Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16]

Author Topic: The Dwarven Language Codified  (Read 13867 times)

VABritto

  • Bay Watcher
    • View Profile
Re: The Dwarven Language Codified
« Reply #225 on: September 05, 2019, 08:04:55 am »

Huh, I just now saw the translation of the human rights thing. Odd. How did I not notice that two weeks ago? Anyway, the translation looks good, though that -zilir'shoveth thing seems odd to me. It works grammatically, and I can't think of a better translation for "should", so I think it is acceptable. I think Unolmisttar is a great translation for "conscience". The word science comes from the Latin verb "scire", which means "to know", so "soul knowledge" is not far from the English word. I don't like Lod'ishob lok Lod'ishob, though. To me that seems awkward. Maybe Mulonlod'ish (between many ones) is better?

Toady likes it! Hooray! I'm not sure what you're talking about, though. Blow up with procgen? What does that mean? Myth stuff vs. the creature types? I don't know what you're referencing.

Thanks mate! Changed it to reflect that. I have some problems to deal with these days that need my immediate attention so I've not touched the dictionary much for a while. But I will be back to it as soon as this clears up
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: The Dwarven Language Codified
« Reply #226 on: September 06, 2019, 06:21:04 am »

@Solitarian

It's not *my* reply, but his.

So I don't know, i suppose you should ask him :)
Logged
Pages: 1 ... 14 15 [16]