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Author Topic: Warhammer 40K Underhive Settlement Reboot 2.2.4 (Bugfixes!)  (Read 29726 times)

Thuellai

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.0 (Bugfixes!)
« Reply #30 on: September 30, 2016, 04:38:05 am »

Found another, smallish bug:  The gunsmith reaction to assemble autopistols is producing stub pistols instead.  Easy fix, at least.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

milo christiansen

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.0 (Bugfixes!)
« Reply #31 on: September 30, 2016, 11:53:16 am »

2.2.1 is up now.

This version fixes the three bugs reported earlier, as well as some minor issues caused by Rubble (none that would be worth bothering with on their own).

No fix for the goofed pistol reactions, as I didn't know about it when I packed this version for upload. I'll get it next time. I also did not do anything to cults, as I have been rather busy with other things lately... Don't worry, I'll get to them sooner or later...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

ZebioLizard2

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #32 on: September 30, 2016, 06:59:29 pm »

Well that's good, glad to see the fixin's coming!
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Prismaa

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #33 on: September 30, 2016, 08:21:22 pm »

Uses ASCII or some tileset? I never got into ASCII :c
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Thuellai

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #34 on: September 30, 2016, 09:43:01 pm »

There's a built-in tileset and graphicset, if you want them.  Personally, I use FnordSet alongside it, but the option's there

EDIT:  Also, Milo, seeing as the mod already relies on DFhackery - have you considered adding some of the 'decay' scripts people have created?  I know there are ones to make food/corpses/clothing rot away, which both helps create further resource scarcity and helps clean up FPS by eliminating idle objects.
« Last Edit: October 01, 2016, 02:36:06 am by Thuellai »
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

milo christiansen

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #35 on: October 04, 2016, 11:29:53 am »

I personally don't like the decay scripts, but there is no reason you can't add them yourself. Actually the decay scripts ship with DFHack these days, so they are already installed (meaning all you need to do is activate them).

The mod comes with a 24x24 TWBT tileset already installed, but it is mostly ASCII with a few graphical tiles (if 24x24 is too large for you there is a mostly identical 16x16 version available). There is an optional 16x16 graphical tileset based on the tileset from the original mod provided, but I haven't tested it much and certain things (such as workshops) will probably look  a little "weird".

I fixed the pistol bug in my copy, but forgot to pack it up for release today, I'll try to get it (and a few other tweaks) up on friday. Chaos cults are still in limbo, as they are really hard to test (being so random).
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Prismaa

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #36 on: October 04, 2016, 08:04:44 pm »

Hmm when I launch in window mode and try to rezise DF it just freezes, its only this mod that does it ;o
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BenLWolf

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #37 on: October 05, 2016, 06:59:47 am »

Is there a REASON it's almost impossible to bake bread? The reactions just don't seem to work. Even with a barrel full of bags of fungal flour right next to the kitchen.
« Last Edit: October 05, 2016, 07:02:22 am by BenLWolf »
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Thuellai

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #38 on: October 05, 2016, 03:57:20 pm »

The barrel is your problem.  For whatever reason, DF is really bad about finding containers inside of other containers.  Store 'milled plant' products in a food stockpile that doesn't use barrels.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

BenLWolf

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #39 on: October 05, 2016, 05:25:33 pm »

Is that sort of like the strange habit the computer has of taking bins to THING instead of things to BINS?
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Thuellai

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #40 on: October 05, 2016, 05:56:55 pm »

Yeah, DF container behavior has always been strange.  I try to avoid using bins because of how weird the game behaves around them, but barrels are obviously necessary for water and booze (and rockcrete), so I always end up with plenty of those.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

BenLWolf

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #41 on: October 05, 2016, 06:42:19 pm »

Another thing, the hivers are trying to apply horn spikes to compressed rubble boulders. Why?
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BenLWolf

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #42 on: October 05, 2016, 10:06:47 pm »

Can you get hivers to process iho leaves that are NOT in bags? Because they're refusing to put some dried leaves in bags and they're really stacking up. They can't roll them without the bag and they wont bag them on their own.
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BenLWolf

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #43 on: October 06, 2016, 01:10:51 am »

Does the rockcrete plant DO anything? If so, what? And how? I built it and it.. sits there.
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Splint

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Re: Warhammer 40K Underhive Settlement Reboot 2.2.1 (Bugfixes!)
« Reply #44 on: October 06, 2016, 01:18:56 am »

May be bugged, but I assume it's supposed to bulk-produce (or as close as can be managed, anyway,) rockcrete for building.
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