Hey thanks.
But I don't think I can report a bug to a masterwork DF mod there?
Not sure if I can reproduce it with vanilla DF >.< my times of playing ASCII are over since I killed chaos god in ADOM over a decade ago.
Edit:
I did some additional testing to eliminate other possibilities.
- disabled temperature
- cut all the trees to make sure it's not them spamming me
Finally I backtracked to the savegame before I finished the moat (had just been channeled on the surface, a year earlier).
I enabled fast dwarf and designated digging.
There was a massive lag spike, then it went back to normal after they finished.
I build a single bridge and disabled the fast dwarf.
Here is what I saw:
- each time creatures entered the map there was a lag spike
- once they began moving around the edges short lag spikes and drop in FPS began
- more and more creatures entered the map so I send military to kill them off
The last step I repetead a few times. Each time a new group of creatures entered a game lost few more fps.
More and more lag spikes as my military chased them around.
As my dwarves began to retrieve all the corpses game turned into the mess mentioned above.
There is definitelly something wrong with pathfinding in situation like this. But why?
I will now load the initial savegame, spawn few thousand blocks and wall the map off.
Edit2:
Apparently when I started from initial savegame to reproduce it, I encountered my semi-mini-beast - immortal Weasel Corpse, which they say no dwarf can kill.
"The recruit bashes the weasel corpse in the head with his |||steel war hammer||| but the attack glances away!"