sounds good - ill use s98. Anyhow, iw ont be making raws yet, just beginning to conceptualize the species of a forest world. Understand, for greater variety, we may end up using only part of the species on this forest, and make a Forest World 2 template, which has an entirely different line up of species, different native race - theres more than one forest world in the galaxy.
How soon do you think you can start the basics - new materials, making the world mono-biome, the first set of workshops - i would say keep those with basic functions, like carpenters, but for things like the Basic and Advance electronics or magnetics, or chemical workshops, make sure you have at least 3 tiers. Example: Basic Electronics Workshop, Advanced Electronics Workshop, Basic Robotics Workshop. Also, the basic "settler civ" should just be humans re-jigged a bit for sci-fi. Since im really bad at understanding the aspects of a CIVILIZED creature raw, i figure you should be in charge of that. And melee weapons should be minimal - axes, because those are tools, but no short-swords or spears or warhammers. Axes will provide OK attack power, and ballistic weapons can be built with a ballistics workshop - basically a bowyers workshop replacement, that makes the weakest guns. Discovering stuff like plasma and coilgun tech is key to better combat(plasma rounds should have a very low melting temperature, so as to render plasma shots non-re-usable. They also should be top tier weaponry.) And if you go the robotics route, the tech it should give is the most basic form of power armor - but waaay more effective than the leather armor that will be the only choice up until that point. Just spewin ideas.
