- Hm, is there anything the bold caravan won't take, like the elves?
- My last civ could sell faint and light yellow diamonds and emeralds
- Aw for pack. They'd have made for fine guard dogs.
- Lots of clothesmaking! I usually tend to go for "citizen armor" if brothering. Not much long-term fortresses.
If I do it, though, I like to use workflow :v I think it should discount worn/claimed clothes to always ensure you have some fresh in stock, but haven't played long enough to test it.
I think they're grabbing leather gloves because of the higher modvalue of the leather you're using, and I would have guessed, not mathing it out, that dying won't beat it. Use bone gauntlets instead, those will never be picked up?
Hm, reminds me to test burrow + auto loom thread for keeping a hospital supply.
Though categorizing it works too, I guess. Might leave wool for mood and hospital only.
- Yeah, fixing location assigning to naturalized citizens is in the pipeline.
Praise the sun.
I've sometimes had dwarves put quires into chests in library, but usually they don't. Annoying.
- Had some experience with two werebeast recently. Both killed 1 herbalist before turning back. One of them got trapped by my entrance design (ramp to surface+door right next to it = buildingdestroyer too close to destroy door. Haven't figured out what trap to use there yet)
Yours started to destroy the depot. Check it with t.
I think a stone door can be enough to slow down werebeast to turn back? Not sure.
Nice dodging on that bold, though. Dual daggers, too.
Good that it came from the depot side, though. Other way could have climbed. And seems you want to trap all invaders?
- Remains disposal...Atom smasher, heat or cold work. I think refuse stockpile is accelerated a bit?
That's all, I think.
- I would have one for salamander sign. Need 15k to legendary and 4 levels are only like 3,5 or 4,5k, so would reach it sooner.
- Nice happiness.