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Author Topic: Evil Genius  (Read 34227 times)

Chiefwaffles

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Re: Evil Genius
« Reply #225 on: April 02, 2021, 03:22:45 pm »

Has anyone had problems with schemes just... not starting?
I can't quite nail down the problem. The minions needed for the scheme just wait uselessly in the depot, usually overflowing if I have enough stuck schemes. Sometimes waiting helps -- likely for the ones that just have some needed minion on the opposite side of the base who has to walk all the way over. But usually it seems like they're just... stuck. The "minion" button for the stuck scheme (which should select a minion it's waiting on) either selects a minion already waiting inside the depot or is greyed out despite it not starting.

EDIT: Upon further inspection, I'm pretty sure this is due to losing required minions before they head to the depot. Like if a scheme requires 4 guards and has 3 waiting, but the fourth guard dies before he gets there. Just wish it would give some indication about this or even let me get a full minion refund on schemes cancelled before they start.


In other news, god is it annoying trying to wrangle my valets. I have 30 valets and when my casino is fully staffed it reliably turns away agents before they ever get to the front door. But it feels like a third of the time my valets just don't feel like manning a single station there.
« Last Edit: April 02, 2021, 03:24:33 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BigD145

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Re: Evil Genius
« Reply #226 on: April 02, 2021, 09:57:29 pm »

You might also have any of a number of bugs that will require a campaign restart.
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Shooer

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Re: Evil Genius
« Reply #227 on: April 02, 2021, 10:17:56 pm »

Has anyone figured out how exactly the "Scam Tourists" toggle on casino items work? It gives me money obviously, but do they then not distract agents or what? I feel like Agents still use them even if they're set to Scam but I'm not 100% on it
From what I've seen they just take money.  Never seen an agent approach a casino item set to scam.

I'm wondering how viable it would be to shut down all my criminal networks and go all in on a casino mid-early game.
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Malus

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Re: Evil Genius
« Reply #228 on: April 03, 2021, 04:55:00 am »

Cleared the game playing as Max on Hard. There's a point quite late in the game where, once you reach it, you're locked out of doing any side missions... so I'd highly recommend getting to work on them as soon as you unlock the last tier of research. I managed to win without actually recruiting any more henchmen besides my starter (Jubei is very effective) and without finishing any of the Super Agent quest chains, so I'm going to posit that all the posts on the Steam forums complaining about difficulty are not really grasping the game mechanics.

On the whole, I liked it! Puzzling out the ideal base layout and proper proportion of minions was interesting. I'll certainly be jumping back in once the season pass content hits (and after a few patches hopefully iron out some of the really annoying QOL issues). The end-game is really tedious, and there were several times where it really should've ended and instead it feels like they wanted to stretch the content out even further. The 300 minion cap feels very constricting as early as the mid-game, which I suppose is an intentional design decision, but the game runs so well, it feels like a waste to not bump the limit up a bit.

Oh, also, one very important mechanic that I nearly missed: you can instantly hire 5 workers for $10,000 with no cooldown. This is utterly essential, without it, it's almost impossible to recover from total base wipes. You just click on Workers in the training menu.
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Chiefwaffles

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Re: Evil Genius
« Reply #229 on: April 03, 2021, 10:03:07 am »

Just beat the game as Zalika. And man, it feels like they do her dirty. Her characterization and voice acting is just... amazingly good. I love her. But man, her campaign.

I still love Zalika though. She's great and I love her campaign and the game even if the campaign feels extremely disjointed and arbitrary in what you're doing. The complaints in the spoiler are basically just.. lore/fluff/flavor nitpicks beyond the arbitrary campaign thing.


My main problem with EG2 though is the goddamn side stories. They are a slog. If you want to do anything it's 1-2 researches, 1-10 world map schemes, and 1-2 base invasions. The schemes are the worst part because you have to get the upgraded network where the schemes are and you need to lower heat first to start the scheme most of the time. Which means either waiting an obscenely long amount of time for the reduce heat scheme or spending way too much intel (an incredibly annoying bottleneck) on the quick heat reduction option. Most of the time I'm just waiting for more minions to train to send on scheme or I'm waiting on getting enough intel to do the schemes.

And even better is the fact that for the worthwhile side stories -- additional henchmen and super agents -- it's something like 4-5 side stories per thing. And you can only do one side story at a time. I can't even imagine how long it'd take to get rid of all the super agents.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

nenjin

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Re: Evil Genius
« Reply #230 on: April 04, 2021, 02:10:03 pm »

Yeah, holy shit, the Robotist Side Story is something like 10 missions. I just want this one to be over.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Radsoc

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Re: Evil Genius
« Reply #231 on: April 05, 2021, 02:40:16 am »

Got it and ran it just to get a "This game requires Windows 10" popup. Probably you could just open up OllyDbg and breakpoint it to block it jumping there. No good reason for it to run exclusively on garbo-Win 10 when nothing else requires it.
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"The hand-mill gives you society with the feudal lord; the steam-mill society with the industrial capitalist."

"To punish the oppressors of humanity is clemency; to forgive them is cruelty. The severity of tyrants has barbarity for its principle; that of a republican government is founded on beneficence."

JimboM12

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Re: Evil Genius
« Reply #232 on: April 10, 2021, 09:07:02 pm »

finished as max, replaying as ivan. i won as max by throwing money at my problems, as is maximillians trait, but i want an army this time. so as ivan i have a standing army of guards now at both entrances to my base, all armed with the best gear and all waiting at tables and guardposts to crack heads. unfortunately for them, the distract order is very powerful on anyone not a super agent or soldier so they simply escort most threats out to the casino with free game tokens by gunpoint.

its like dave n' busters if dave n' busters was run by vladimir putin
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
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EuchreJack

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Re: Evil Genius
« Reply #233 on: April 11, 2021, 05:56:41 pm »

finished as max, replaying as ivan. i won as max by throwing money at my problems, as is maximillians trait, but i want an army this time. so as ivan i have a standing army of guards now at both entrances to my base, all armed with the best gear and all waiting at tables and guardposts to crack heads. unfortunately for them, the distract order is very powerful on anyone not a super agent or soldier so they simply escort most threats out to the casino with free game tokens by gunpoint.

its like dave n' busters if dave n' busters was run by vladimir putin

Who says it isn't?  ;D

nenjin

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Re: Evil Genius
« Reply #234 on: November 22, 2021, 02:07:01 pm »

So I came back to this.

Originally I only put in 25 hours. I gave up during the Roboticist side story because.....

Spoiler (click to show/hide)

More than that though, there was just a lot about the game that seemed needlessly grindy and questionably balanced.

Luckily, a lot of that appears to have been resolved in the intervening months.

-Missions for profit are largely just one type: send some minions for an hour, make a shit load of cash and build up a moderate amount of heat.
-So now you let a cash mission run to completion, then immediately switch over to a heat reduction mission. There's still options for 50 heat missions that pay out a lot of cash quickly, but no longer are you having to constantly revisit the world stage to maximize running missions. You just start some and largely forget about them. So that's pretty nice, if not overly interesting or dynamic.
-Side missions seem...faster? Like they cut out some kruft and redundancy? I haven't done any Henchmen missions besides Jubei, but by and large most missions seem to have fewer steps. Thank god.
-Digging between levels was made sane. Still kind of fiddly trying to decide exactly where to lay a stairwell, but it just seems to work better now.
-Covert operations seem to work better. Or I'm designing better. By using velvet ropes to guide people in a serpentine fashion through the front of the house, and making them pass directly by distractions the front of the house now seems to do its job pretty well. Whoever said above that the distract order is quite powerful, I'd agree. Even guys into the "meat" of my base still get caught by distract orders and sent home. So that's nice.
-Things are just kind of humming along now with upgrades and slowly expanding the base. It didn't feel so much like tedium this time. Waiting on research and upgrading my power plant for better generators is what's mostly pacing my game right now.
« Last Edit: November 22, 2021, 03:08:09 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Radsoc

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Re: Evil Genius
« Reply #235 on: November 23, 2021, 11:53:50 am »

I tried it out some months ago but was not very impressed with it compared to Evil Genius 1. I like the research system as it was and the tutorial seems to proceed into a regular campaign. Will pick it up again some time later.
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"The hand-mill gives you society with the feudal lord; the steam-mill society with the industrial capitalist."

"To punish the oppressors of humanity is clemency; to forgive them is cruelty. The severity of tyrants has barbarity for its principle; that of a republican government is founded on beneficence."

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Re: Evil Genius
« Reply #236 on: November 24, 2021, 02:57:05 am »

It's out on xbox gamepass on the 30th.
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