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Author Topic: King under the Mountain - Fantasy simulation-based strategy  (Read 30173 times)

Th4DwArfY1

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #345 on: April 23, 2018, 04:17:15 pm »

IIRC DF is fairly good on that front; everyone has harvest plants auto-enabled.
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Mephansteras

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #346 on: April 23, 2018, 06:04:45 pm »

IIRC DF is fairly good on that front; everyone has harvest plants auto-enabled.

DF isn't bad, yeah, though you can still feed a whole fortress with only a handful of farmers so it's not perfect. I imagine it'll be a bit more realistic once they focus on food production/spoilage/cooking. Whenever that ends up being.
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Dorsidwarf

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #347 on: April 23, 2018, 06:23:00 pm »

Really? Cause I'd say DF is an epitome of "Throw seed in ground, wait a short while, vast amounts of food pop out", since one or two 3x6 plots will happily feed a fort. Not to mention you can produce infinite food from a thin smear of dust on solid stone, year after year after harvest after year. It might have the ratio of farmers down right... in "arrives at fortress" at least, since almost all farming migrants are superfluous all the time and get drafted or their job changed.

(Sure it technically takes months to grow, but in fortress mode taking the food from the kitchen to the dining room can take a week)
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Th4DwArfY1

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #348 on: April 23, 2018, 06:24:40 pm »

Though seed availability does depend on whether it's used in cooked goods.

Anyway, compared to games such as Minecraft for instance, the system isn't too bad.
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Dorsidwarf

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #349 on: April 23, 2018, 06:27:03 pm »

Though seed availability does depend on whether it's used in cooked goods.

Anyway, compared to games such as Minecraft for instance, the system isn't too bad.

Unless you have TerraFirmaCraft installed, which definitely comes closer with its emphasis on food being harder to acquire and long-term preservation over "just nip down to the farm and bake 200 bread every morning" !
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Mephansteras

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #350 on: April 23, 2018, 06:30:47 pm »

Hehe. I'd say Dwarf Fortress isn't bad compared to most games, while TerraFirmaCraft is actively good.
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dennislp3

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #351 on: April 23, 2018, 10:05:55 pm »


You stick seeds in the ground and a little while later food magically appears. As endeavors go, not that major.

This is such an ignorant viewpoint that it's cringy...thats not how farming works at all...
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #352 on: April 24, 2018, 04:08:52 am »

Oh wow this kicked off while I was asleep. On the subject of sticking seeds in the ground and just waiting, that's not how it's going to work. Crops will develop weeds and pests that need to be removed, keeping the farmers involved.

Later on, but not yet, crops will need to be watered sufficiently, so unless you happen to have a lot of rainfall on the map, you'll probably want to set up an irrigation system rather than watering tiles by hand (in the style of Harvest Moon / Stardew Valley, at least early on). I'm also planning to have some kind of soil fertility necessitating either moving or leaving some crop patches fallow for a year every so often, perhaps incorporating fertilizer when animal husbandry is implemented. That's mostly all somewhere in the "early alphas" stage of the backlog.
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #353 on: June 01, 2018, 03:28:20 am »

The new monthly dev update is now live at https://www.indiedb.com/games/king-under-the-mountain/news/may-2018-update-second-breakfast

Including the exciting news that the Kickstarter will be re-launched on Tuesday July 17th!
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Mephansteras

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #354 on: June 01, 2018, 12:10:54 pm »

Looking forward to it!
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Dorsidwarf

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #355 on: June 02, 2018, 07:26:55 am »

Looks great, and I love the attention to detail on barrels actually requiring hoops and such!

Might I recommend, incidentally, getting some music to background your videos before the Kickstarter campaign? It can really help a situation on screen feel more alive
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #356 on: June 03, 2018, 04:20:08 pm »

Thanks! And yep good point, I do keep forgetting to add background music to videos like that. The Kickstarter will have a lot more TLC for sure :)
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #357 on: July 06, 2018, 06:53:36 am »

There's a new dev update, and more excitingly, a new public playable build of the game now live at https://www.indiedb.com/games/king-under-the-mountain/news/june-2018-update-return-of-the-king
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #358 on: July 17, 2018, 06:34:56 am »

And we're LIVE on Kickstarter! If you've been following so far, please check out the project page at https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain-0?ref=a0jga8
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Th4DwArfY1

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #359 on: July 17, 2018, 07:18:24 am »

Yes, I saw that!
How's the whole design a settler thing gonna work? Surely not everyone who pays can get their own settler designed in the game?
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