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Good idea?

Awesome!
- 44 (48.4%)
Good
- 11 (12.1%)
meh
- 5 (5.5%)
Bad
- 1 (1.1%)
Terrible!
- 3 (3.3%)
pickle
- 27 (29.7%)

Total Members Voted: 91


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Author Topic: [43.05][44.xx] D4FS - Dwarf 4tress Froms Scratch  (Read 44966 times)

skelepound

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lol was gonna go for desert but forest is cool. I'll start planning for the initial 35 species, and consider any possible interactions or whatever - maybe a kind of parasitic plant that makes its host stronger, and slows/halts aging, but makes them aggresive. Spread through a specific attack, proly. I dnk whether any sort of magical bit should exist... except psionics. Which should be discoverable thru technology, so you can imbue your dorfs with psionic amplifiers, and low level psi-tech could let you have something basic, like a paralysis ability, while high evel shit is like pyrokinesis.
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My magic mod, Schools of Magic:
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http://www.bay12forums.com/smf/index.php?topic=162596.0
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GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Gwolfski

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Cool! Have a look at our existing raws. each creator ends their file with a 3 letter suffix, for example i use filename_gwl.txt ,while pikachu17 uses filename_p17.txt . Helps organize tuff later.
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skelepound

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sounds good - ill use s98. Anyhow, iw ont be making raws yet, just beginning to conceptualize the species of a forest world. Understand, for greater variety, we may end up using only part of the species on this forest, and make a Forest World 2 template, which has an entirely different line up of species, different native race - theres more than one forest world in the galaxy.

How soon do you think you can start the basics - new materials, making the world mono-biome, the first set of workshops - i would say keep those with basic functions, like carpenters, but for things like the Basic and Advance electronics or magnetics, or chemical workshops, make sure you have at least 3 tiers. Example: Basic Electronics Workshop, Advanced Electronics Workshop, Basic Robotics Workshop. Also, the basic "settler civ" should just be humans re-jigged a bit for sci-fi. Since im really bad at understanding the aspects of a CIVILIZED creature raw, i figure you should be in charge of that. And melee weapons should be minimal - axes, because those are tools, but no short-swords or spears or warhammers. Axes will provide OK attack power, and ballistic weapons can be built with a ballistics workshop - basically a bowyers workshop replacement, that makes the weakest guns. Discovering stuff like plasma and coilgun tech is key to better combat(plasma rounds should have a very low melting temperature, so as to render plasma shots non-re-usable. They also should be top tier weaponry.) And if you go the robotics route, the tech it should give is the most basic form of power armor - but waaay more effective than the leather armor that will be the only choice up until that point. Just spewin ideas. :D
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Gwolfski

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Nice. You could also add the creatures to different forest biomes, and someoene could re-jig a worldgen file to get a 100% forest world
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Eventually when you go far enough the insane start becoming the sane

skelepound

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sry for the delay, i've been primarily focusing on finishing the first version of my magic mod for release. I've done some conceptualizing, and if you have the time and skills(or a few new people to contribute), i should be ready to begin work in earnest on tech fortress soon. How are you?
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Gwolfski

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    • ignore pls!

sry for the delay, i've been primarily focusing on finishing the first version of my magic mod for release. I've done some conceptualizing, and if you have the time and skills(or a few new people to contribute), i should be ready to begin work in earnest on tech fortress soon. How are you?

I received the diagnostic raws earlier today, and will have plenty of free time tommorrow.

edit: Here's the test raws, if anyone wants them. http://dffd.bay12games.com/file.php?id=12693
« Last Edit: February 01, 2017, 05:34:39 pm by Gwolfski »
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skelepound

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nice timing - released v 0.9 of my mod today.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Gwolfski

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nice timing - released v 0.9 of my mod today.

Can I have a link? I'll be looking at all the files tomorrow, turned out I was busy today. ::)
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skelepound

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same - and theres a link in Mod Releases - check Schools of Magic
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

pikachu17

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I just created a forest, and hill-only world. Also, I think at some point you claimed that megabeasts don't use biomes? They do, as far as I know. In vanilla, Rocs only go on mountains.
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

skelepound

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interesting - that could be very useful! Also, anyone know how to make a spell one-use only? Like if a necromancer could only ever cast Raise Dead ONCE in his life. I tried putting a really long timer on, but in my magic mod, i still end up with a tower full of Phoenixes. not a fun time.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

pikachu17

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Well, even if you could, the necromancers need more than one zombie to make a tower. I don't know the specific amount needed, but necromancers need a horde of zombies to build towers. If you're okay with it not having zombies, or a tower, you could make the necromancer player only have the spell long enough to raise one zombie.
     So, you're going to be the interaction maker on this mod. I make lots of things, but I could specialize in creatures. Gwolfski, are you just going to do what we aren't, or are you also going to specialize in something?
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

skelepound

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i know this - im okay if it doesnt build a tower tho - the backstory of the Wizard is that the creature he conjures is a manifestation of his power - and having 50 hydras or phoenixes or wyverns is waaaay overpowered - makes it ridiculous hard to become a wizard yourself
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Gwolfski

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I'm gonna work on finding out why it crashes in fort mode for me.
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skelepound

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Sounds good. Like i said, a bit busy at the moment, but interactions are kind of a "down-the-line" thing anyhow. I have begun work on creatures for the forest world, but if we're going to discuss the tech fort game SPECIFICALLY(yeah, its game now, a change as massive as this makes it a whole new game running on the DF framework/engine) we should start a new post. Leave this area for general ideas for DF from scratch.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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