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Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 36163 times)

Greiger

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #225 on: April 19, 2019, 05:01:51 pm »

I probably missed this somewhere, but when will we get to submit captain names and other things of that nature?

I had a survey to take and a link to a site that seemed to be gathering all that info with the email.  I only backed at 30 though, so they just asked me what name I wanted in the credits.  Maybe if it's not there it will come later.
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WillowLuman

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #226 on: April 19, 2019, 05:07:05 pm »

A good friend went and gave me a spare copy, gonna go ahead and try this out later.
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Sirus

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #227 on: April 19, 2019, 11:15:55 pm »

I probably missed this somewhere, but when will we get to submit captain names and other things of that nature?

I had a survey to take and a link to a site that seemed to be gathering all that info with the email.  I only backed at 30 though, so they just asked me what name I wanted in the credits.  Maybe if it's not there it will come later.
Ahh, okay. I hadn't gone far enough into the system at the time of that previous post.
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AdmiralGeezer

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #228 on: June 05, 2019, 06:17:47 am »



Space Haven Alpha 2 - The Fleet Update.

The more the merrier they say! Let's test out this theory. Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this.

The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.



You can see the user interface to create a new spaceship above. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. Once the position is chosen you will be able to start building the new spaceship hull.



You can now select the placement of each ship in a sector when jumping out of hyperspace. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. Setting positions is done with a drag&drop mechanism.



The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. You'll be able to control preparations from this menu, and give orders to your ships individually. Really happy with the result.



You've given us a lot of feedback and some suggestions. Sketching was mentioned by many of you, so we decided to carry out your wish! Space Haven now features a spaceship sketch mechanism, which you can use to sketch out spaceships right from the start and build up the spaceship little by little. The sketch tools are:
  • Sketch: Sketch out your ship - Sketches will not be build until you activate them.
  • Activate sketch: Activates an area of a sketch into an actual plan for hull to be built.
  • Erase sketch: Removes sketch plans.

We have seen that one of the most beloved features of Space Haven has been the building part of the game. We're super happy about this, because we thought long and hard of where to steer our focus when it came to core features and decided to focus a lot on the actual building part of the game.



Salvage

We have redesigned how salvage works. You can now salvage almost everything from any spaceship, which has been cleared out of it's crew/enemies and is now derelict. The current implementation has three different scrap recources; Metal scrap, advanced metal scrap and electronic scrap. These might change with time as the game develops.

When you send out your crew to salvage, you won't know exactly how much will be received from each facility on the ship. This is slightly random, and could later on be tied to a skill, such as construction skill for example. You will, however, be able to choose what kind of scrap resources you want the crew to try to salvage from the derelict ship.

The scrap resources can be brought to the Scrapper facility, which is able to refine them back to usable resources.


Work-in-progress image of the Scrapper from our graphic artist screen.

Scrapper completed.

The Scrapper

A new facility has been introduced to the game. The scrapper is tightly related to salvaging. Salvaging ships will generate various scrap resources, which can be brought to this scrapper facility. Strip a spaceship clean of almost everything and bring it all here to be transformed to usable resources once again!

One of our Alpha players wrote a story about their journey, you can read it below. We would like to see more of these screenshots/video + story combinations. They are really fun to read! =)



Captain Deacon:

"Thanks for coming everyone, I know you're all very busy doing... stuff; I just wanted to take a moment to thank you for your efforts in getting us here to the end of the galaxy. Your hard work has been very much appreciated and you've done whatever I've asked without any fuss or complaining (except that time you ran around the derelict crying like a little baby, Mariah, not your best moment).

We've built an amazing vessel together, which is a small miracle when you think about it, considering how much you all hate each other and me, in particular. But that's not all that surprising really when you see the kind of things you get up to: watching people in their sleep, following others into toilets, crapping yourselves whenever you like (looking at you Wiley) and generally being bitchy (no names mentioned,  Jessa) - Sometimes I wonder, I really do.

Anyway, we've drained the galaxy of all it's resources, mined everything and bought all the water. What we have now is all that's left. In a few days or weeks the power and the water will run out, which means the plants won't grow and we'll run out of food and then the heating will go off and we'll slowly starve and freeze to death. Don't worry though, long before then we'll run out of oxygen and suffocate. A much nicer way to go I'm told. So, once again, thanks for everything; over the time we've been together I've come to regard you all as... people... I.... met... good luck, I think we're going to need it."

The screenshot and hilarious story above was sent to us by one of our Alpha backers, Hrochnick.



You can hop in on Alpha right now! We have late backing available through our own store, and Alpha Access is sent within 24 hours:

http://bugbyte.fi/store
« Last Edit: June 05, 2019, 06:29:21 am by AdmiralGeezer »
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LoSboccacc

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #229 on: June 05, 2019, 07:41:06 am »

sketch tool need some simmetry setting
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AdmiralGeezer

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #230 on: June 27, 2019, 07:24:30 am »


HSS Destiny Rising created by Anatarist.

The HSS Destiny Rising, a deep-space exploration and peacekeeping vessel. Crew complement of 10, extensive science and recreation facilities, full industrial capability including 6 mining pods, and dual shuttle bays for maximum effectiveness in ship-to-ship combat. - Anatarist

Greetings, Spacefarers.

We are heading out for a summer vacation here in Finland. We contemplated trying to squeeze in an update before the break but ultimately decided against it as it would have lead to a hasty update. We didn't want to shoot out an update in a hurry, cutting corners and risking things breaking badly and then being unable to fix them as our crew are heading out for a vacation.

You are probably wondering what we've been working on for the past few weeks. We have been working on an overhaul to the resource system in Space Haven. While the current one has been working to a degree, we felt the resource tree needed to be worked over a bit to bring some more depth to the game and make new resources/products possible. This upcoming update will introduce new resources and facilities to the game, and the resource tree will become more fleshed out.



Take a look at this sweet mock-up of the new resource tree! You can click and open up the image to give a closer look. Note that this is not final and might change, but we are aiming to have most of this implemented in the next update.


HSS Orion and HSS Ophelia created by Hrochnick.

Welcome to the cruise ship HSS Orion: sixteen spacious space-view cabins encircling a lavish garden style open living area that fulfils your every wish. The Orion is ably supported by the humble and functional factory ship HSS Ophelia, which works tirelessly to supply the Orion with everything it needs, always. When the apocalypse comes, don't just survive - thrive! The Orion, your paradise in the stars. - Hrochnick


Awesome looking ship created by Kenji.

Some cool new features, which will be available in the next update:


  • A new resource tree with new added resources and facilities.
  • Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...
  • Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!
  • General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar.
  • Backer names imported to the game.
  • So many bug fixes and UI improvements that we lost count!


The HSS Star Helix created by Anatarist.

The HSS Star Helix, headed off in search of a new homeworld. Supports eight crew members in comfort and style along with all the industrial facilities they'll need to settle down when they get there. - Anatarist


Check out the cool colors of our office chairs =)

Above is a picture of our cool little office, notice the awesome office chairs with unique colors for each of us. Our graphic designer decided to pair up his chair and water bottle with the same color. Thanks for reading and we hope you are enjoying the summer wherever you are! We will be back at the grind soon enough and really looking forward to bring you this update.

Stay tuned,
Bugbyte Crew



You can hop in on Alpha right now! We have late backing available through our own store, and Alpha Access is sent within 24 hours:

http://bugbyte.fi/store
« Last Edit: June 27, 2019, 07:27:33 am by AdmiralGeezer »
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Majestic7

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #231 on: June 27, 2019, 10:17:51 am »

Does having multiple ships have any benefit as compared to having just one huge ship? Or is it mainly fluff?
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jocan2003

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #232 on: June 27, 2019, 10:29:43 am »

Right now fluff, but fron what i saw there will be ship combat so having multiple ship might be better. While your industry focused ship retreat your main fight ship stays and clear them. I dont know when or if it will end up in final game but UI when preparing to jump now has shield and weapon you can turn on if you havr module installes. Wich are non existant yet.
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LoSboccacc

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #233 on: June 28, 2019, 01:01:13 am »

weird development roadmap. why work that much on the resource tree now, they'll have to rework it again when they introduce ship to ship weaponry
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AdmiralGeezer

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #234 on: June 28, 2019, 10:16:04 am »

weird development roadmap. why work that much on the resource tree now, they'll have to rework it again when they introduce ship to ship weaponry

Hmm, don't see why that would be the case. We can add what's needed to support ship-to-ship combat. Doesn't have to be a total rework for that to be possible :)
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AdmiralGeezer

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #235 on: August 23, 2019, 08:54:20 am »



Greetings, Spacefarers.

How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)

What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.


NOTE! Some of the new facilities are still lacking coloring and texturing.

New Facilities and Resources

We've added 7 new resource production facilities, and modified the functions of the existing ones a little bit. The purpose of this resource overhaul was to give us a better base to expand on, and make it easier to continue adding some more depth to the game in the future. The underlying resource tree will enable a wider array of various resources and both low and high tech facilities, as well as production chains that make sense.


  • Water Purifier - Transforms ice into purified water, essential for many life forms.
  • Water Purifier - Transforms ice into purified water, essential for many life forms.
  • Chemical Refinery - Used to produce various chemicals. Releases hazardous gas and is noisy.
  • Metal Refinery - Transforms carbon and basic metals to steel plates. Releases heat and is noisy.
  • Energy Refinery - Transforms energy crystal to energy rods and hyperium to hyperfuel. Releases hazardous gas and is noisy.
  • Scrapper - Transforms scrap materials into a variety of usable resources. Releases heat and is noisy.
  • Assembler - The assembler produces basic construction components, including Soft block, Hull blocks and Infrablocks.
  • Micro-Weaver - The Micro-Weaver creates fabrics from fibers.
  • Cell Fuser - The Cell Fuser uses electronic components and energy rods to create energy cells.
  • Electronic Fabricator - Transforms noble metal and raw chemical to electronic parts.
  • Optronics Fabricator - The high-tech Optronics Fabricator is capable of producing optronics components.
  • Advanced Assembler - The advanced assembler facility is capable of producing high-tech construction components, such as tech blocks and energy blocks.
In addition to these we also added a battery module to the game, essential for sudden bursts of power consumption or power grid failures.


Added resources and new icons.

A resource overhaul wouldn't be an overhaul without new resources and of course new fantastic looking icons! Our graphics designer has been crafting the new facilities and icons for a long time.



You are now able to customize which resources you want to see in the top bar, and in which way.

This brings us to the next improvement. Ship settings now have a section where you can customize which resources you deem important and want to keep an extra eye on. You'll be able to customize the importance (in which order they are shown), if they are shown at all when you don't currently have any of the type and if you want to be notified if a certain resource is starting to run low.


You can now butcher aliens for meat and make a meal. If you hate one of your crew members...

Speaking of running low on resources. Malakai uses his butcher skills to make some nice monster meat out of an alien body. Become a notorious alien hunter and feed your crew with some greens (It's good for you! Or is it?). If one of the crew members vanishes and the others are having a nice meal filled with meat recipes, you might want to be a bit worried.



Sandbox Scenario

Some type of sandbox mode has been asked for a lot, so we decided to create a start scenario where resources are abundant! And you start with a crew of 8. This scenario will let you focus more on building your fleet without worrying about running out of resources, great for when you want to see how a ship design you have in mind works when brought alive in the game.


'Mobile Platform' built by Kenji

Join Space Haven Alpha:
http://bugbyte.fi/store

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  • Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  • Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem
We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!




We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:


We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi



Wishlist on Steam!

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full list of patch notes

Alpha 3 - New Features Implemented (NOTE! Saved games are not supported from Alpha 2.)

  • A new resource tree with new added resources and new facilities.
  • Sandbox scenario added - Start in a sector with a ton of resources!
  • Sandbox scenario added - Start in a sector with a ton of resources!
  • Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...
  • Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!
  • Rename your own characters and ships (not NPC). This feature was asked for a lot! To keep all naming rewards value intact NPC characters or ships cannot be renamed. This also applies to shuttles and mining pods.
  • First set of backer names imported to the game. We will import more soon =)
  • General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar (Added resource display settings in ship settings.)

Alpha 3 - Smaller improvements and changes.

  • You can now choose to start a new game with or without tutorial objectives. Tutorial objectives window has been made more noticeable.
  • Food values have changed and offer now more in hunger value.
  • Trade statuses added to trade notification in top right corner.
  • Power view mode now shows where power is being generated.
  • Power nodes and cores has reduced power storage capacity.
  • New Facility: Power capacity node. Stores more power but has smaller power radius.
  • Toilets and kitchen show a bad environment icon if they can't be used.
  • Toilets and kitchen show a bad environment icon if they can't be used.
  • Resource categories changed in storage and ship resource management.
  • Combined Fabrication and Refine jobs to Industry.
  • Removed Engine job.
  • Build costs for facilities have been changed.
  • New music track added to the music pool.
  • Fixed so many bugs that we ran out of them. Hah! Just kidding, we're sure you can still find some =)

See you again in the next update.


- Bugbyte
« Last Edit: August 23, 2019, 08:56:42 am by AdmiralGeezer »
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Gabeux

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #236 on: August 26, 2019, 02:21:01 am »

Fun game, and I bumped into no bugs, after hours! Once more content and features is added, it will be great.
I tried it out right after the last update hit, so I could almost cook my crew with my Scrappers.  :D

I appreciate that the game reminds Spacebase DF-9, without all the horrid bugs, issues and balancing weirdness.

Currently it seems that the game is on the slow-pace side (sometimes feeling too slow), along with seeming easy. But I believe both will be easily corrected with future content and features. I do hope some sort of progression enable us to perform faster mining and salvaging, for example, since salvaging can cause a lot of downtime just to bring over some crap scrap.  :P

In any case, great work!
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Zangi

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #237 on: September 15, 2019, 08:33:53 am »

Apparently I backed this.  From when?  I don't even remember.
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Akura

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #238 on: September 15, 2019, 10:50:05 am »

I'll probably throw some money at this one.

From here, perhaps?
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Zangi

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #239 on: September 16, 2019, 03:21:49 am »

I am an old forgetful person.  Gave this thing a spin, is interesting, but I guess it is missing a ton of features.  Fuel is expensive and rare, at least for the first galaxy.  Built a way too big ship and it guzzled gas.
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