From the diary of Arcvasti, self-proclaimed King of All Cats:5th Obsidian:
Dishmab has finished the analysis of the strange blue metal:
-blue
-sharp
-doesn't melt
-shiny
-inedible
The not melting part gives me an idea. I tell Dishmab. Dishmab takes a contemplative nap then wakes up and draws me
an informative diagram.Well, this makes things much simpler. Dishmab also points out a coal cluster a few levels off the ground. I guess we should start mining those things soon.
12th Obsidian:
The coal's been mined and we'll be able to get large amounts of coke from it, easily enough to tide us until the magma can be moved up. The magnetite extraction will be more difficult, since it'll need to be routed through the forging area and not the general caverns entrance. Thus, we'll have to be careful not to leave even a cat-sized opening, lest something spooky wriggle through and mess with the smiths.
9th Granite:
Things are going well. The iron minecart’s been made, so have the trap hammers. We’ve got iron and coal now and magma soon to come. Yay.
19th Granite:
Sanctume gave birth to a single girl. That’s a pretty pathetic litter, if you ask me.
22nd Granite:
The minecart is stuck in the magma. This is dumb.
Dishmab is disappointed in me and says that even the vice mayor’s prodigous muscles can’t push a minecart through magma. They say that I need more power. I order another minecart built and a ramp made, for momentum to build up. Maybe this will even knock the first minecart out of the magma.
1st Slate:
The minecart apparatus’ modifications are complete. All we can do now is wait and hope.
And have more babies. This place is drowning in goddamn babies. Not even cute fuzzy ones.
12th Slate:
The vice mayor was attacked by a blind cave bear. Glittergold sustained major injuries before Carefulrogue beheaded it with a single swing. I think that we may need to reconfigure our cavern access to be more centralized, neither the cave croc nor this bear were caught by our traps.
16th Slate:
There’s a ghost baby being spooky. How annoying.
21st Slate:
The minecart apparatus still isn’t working. Dishmab’s come up with a have a better idea:
We already have a minecart full of magma, its just stuck. But what if we pumped OUT the magma and retrieved the minecart? We’d need some iron pumpy things and we’d need to reset the apparatus each time, but its not like we need a LOT of magma anyways.
2nd Felsite:
A fellow mechanic has been possessed. I blame the babies. Maybe they’ll make something neat. Maybe not.
3rd Felsite:
Some migrants are here. At this rate, I might not be reelected next year, since the dwarf to cat ratio will have done up. Oh dear.
9th Felsite:
I was right. There are now 95 dwarves to 54 animals. The balance of power has shifted. At least one of the migrants was pretty good at spears, speciesunkn0wn ought to be getting a squadmate soon.
13th Felsite:
The possessed mechanic started his artifact.
15th Felsite:
The artifact is now done.20th Felsite:
The magma minecart scheme is becoming increasingly complicated. This is ridiculous.
8th Hematite:
The magma minecart debacle may be close to resolution. Finally.
10th Hematite:
Nomal had kittens today. They are both cute AND fuzzy.
11th Hematite:
Perfect. We have two minecarts full of magma. Enough to power one magma workshop. We’ll need to install another magma pump to make this repeatable, but we’ve done it. Now just to haul them up all those stairs to the forging area. I do hope no one falls down the stairs and spills their minecart full of magma.
17th Hematite:
The vice mayor got reelected, using their “heroic” injuries to gain the love of the people. Maybe I should go fall down some stairs or something…
22nd Hematite:
Some more people show up. A couple of them are good at maces.
24th Hematite:
Speciesunkn0wn became a Spearmaster. They are now as one with the poke and the prod.
4th Malachite:
We’ve finally got the magma in the magma forging place. Now for the next batch…
12th Malachite:
Its possible I was a little harsh on the stonefall traps earlier. One of them literally exploded a cave croc when it tried to go through. Maybe we should have some cage traps ahead of the stonefall ones to capture more vassals.
27th Malachite:
Sanctume appears to be carrying around, not just one baby, but the ghost of one of their previous offspring. How adorable.
3rd Galena:
There was a magma pumping mishap. A Pump Operator is dead. We’ve still got 104 dwarves, that’s plenty. More annoyingly, we won’t be able to move on until the magma spatter evaporates, which could be weeks of delay.
10th Galena:
Now that we’ve at least got some coal, I set to work making a proper entrance to the deepest cavern, eventually to be ornamented with lots of sharp spinny things.
16th Galena:
More kittens were born, joyous day.
17th Galena:
The spilled magma has evaporated, which means that we can harvest the magma-filled minecarts, finally. Pumping duty has become feared, but I harangue a likely looking dingus into doing it. No one can match my haranguing.
24th Galena:
Some spooky eyes assailed me while setting up the traps in the deepest cavern. I call for the new mace squad to bop them down some. My dogs are helping,
25th Galena:
The spooky eyes are dead. They were harmless, but unsettling.
7th Limestone:
One minecart full of magma is currently in the future magma forge pit. Dishmab points out to me that using wheelbarrows to haul the minecarts hauling magma is a much easier and safer method then just toting them up all these stairs. Hopefully this should speed things up noticeably.
9th Limestone:
Some more kittens were born today. Do miracles ever cease? I don’t think so.
12th Limestone:
The caravan is here. Finally.
14th Limestone:
The outpost liason brings
news of conquest and mayoral drama. I request wood, steel-making supplies, cages and cats. Hopefully I’ll still be in office to take full advantage of them, although I doubt it.
17th Limestone:
I order a bunch of things bought. Lots of wood, a few metal doodads, some cages, a cat and some books. The important things. In exchange, we give them some fabulous commemorative figurines.
20th Limestone:
The magma forge is being built. This means the military can have actual armour.
21st Limestone:
Our primary stonecrafter withdraws from society in a mysterious and vaguely worrying fashion. He grabs a large collection of things and starts working.
22nd Limestone:
Considering our recent population growth and our sudden influx of wood, I order the bedrooms be expanded further. Dwarves cannot nap on hard stone floors like cats can, unfortunately.
28th Limestone:
The stonecrafter is
done his work. Its actually kind of boring…
1st Sandstone:
Oh crap.