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Author Topic: Sneaktunnels, a CATastrophic dungeon  (Read 72792 times)

onciblu

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #60 on: September 04, 2016, 06:59:56 pm »


Spoiler (click to show/hide)

Spoiler (click to show/hide)
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snow dwarf

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #61 on: September 04, 2016, 10:46:11 pm »


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Lol
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Gwolfski

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #62 on: September 05, 2016, 12:55:35 am »

I actually turned rangers into miners.
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neriractor

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #63 on: September 05, 2016, 01:31:02 am »

nice artifact, cant wait for my turn to come  :D
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snow dwarf

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #64 on: September 05, 2016, 11:31:15 pm »

Could we get the save Gwolfski, so that we can continue, also the rest of the update?
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Gwolfski

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #65 on: September 06, 2016, 01:17:58 am »

I'll try have it done tonight, after school.
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pikachu17

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #66 on: September 06, 2016, 09:19:25 am »

does this have Fortress Defense mod? if not, a second-generation dwarven dungeon should definitely have it.
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Carefulrogue

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #67 on: September 06, 2016, 02:41:45 pm »

does this have Fortress Defense mod? if not, a second-generation dwarven dungeon should definitely have it.
It's mostly unmodded I believe.  Some small changes to the raws to ensure we are at war with everyone is about it.
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Gwolfski

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #68 on: September 06, 2016, 04:38:58 pm »

\save is uploading

edit:http://dffd.bay12games.com/file.php?id=12433
Goodnight
« Last Edit: September 06, 2016, 04:55:49 pm by Gwolfski »
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Salmeuk

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #69 on: September 07, 2016, 12:50:09 am »

Diary of Salmeuk, Undated Entry

Another year has passed, though it felt like two. And what exactly have we accomplished?

. . .

You'll have to ask another dwarf, as I am uncertain. Soon after Gwolfski took the position of overseer we started digging new tunnels. He kept mumbling about some "project" or something, and a year later we're still unsure as to what exactly he meant. To be fair, he did recruit a sizeable squad of marksdwarves, though their progress has been less than ideal without an excess of trees to carve bolts from.

There were a number of deaths, all unexplained. I would wake up and, after a fairly uneventful morning carving stone doors or whatever, be informed that yet another dwarf had been found dead. And yes, I was certainly a bit worried after seeing so many perish for mysterious reasons, but I also noticed that it was only the newer dwarfs who were dying.

All things considered, the more dwarfs that die the less likely it is that "The Cistern Incident" will come to light. The well started to stink soon after that unfortunate accident, but I blamed it on the stagnant lakewater and no one seemed to mind. We were starting to produce good beer at that point, anyways.

I saw another tortoise out by the stream. I was truly drunk at this point, mind you, but I swear to god it was dumping some sort of poison in the water. Luckily for us, that tortoise failed to realize it was downstream from the bridge. I imagine you wouldn't have a very good sense of direction if all you ever did was plod around aimlessly while looking for cabbages or whatever.

I am wary of this next year.

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snow dwarf

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #70 on: September 07, 2016, 04:13:08 am »

PM to the next overseer send.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

onciblu

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #71 on: September 07, 2016, 07:36:23 am »

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« Last Edit: September 07, 2016, 02:18:00 pm by onciblu »
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Gwolfski

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #72 on: September 07, 2016, 10:31:55 am »

Snow has gone insane. :P More on it later!
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Salmeuk

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #73 on: September 07, 2016, 01:59:56 pm »


- Me too? - asked Sameluk

- No, you make the coffins.



ahahah brilliant!

btw it's salmeuk not sameluk, but that's cool because I don't even know how to pronounce it myself
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Gwolfski

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Re: Sneaktunnels, a dwarven dungeon - succession fortress.
« Reply #74 on: September 07, 2016, 02:22:10 pm »

I think it's like psalm-e(as in the)-ooh-k. Without the p
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