Other Projects > Other Games
King under the Mountain - Fantasy simulation-based strategy
Zsinj:
https://www.youtube.com/watch?v=DgPhzHT0QlY
Concept art of a dwarven settlement
Concept art of an underground dwarven settlement
Hey Bay watchers, I'm creating King under the Mountain, it's a game very heavily inspired by Dwarf Fortress (primarily), mixed with The Settlers, Prison Architect and Dungeon Keeper. As a longtime fan of DF this is my dream gaming project, to take the elements I love of that game and others in an attractive, approachable package.
I don't think I need to tell you how the game plays for the most part - you have a small band of dwarves and attempt to build up a functioning settlement. Where it differs is that there'll be an opt-in, kind of asynchronous multiplayer mode - your fortresses will be uploaded to a central server for other players to view and explore. Similar to adventure mode and reclaim fortress in DF, you'll be able to take a party of your brightest and best dwarves/other settlers on an adventure to a site created by another player, for the opportunity to collect otherwise unavailable loot and resources.
I'm also writing the game to be completely open to modding - everything is to be as data-driven as possible. You can see more about that here. Here's a gif of the UI I'm currently working on in-game:
I've made a lot of progress in the last month, mostly in getting trees to have procedurally generated colours for their trunk and leaves, where the leaves change colour throughout autumn/fall before eventually falling away. You can read more about that in the latest IndieDB dev log update.
https://www.youtube.com/watch?v=jpeownrTEw0
Concept designs of different professions
Yes, it'll have mostly useless nobles to babysit :)
Procedural generation of as much as possible is also a big focus. You can play around with the area map generator, directly in your browser here, with no plugins required.
Area map generator output
The game is being developed for PC and Mac, with the roadmap to have a minimum playable alpha by the end of the year. If you're interested and you'd like me to let you know when it's available in some form, you can sign up at http://kingunderthemounta.in/download/ which is a mailing list to only email you that information once - no weekly/monhtly update spam, just a one-off email when the game's available. Better yet, I'm giving it away to 1/10 subscribers to that list to help generate some interest.
For more regular updates, tune into my Twitter account at https://twitter.com/RocketJumpTech, or if you're not a fan of Twitter, there's also a Facebook page at https://www.facebook.com/kingunderthemountaingame/. I'd love to hear any feedback or questions you might have right here!
Shadowgandor:
Looks interesting! I wish you the best with the project. Hopefully it'll turn out as a success :)
kulik:
This is not a "OMG another DF clone" post!!!
But, we already have DF and numerous DF-lite clones some better than others, do we need another one? Sure, yours may end up as one of the better ones, it certainly looks good, but why don't you do some out-of-the-box thinking and explore a wholly new concept? You seem to have the creative potential to make something unique for yourself. The asynchronous multiplayer mode is new but I don't think it's enough.
Good luck with the game and sorry for the rant. ...actually it ended up as "OMG another DF clone" after all. ::)
Niveras:
Does it have to be dwarves? It's incredibly common at this point - always the traditional tolkienesque industrious hill/mountain dwarves. Why not try something different, just for the aesthetics? Go for the evil bent and make them deep dwarves (bonus for exploring how their civilization works even if the world considers them 'evil')! Some kind of illithid expy (WotC is touchy about its property but it should be easy enough to design a race of psi-orientated deep-horrors inspired by mindflayers; feeding/caring for/managing an elder brain equivalent would also give players a slightly more focused goal than "survive"). Morloks, troggs (in the latter case, could be a more 'noble'/evolved offshoot of troggs, versus the more animal/tribal versions that populate the world). Orcs (though that race tends to favour war over industry). Even just mountain-living humans would be fairly unique at this point.
I guess at this point it may be too late to re-do all the visual assets you have planned, and general gameplay design to shift focus from the "traditional" dwarven colony.
Good luck either way. I apologise for the rant. I hope this coming so closely after the above post doesn't further sour future readers to your idea.
LoSboccacc:
--- Quote from: Niveras on August 31, 2016, 04:44:15 am ---Does it have to be dwarves?
--- End quote ---
from a development perspective dwarves are the best: their home is subterranean and their architecture is generally squared. if you're on limited resources they require way less art than, say, Towns. Unless you accept your colony is one level only and you'll never get a nice view of your buildings, like Rimworld/Prison Architect.
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