and sleepy

I'm sorry
« Last Edit: July 23, 2016, 09:05:10 pm by Zyro_Falcon »
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NRDL

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #3 on: July 23, 2016, 09:02:54 pm »

The aesthetic changes alone are still worth it, for roleplaying purposes.  I can finally make my Wilson Fisk character.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

vjmdhzgr

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #4 on: July 24, 2016, 04:55:39 pm »

So what exactly is true or false in here? It's hard to tell.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

DMT

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #5 on: July 25, 2016, 06:59:14 am »

So what exactly is true or false in here? It's hard to tell.

I don't understand either :|
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Dyret

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #6 on: July 25, 2016, 01:53:22 pm »

Low recuperation makes you fat as fuck, probably. Can't really test since I'm in a fortress at the moment.
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DMT

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #7 on: July 25, 2016, 05:53:29 pm »

Low recuperation makes you fat as fuck, probably. Can't really test since I'm in a fortress at the moment.

Hmm I made a guy in adventure mode with low recuperation to test and I got a guy who Is medium sized with greasy hair
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Dyret

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #8 on: July 25, 2016, 08:12:54 pm »

Probably a fluke, I genned a new world and rolled up a few adventurers who seemed to all be fatter/skinnier based on their recuperation, maxing the stat resulted in characters with no fat on them and minimizing it resulted in characters that were nothing but. Pretty cool find, all things considered. I wonder how much of an effect fat has on adventurers, might be worth screwing around with.
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DMT

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #9 on: July 25, 2016, 08:47:59 pm »

Probably a fluke, I genned a new world and rolled up a few adventurers who seemed to all be fatter/skinnier based on their recuperation, maxing the stat resulted in characters with no fat on them and minimizing it resulted in characters that were nothing but. Pretty cool find, all things considered. I wonder how much of an effect fat has on adventurers, might be worth screwing around with.

Like in fallout 4 running around with a fat character
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IndigoFenix

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #10 on: July 26, 2016, 04:10:42 am »

Modify the material properties of fat to act as more effective armor (aka Kevlard).  Now you get defense bonuses for having low recuperation.

Zyro_Falcon

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Re: (Edit: False alarm) Recuperation affects hunger, thirst, sleepy rate
« Reply #11 on: July 26, 2016, 10:10:49 am »

Modify the material properties of fat to act as more effective armor (aka Kevlard).  Now you get defense bonuses for having low recuperation.

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