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Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 82016 times)

smjjames

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #150 on: June 06, 2018, 11:40:46 am »

Thanks guys! If you're interested to read more you can do so at the home page:
http://bugbyte.fi/spacehaven/

Also if someone has input on the text of the home page, grammar or something else let me know! Not a native English speaking fellow, so any help is appreciated.

Your english is pretty good really.

Gameplay and storyline: I usually see the words 'space faring' written as one word, but it can also be written with a hyphen (space-faring) and it works fine as two separate words, so, all three are probably correct anyhow.

freedom to design and build: "your are free to design your own," kind of looks like you started writing the contraction of 'you are' (which is you're) and changed your mind.

crew needs, moods, and relationships: "Every crew member have their own" 'has', not have. " develop relationships to each other," 'with each other', not 'to'.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #151 on: June 07, 2018, 03:03:56 am »

Thanks guys! If you're interested to read more you can do so at the home page:
http://bugbyte.fi/spacehaven/

Also if someone has input on the text of the home page, grammar or something else let me know! Not a native English speaking fellow, so any help is appreciated.

Your english is pretty good really.

Gameplay and storyline: I usually see the words 'space faring' written as one word, but it can also be written with a hyphen (space-faring) and it works fine as two separate words, so, all three are probably correct anyhow.

freedom to design and build: "your are free to design your own," kind of looks like you started writing the contraction of 'you are' (which is you're) and changed your mind.

crew needs, moods, and relationships: "Every crew member have their own" 'has', not have. " develop relationships to each other," 'with each other', not 'to'.

Thank you! I made the changes, thanks for your help.
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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #152 on: August 11, 2018, 01:20:53 am »

Awesome updates coming :3 I'm of the idea that they'll be updating here in post, too, but they're progressing pretty awesomely with the game thus far!
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Caz

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #153 on: August 11, 2018, 09:15:10 am »

This looks interesting. PTW
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dennislp3

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #154 on: August 11, 2018, 11:30:13 pm »

PTW
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KittyTac

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #155 on: August 12, 2018, 12:05:13 am »

PTW.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #156 on: August 13, 2018, 04:16:31 am »



Greetings!

Over two years of full-time development with our 3-man indie team! The game is progressing and coming together. This is by far the most exciting and challenging game project we have worked on. From the isometric 2D view to modeling character AI and mood, this game has pushed us to the limit but we are determined to bring it alive.

Bugbyte now has a Discord server. Want to chat with us? Now you can!

First, we have a Discord server up and running. Below is a step-by-step process to make that happen if you aren't familiar with Discord. Discord is fun, and it's a growing text and voice chat application. We post screenshots and gifs there often and you can ask us questions. We will try to pop in every week or even a few times a week to answer your questions and have a chat with you. Hopefully we will see you there!

Step-by-step process to join us on Discord:

Space Haven has a music and sound composer. Say welcome to Paul Zimmermann!



Enjoy "Nebula Signals" by Paul Zimmermann below!
https://soundcloud.com/paulzimmermann/space-haven-nebula-signals

We decided it's time to start looking for a composer for Space Haven, we wanted to find someone who shares our passion to make Space Haven something great. So we posted an ad on Reddit and composers swarmed in ready to show their talent. The audition lasted for 2 weeks and after composers had made their demo tracks we were left with going through the submissions and choosing who could be the best fit for our team. The decision wasn't easy, there are many great composers out there, and it's not easy for them. So we wanted everyone to win, but we can only choose one.

In the end, a fellow by the name of Paul Zimmermann created this demo track for Space Haven and we like it the most (You can listen to the track a bit up under the hyperspace gif). Want to say welcome and chat with Paul? You can do that on the Discord server too! He can be found on the server by the name of "pzcomposer".



Follow Bugbyte creator page on Steam to be notified of Steam release!

Steam has now made creator pages available for developers. You can follow us there to be pinged every time we release a new game. That's pretty neat! You can follow the creator page by clicking the green "follow" button up top at the page:

Open Creator page directly in Steam:
steam://openurl/https://store.steampowered.com/developer/bugbyte

Open creator page in browser:
https://store.steampowered.com/developer/bugbyte

Aliens! Newest screenshots and gifs from Space Haven.

We've been working on various areas of the game during the summer. Perhaps one of the more exciting additions is an alien species. Of course there has to be aliens when we are in space! We took inspiration from the alien movies, since we find the concept thrilling. We wanted to make it possible for your characters to become captured by the aliens. You'll be able to do rescue missions to save those poor souls, or you might find a crew member of another ship captured by the aliens when you are exploring. Save him/her and get a new crew member!


Oh no! What happened to this poor man? And what is this unrecognizable growth that has taken over this ship. I also hear odd sounds in the vents, better fetch my flashlight and take a look.


Picture taken from our graphic artist Matti's screen. Here he is creating a 3D model of one of the alien entities.


They never stop spawning! We need reinforcements here. Aurelia and Kody fighting an alien infestation. Will they survive?


And here you can see them fully implemented in-game in a never-ending gif, ready to attack your characters. Open fire!


The crew has boarded this abandoned spaceship and found some food and resources they can use. Time to load the shuttle up and head on back home.

Follow Space Haven on your favorite social media channel.

Direct Newsletter sign-up to be notified of release:
http://eepurl.com/dntx_1
« Last Edit: August 13, 2018, 05:56:03 am by AdmiralGeezer »
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Mephansteras

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #157 on: August 13, 2018, 09:00:37 am »

Good stuff!
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jocan2003

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #158 on: August 13, 2018, 03:16:50 pm »

gawd dammit cannot wait till it goes live.
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Gabeux

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #159 on: August 14, 2018, 10:14:31 pm »

Looking great indeed! Sounding great too, I'm interested in the future soundtrack.  :P
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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #160 on: August 15, 2018, 04:51:53 am »

Woohoo :)) Just what I've read all up on! Wishing you devs well. I read a bit of anxiety in between the lines about the progress of this and the future; love the love written into this game here.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #161 on: October 02, 2018, 09:15:25 am »



Greetings! Here is a big update on what's happening at the Bugbyte headquarters.

We now have a goal to have some type of early access release in the early months of 2019. We are aiming at around February – April of 2019. Our plan is to develop the game to a very playable point by then, and then continue on developing the game with the help of backers / early access players.

Regarding the early access: We have plans for doing either a Kickstarter with a build available at the end for backers or Steam early access (Mobile early access depending on possibilities). Which plan we carry out at that time depends on if we see the game ready for a big release on Steam or not, if it needs more time in the oven still.

I really want to take some time to thank you all our followers for your patience and support. When we embarked on this project we did not plan for it to take 3 years from initial idea to early access! As time passed we realized it will take a lot of time, but we have decided we want to go all in with this one and hope it will be the game that keeps us afloat and allows us to keep developing on it for more years.

Now that we have that part out of the way let's jump into the fun stuff! Let's look at what we've been up to the latest month or two:

Latest improvements:

  • Improved lighting
  • Added light animations to facilities
  • Polished hazardous gas, CO2, Smoke temperature, oxygen, power, and comfort simulation systems.
  • Crew Comfort simulation is a new addition to the simulation systems.
  • Improved view modes of simulation systems graphically.
  • Implemented some first music and sounds to the game.
  • Improved user interface.
  • Added trait trigger signals: E.G a character with wimp trait will get scared when firing weapons.
  • Improved character draft and shuttle draft behaviors.

We now have these different simulated systems:

  • Oxygen
  • CO2
  • Smoke
  • Hazardous gas
  • Temperature
  • Power grid
  • Comfort
  • And a vents system

The different gas, temperature, power, oxygen and comfort simulation systems are vital parts of the game adding some really nice depth to how you build your spaceship. Now it will really matters how you decide to build and how you place objects. E.G. If you place a bed right next to the ship core the simulated systems will affect the crew member sleeping in that bed negatively.

Building life support facilities like oxygen producers and CO2 scrubbers are vital to keep your crew alive. You need to build these throughout the ship to keep levels in check. Similarly your crew will want ideal temperature levels, which can be regulated with heaters you build.



Power can be directed to certain parts of the ship as you wish, you as a player have full control over this. You can link and unlink nodes, this allows for cool possibilities regarding emergent game play. Where in a disaster situation you can decide to leave a part of the ship completely out of power to save it for something more important. These systems will make designing and building spaceships not only fun, but meaningful too and opens up many possibilities for various emergent game play mechanisms.



Above you can see our newest addition to the simulations! This comfort system will give a lot of depth to how you design your spaceship, where you place beds and kitchen and where you decide to put engine room and hangar bays. Various facilities produce different amount of "discomfort", so facilities that are deemed loud for example are uncomfortable for crew members. On the other hand, objects like the jukebox, flipper game or such produce comfort for your crew members. So if you want to build a room, which is relaxing, put some fun objects in there for your crew members to enjoy!



Here is the Space Haven inventory view for a character! We want to show our love for the old X-COM series in our design, hoping we can pay a proper homage to the legendary game. We now have a fully functioning draft system, where you can not only draft crew members, but shuttles too! This makes it easy for the player to pick crew members for an away mission, and steer the shuttle to a destination, where the crew members can be unloaded and venture in to explore a derelict ship.



Ok, guys! This is it, don't get scared now. Especially you Emmett, you always piss your pants. Our character trait system allows for creating a lot of different traits, which affect characters in various ways in different situations. Currently a character with the wimp trait will get scared when he is firing a gun, and could eventually panic and you lose control of him! You don't want this guy to be the last man standing and having the future of other crew members depend on him in a combat situation. This guy is the "Game over, man. Game over!" guy.

Yes, there are aliens! And we have cool things planned for the derelict ships. Aliens can capture your crew members and drag them to their base. You still have a chance at saving them!

We have also been working with our composer to create first in-game music and sounds. It's really something to experience the game come more alive with a new sensory mechanism like sounds. When you have been looking at the game for over 2 years, always without any sounds, it's really cool to suddenly hear sci-fi door opens and gun shots from the in-game events.

Stay tuned! And remember if you want to chat with us or follow us on other channels you can do so from the links below:


Direct Newsletter sign-up to be notified of release: http://eepurl.com/dntx_1
« Last Edit: October 02, 2018, 09:29:10 am by AdmiralGeezer »
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Mephansteras

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #162 on: October 02, 2018, 10:04:24 am »

Shaping up really nicely. Can't wait!
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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #163 on: October 02, 2018, 06:37:58 pm »

Shaping up really nicely. Can't wait!
I've been watching this silently on discord, and it is SWEET :3
The community also has pretty nice and helpful fellows c: Very familiar (and different compared to some places) atmosphere like this forum.

I also was pretty happy when they considered my suggestion on discord for full character customization (i.e. a character in play can get their name, gender, and some physical characteristics changed and all)
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Senator Jim Death

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #164 on: October 02, 2018, 07:03:52 pm »

Out of curiosity, what's this being developed in?
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