Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Dwarf fortress together: Back from the dead... Maybe.  (Read 10528 times)

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #15 on: October 08, 2016, 07:08:22 pm »

There's new embark: 1 tile of deadly cold terrifying glacier (non-reanimating maybe?, rains goblin blood), 5 tiles of freezing mountain with volcano, embark z 160, 1 cavern (est start dept at 94z), neighbours dying dwarves, massive goblin dark fortress (at war) and hopefully substantial elves. Oh and a tower and something between 0 and 11 megabeast/titans.

Flux, Shallow Metals(mountain only), Deep Metals.

Spoiler: items (click to show/hide)

Spoiler: skills (click to show/hide)

Post-embark setup left to moony :v
« Last Edit: October 08, 2016, 07:10:10 pm by Fleeting Frames »
Logged

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!)
« Reply #16 on: October 08, 2016, 07:09:47 pm »

expect silly implosions

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!)
« Reply #17 on: October 10, 2016, 10:01:08 am »

another day, another player.
IlFedaykin (discord) is starting it off today. please don't interrupt his gameplay

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #18 on: October 10, 2016, 10:58:07 am »

expect silly implosions

Found em

Half-finished things have ways of going unexpectedly bad.

Surprisingly few deaths with fort open to reanimating cavern.

All in all, things didn't go wrong in the way I expected, but they did go oh so very wrong. (Volcano erupting is not something I expected to see, for one)..
« Last Edit: October 10, 2016, 11:03:24 am by Fleeting Frames »
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Dwarf fortress together (DF in the browser!)
« Reply #19 on: October 22, 2016, 04:38:58 am »

this still a thing?
Logged
Eventually when you go far enough the insane start becoming the sane

IlFedaykin

  • Bay Watcher
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #20 on: October 22, 2016, 06:01:17 am »

nope. server is down and moony disappeared.
Logged

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!) [Now with 24/7 hosting!]
« Reply #21 on: November 08, 2016, 03:18:38 pm »

We have a new server now! 24/7 hosting that doesnt require 24/7 attention ^_^ I hope to see you all on!  :D
However... we are currently having technical difficulties with the migration, so you will have to wait. i will post again once everything is working!

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!)
« Reply #22 on: November 08, 2016, 03:22:52 pm »

Yaaay we fixed it.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Dwarf fortress together (DF in the browser!)
« Reply #23 on: November 08, 2016, 05:19:17 pm »

YAY!
Logged
Eventually when you go far enough the insane start becoming the sane

Sanctume

  • Bay Watcher
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #24 on: November 08, 2016, 05:31:06 pm »

I see a Giant Rattlesnake in a cage.  That's it?

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!)
« Reply #25 on: November 08, 2016, 05:38:21 pm »

I see a Giant Rattlesnake in a cage.  That's it?
as of now, no-one is doing anything, here, watch. ill do something :P
EDIT: and as of now, Gwolfski can take control at any time, as he has access
« Last Edit: November 08, 2016, 05:43:23 pm by MoonyTheHuman »
Logged

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Dwarf fortress together (DF in the browser!)
« Reply #26 on: November 08, 2016, 06:14:21 pm »

There's new embark: 1 tile of deadly cold terrifying glacier (non-reanimating maybe?, rains goblin blood), 5 tiles of freezing mountain with volcano, embark z 160, 1 cavern (est start dept at 94z), neighbours dying dwarves, massive goblin dark fortress (at war) and hopefully substantial elves. Oh and a tower and something between 0 and 11 megabeast/titans.

Flux, Shallow Metals(mountain only), Deep Metals.

Spoiler: items (click to show/hide)

Spoiler: skills (click to show/hide)

Post-embark setup left to moony :v
Note: this save was copied over to the new version! no data has been lost

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #27 on: November 08, 2016, 10:15:49 pm »

Neat. I see there's currently only 2 idlers. Glorious efficiency!

And digging out the mason room for volcanotop covering is going well...Might want to start thinking about making a few buckets to seal the volcano again. I unforbid a magma forge.

Shame 2 GCS got slaughtered in caverns, though. Maybe should deal with the FB. I see there's already some stair designations over unsecured cavern areas? Not sure what's the plan with that.

I also notice a cave spider silk web on one of the cage traps. Neat, auto-webbing traps. Annoying for when dwarves want to leave, though.

Lot of building in military training room. Though, removing armor and weapon stockpiles somewhere...storing in barracks on? Well, might want to expand barracks to cover them then - it's currently (purposefully, for expansions and other practices) only the central hallway.

Redid stone stockpiles in stone QSP, however setting the feeder to Take from links only as we'll need stone upstairs for volcano capping. It's a temporary measure for minecart quarries anyway, but if you want ore right by magma smelters without digging those out just yet, adjust that stockpile setting.

Our farms were not planting, so...fixed that. Mostly plump helmets, so designated some plants for gathering.

Probably related, re-enabled cooking of 97 crundle tallow and disabled it for 13 Giant mole tallow. 13 soap bars is fine (put in 10 "make lye" orders). 117 booze is less great, and we have no plants. This order is suspicious, but I've left it in place for now.

Love the pitchblende mugs, like always. Does this also need to save every 2 hours? I'd guess no, what's with Moony post ~4 hours ago and the game being up.
« Last Edit: November 08, 2016, 10:21:08 pm by Fleeting Frames »
Logged

Sanctume

  • Bay Watcher
    • View Profile
Re: Dwarf fortress together (DF in the browser!)
« Reply #28 on: November 08, 2016, 10:20:50 pm »

Why are you manually making soap?
Can't you just set work order to make tallow soap 1x month?
If log > 10, make bucket
If log > 9, make ash, make lye then soap


Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Dwarf fortress together (DF in the browser!)
« Reply #29 on: November 09, 2016, 02:04:49 am »

Why are you manually making soap?
Can't you just set work order to make tallow soap 1x month?
If log > 10, make bucket
If log > 9, make ash, make lye then soap
there's a more efficient way of doing that, and I'll do that when I get back from school today.
Logged
Eventually when you go far enough the insane start becoming the sane
Pages: 1 [2] 3 4 5