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Author Topic: Mod revival group needed!  (Read 8490 times)

Asin

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  • A short and sturdy creature fond of modding.
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Re: Mod revival group needed!
« Reply #30 on: January 22, 2017, 08:30:24 am »

Alright, Kyubee.

(Are my races good or are they bad?)

Kyubee

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  • modding is hard
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Re: Mod revival group needed!
« Reply #31 on: January 22, 2017, 08:32:28 am »

Alright, Kyubee.

(Are my races good or are they bad?)

I like em!
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Asin

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Re: Mod revival group needed!
« Reply #32 on: January 22, 2017, 08:40:31 am »

(Good. Also, the monitor lizard men are a lot of stuff rolled into one; they're baby-snatchers who also will steal items from you like kobolds, they also can ambush and siege you. They do not have steel but they can be dangerous in some respects. They are led by a Grand Emperor or Grand Empress. Stop these reptilian nasties!)

Kyubee

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Re: Mod revival group needed!
« Reply #33 on: January 22, 2017, 08:44:33 am »

(Good. Also, the monitor lizard men are a lot of stuff rolled into one; they're baby-snatchers who also will steal items from you like kobolds, they also can ambush and siege you. They do not have steel but they can be dangerous in some respects. They are led by a Grand Emperor or Grand Empress. Stop these reptilian nasties!)

Meanwhile the Zarekians (The alcoholic porcupine paladins) were, civilizationwise, just dwarves with access to any pet race right off the bat and some other, really minor changes. I made them like, over a year ago, and I'm thinking it's time I remake them! They could be a great enemy to my Troglodytes who need a renaming so theyre more catchy
« Last Edit: January 22, 2017, 08:49:55 am by Kyubee »
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Asin

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Re: Mod revival group needed!
« Reply #34 on: January 22, 2017, 08:49:19 am »

(Now I wanna imagine a battle between these two races... Nevermind! We are getting a little off topic here!)

skelepound

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Re: Mod revival group needed!
« Reply #35 on: January 25, 2017, 12:14:35 am »

I aint the most experienced tool in the shed(or so somebody once told me), but i would gladly take a crack at Cthulhu - i enjoyed it quite a bit when i downloaded it awhile back. What does it need updating for - is it not compatible with v.43.5, or what? Gimme an idea of what needs changing and ill give it a whirl.
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My magic mod, Schools of Magic:
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http://www.bay12forums.com/smf/index.php?topic=162596.0
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GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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Re: Mod revival group needed!
« Reply #36 on: January 25, 2017, 12:15:38 am »

The compatibility.

skelepound

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Re: Mod revival group needed!
« Reply #37 on: January 25, 2017, 12:18:22 am »

Hmm... i dont know how i would go about taht. Mostly i work with interactions - is there anything in particular you need on that front for a mod? I've gotten pretty good with them, eenough to work on my own mod, i think it could be useful SOMEWHERE. Also, you reply FAST, bro!
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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  • A short and sturdy creature fond of modding.
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Re: Mod revival group needed!
« Reply #38 on: January 25, 2017, 12:21:31 am »

Not yet. I will ask you for assistance for interactions though, maybe.

skelepound

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Re: Mod revival group needed!
« Reply #39 on: January 25, 2017, 12:21:47 am »

either way, ill still re-download it, and try and see exactly what would prevent it with working for V 43. Also, since you said maybe making it BETTER - how about diff types of Old One. Instead of all bacically being Cthulhu, how about Shub-Niggurath or Hastur? The King in Yellow could masquerade as a normal book or necromancy tome, and when a Dorf uses it, BOOM! Summons Hastur right into your fort! Lotta !fun! THERE.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
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Re: Mod revival group needed!
« Reply #40 on: January 25, 2017, 12:22:27 am »

Ohohoho!
Awesome!

skelepound

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Re: Mod revival group needed!
« Reply #41 on: January 25, 2017, 12:25:50 am »

Told you i was good at interaction! *wink* Ill do some extra research - i hang out with alot of CoC'ers, they could gimme some advice on how to work in the other Old Ones. Also, check out my post on druid magic - you seem more experienced, id like to know what you think! advice is a thing that a TRUE modder knows is INCREDIBLY important.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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  • A short and sturdy creature fond of modding.
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Re: Mod revival group needed!
« Reply #42 on: January 25, 2017, 12:29:01 am »

I am not all that experienced...
But I'll give my thoughts!

skelepound

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Re: Mod revival group needed!
« Reply #43 on: January 25, 2017, 12:36:10 am »

Back to the matter at hand: I'm downloading the file fresh, gonna read throug the raws and see if I can find out WHY it would not work with the current version - also look at adding any othe eldritch creatures that they havent added yet and possibly some ideas for adding the new Megabeasts, for our fresh version. Also, interactions have come a-ways since then, i might look at adding/re-jigging some of the secret types they added, for some traditional CoCery. I believe melting flesh was a thing... >D
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

overseer05-15

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Re: Mod revival group needed!
« Reply #44 on: January 25, 2017, 12:45:40 am »

I aint the most experienced tool in the shed(or so somebody once told me),

Smashing.
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