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Author Topic: About Animal People ...  (Read 3828 times)

Tallcastle

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  • Every nightmare you've ever had.
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Re: About Animal People ...
« Reply #15 on: September 16, 2016, 01:52:57 pm »

working on it now. keep checking in from time to time ... progress is currently at 14% complete, but there are updates nearly every day and at around 25% ill release a usable alpha for community use.
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Skilled Pixel Artist(Link)
Prone to flights of fancy.
Dreams of crafting a Masterwork Pixel Art Some Day

Evans

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Re: About Animal People ...
« Reply #16 on: September 16, 2016, 04:19:43 pm »

I will.

Thank You.

May I suggest looking also in Fantasy General (old dos game) for an inspiration? They had plenty of steampunk/beastmen/beasts covered :)
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

Tallcastle

  • Bay Watcher
  • Every nightmare you've ever had.
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    • Tallcastle's Graphics Repository - Bay 12 Forum
Re: About Animal People ...
« Reply #17 on: September 16, 2016, 10:22:45 pm »

LOL Dude! i actually HAVE that game! I just never considered looking at the sprites! Good Tip!
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Skilled Pixel Artist(Link)
Prone to flights of fancy.
Dreams of crafting a Masterwork Pixel Art Some Day

Evans

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Re: About Animal People ...
« Reply #18 on: September 17, 2016, 07:23:20 am »

Haha!  :D

See the unit card drawings for extra inspiration as well!  :)
Logged
getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()
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