To be clear, the lack of subscription management options was well before this patch and given how NovaQuark seems to be run, I'd be quicker to ascribe it to incompetence than malice. Still pretty ridiculous that it took them a couple of months to get around to it adding it though.
In the event this thread sees some more traffic in the future, I figure I'll also give a synopsis of the hubbub over the past week and a half:
- They introduced a patch that removed useful 'debug' types of features (fetching constructs, Alt+F4 stopping all momentum, limiting the maneuver tool), introduced a harsh 'if an element is destroyed three times it's gone' that was also ham-handedly implemented such that any element with a life missing no longer stacks in inventory, and introduced 'Schematics' that much be purchased before you can run any industry recipe. These ranged from 75k for the most basic to 11 billion for the illustrious Warp Beacon. Other end-game items were around 656 million and higher-tier staples like Warp Drives were around 100 million as I recall.
- For context, you get 100,000 quanta for a daily login. It's difficult to place a price on what mining would have gotten you immediately post patch as Ore prices were in free-fall while industrialists scrambled to revive their factories and deleted capital to let the devs make it.
There were still dev-placed market 'bot' orders at 12.50/l as the price floor for Tier 1 ore. I'd estimate a nominally equipped miner could pull about a million an hour on average, though that's kind of a wild guess. This is the *only* way money was entering the economy, and it wasn't moving between players much except as scalpers tried to sell their stockpiles of high-end parts in the confusion.
- Needless to say, everybody hated that. Even the people who agreed that they were trying to fix a problem introduced it too early and in a poorly thought out, badly implemented way (unless the point was to wipe quanta and stall player momentum while other stuff got developed). At a bare minimum, the game really needed something else to do other than Mining, quanta-walled Industry, and now market-based Building.
- They reset everybody's talents entirely for people who no longer wanted to do Industry. They also increased the log-in quanta to 150k, doubled the price floor of T1 ore, and added a 50q/l price floor to T2 ore. Now everybody can mine more profitably, but prices for all the basic industrial output (read: T1 stuff) were stabilizing back to where they were pre-patch, meaning anyone trying to carve out a niche in low-end industry would take quite a while to recoup those costs, much less make money. The talent respec also basically meant folks interested in Industry could now optimize, so good luck if you aren't getting global 4 or even 5s in the industrial talents!
- On Tuesday the 15th, they massively reduced schematic prices - T1 stuff is around 60% of what it was, while higher-tier stuff is as little as 10% of its previous cost. They also announced their intent to remove element destruction from non-PvP damage and introduce the ability to scrap damaged elements into useful parts (which was a major gripe of PvPers - they had no choice but to destroy their loot). They've essentially heavily backpeddled here, which sets kind of a bad precedent and now literally nobody is happy, even the folks who thought this patch was in the correct direction, if poorly implemented.
- See also the description of this video:
https://www.youtube.com/watch?v=LX66zIz461k; apparently JC plans to constantly alter schematic prices based on perceived ROI, which is basically just saying that the devs are keeping a heavy thumb on the economy, and given their previous attempts are probably going to screw it all up.
Personally, this just re-asserts to me that NovaQuark have little idea what they're doing, and I don't have a ton of faith in their stewardship of the game. However, I do find this absolute fascinating because of the push-and-pull between folks who are, like myself, here on the premise that this game is rooted in EVE and civilization building vs. folks who are here primarily for a Cool Building Thing. I think the core gameplay is strong enough that it can still survive long-term as its own niche thing and I hope it does. For now, I'm at least going to hang around another subscription period to see what the next trainwreck is.