Sorry for this being so long and the wasted space but I prefer to be organised....
When an intelligent being gets older it should in some way become wiser so how would we represent that?
Just make mental skills the last to go, unless they develop Alzheimers.
That would work however, I was (almost) thinking that they should be a good teacher (Age would give a bonus to teaching skill) to younger generations especially if they have had children ( teaching children what to do and how to better pass on wisdom to the next generation) Also maybe a new wisdom skill which intelligent beings gain from completing a task (would have to be slowly earned) the skill could be a slight bonus to most skills. (to offset aging and the loss of bodily strength)
You might be over-estimating what effects the wisdom stat has.
Am I?
I'm trying to remain unbiased however I personally would love to to proper aging in the game as well as some form of wisdom.
I can't even imagine how wisdom would work. Would there be a set of life lessons that the character would learn throughout life if they survived them? Would you be able to learn it from books? Try to pass it on to young people who don't listen? And is wisdom something you can define or is it subjective? Would two very wise people agree on every choice to make?
And more importantly, how would it actually show up in the game? Would a very wise person not run towards the megabeast or what?
Hopefully wisdom will be a character remembering past experiences, if a bad scary experience they would do what ever they could to prevent being hurt that way again, like a phobia. If a glad happy experience they will learn to make the best of them.
Something I would also like to see is babies once born will not have already decided that they don't like mole rats but lets say if they have a scary tragic experience with a molerat then they will learn to hate molerats.
Example: Urist Mckid hates Carp and has developed a phobia of fish because both his mother and father were killed by a carp before Ursit McToady, Master Hammer, could use the almighty Nerf Hammer to smite the carp.
Because wisdom would be influenced via past experiences it would vary on what the person had been through.
I can't even imagine how wisdom would work. Would there be a set of life lessons that the character would learn throughout life if they survived them? Would you be able to learn it from books? Try to pass it on to young people who don't listen? And is wisdom something you can define or is it subjective? Would two very wise people agree on every choice to make?
And more importantly, how would it actually show up in the game? Would a very wise person not run towards the megabeast or what?
Well, I believely that eventually, 'wisdom' will be abstracted/reduced to certain levels of ability concerning different things, or explicit knowledge(secrets about people and things)
Some of those abilities(Imagine social abilities concerning, for example love) will have really low learning levels, effectively taking real in-game years to advance only slightly if being trained, and thus, accurately simulating those 'learning experiences' in life I talked in the previous post
I believe that a system like this would be quite precise, because, like in real life, we slowly train 'secondary' abilities , that take a lot of time for us to be fully understood, and we can try to teach them to the young people, like a lot of stories work.
Unfortunately, in real life, a lot of people have the student ability capped at dabbling
As for a "love" skill are you talking about a charisma skill? or something else entirely?
Wisdom as I explained above, should be something an intelligent being learns. What to do if something happens, how to respond appropriately, whether to run and hide or to face it head on.
In my opinion it would simulate real life learning as best as a game can.
Exact definition of wisdom as defined by Google:
wis·dom
noun
noun: wisdom
the quality of having experience, knowledge, and good judgment; the quality of being wise.
synonyms: sagacity, intelligence, sense, common sense, shrewdness, astuteness, smartness, judiciousness, judgment, prudence, circumspection;
antonyms: folly, stupidity
the soundness of an action or decision with regard to the application of experience, knowledge, and good judgment.
"some questioned the wisdom of building the dam so close to an active volcano"
synonyms: sagacity, intelligence, sense, common sense, shrewdness, astuteness, smartness, judiciousness, judgment, prudence, circumspection;
antonyms: folly, stupidity
the body of knowledge and principles that develops within a specified society or period.
plural noun: wisdoms
"the traditional farming wisdom of India"
synonyms: knowledge, learning, erudition, sophistication, scholarship, philosophy; lore
"the wisdom of tradition"
Now wisdom related image dump!