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Poll

Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 866250 times)

Hydarius

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Any have trouble getting the varied Statues to work? Took me three weeks to notice that they aren't working.
Haven't had time to look into why yet, but thought I'd ask if anyone else has run into the problem.
Will post more about it once I've had time to poke the problem a little. Might take me a long time, never looked at the code DF graphics before.
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Meph

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Any have trouble getting the varied Statues to work? Took me three weeks to notice that they aren't working.
Haven't had time to look into why yet, but thought I'd ask if anyone else has run into the problem.
Will post more about it once I've had time to poke the problem a little. Might take me a long time, never looked at the code DF graphics before.
There is an option the the launcher to turn them off, maybe you touched that option?

Check data/init/overrides.txt, there are those lines:

Code: [Select]
*Meph: For those that dislike the many statues, enable these two lines:
!OVERRIDE:234:B:STATUE:Statue::_MDF_overrides_7:7:::IS_STONE!
!OVERRIDE:234:I:STATUE:STATUE::_MDF_overrides_7:7:::IS_STONE!

Then disable these two lines:
[OVERRIDE:234:B:STATUE:Statue::_MDF_overrides_10:R:256:0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22:23:24:25:26:27:28:29:30:31:32:33:34:35:36:37:38:39:40:41:42:43:44:45:46:47:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63:64:65:66:67:68:69:70:71:72:73:74:75:76:77:78:79:80:81:82:83:84:85:86:87:88:89:90:91:92:93:94:95:96:97:98:99:100:101:102:103:104:105:106:107:108:109:110:111:112:113:114:115:116:117:118:119:120:121:122:123:124:125:126:127:128:129:130:131:132:133:134:135:136:137:138:139:140:141:142:143:144:145:146:147:148:149:150:151:152:153:154:155:156:157:158:159:160:161:162:163:164:165:166:167:168:169:170:171:172:173:174:175:176:177:178:179:180:181:182:183:184:185:186:187:188:189:190:191:192:193:194:195:196:197:198:199:200:201:202:203:204:205:206:207:208:209:210:211:212:213:214:215:216:217:218:219:220:221:222:223:224:225:226:227:228:229:230:231:232:233:234:235:236:237:238:239:240:241:242:243:244:245:246:247:248:249:250:251:252:253:254:255:::IS_STONE]
[OVERRIDE:234:I:STATUE:STATUE::_MDF_overrides_10:R:256:0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22:23:24:25:26:27:28:29:30:31:32:33:34:35:36:37:38:39:40:41:42:43:44:45:46:47:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63:64:65:66:67:68:69:70:71:72:73:74:75:76:77:78:79:80:81:82:83:84:85:86:87:88:89:90:91:92:93:94:95:96:97:98:99:100:101:102:103:104:105:106:107:108:109:110:111:112:113:114:115:116:117:118:119:120:121:122:123:124:125:126:127:128:129:130:131:132:133:134:135:136:137:138:139:140:141:142:143:144:145:146:147:148:149:150:151:152:153:154:155:156:157:158:159:160:161:162:163:164:165:166:167:168:169:170:171:172:173:174:175:176:177:178:179:180:181:182:183:184:185:186:187:188:189:190:191:192:193:194:195:196:197:198:199:200:201:202:203:204:205:206:207:208:209:210:211:212:213:214:215:216:217:218:219:220:221:222:223:224:225:226:227:228:229:230:231:232:233:234:235:236:237:238:239:240:241:242:243:244:245:246:247:248:249:250:251:252:253:254:255:::IS_STONE]
If it looks like this, everything is fine.

Mind that the varied statues only work on normal rock since I added different styles for different materials. Metal, glass, gem, etc statues only have 1 sprite each.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hydarius

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That may explain why I've not seen them, only made statues in rough gem and gold lately. Will give masons a try and see is it's working correctly.
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Acolyte

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Hello! just downloaded and am using your loader. Fantastic work!

Couple suggestions :

1. Screen size. Not a biggy, 'cause you can just resize after opening but still a little QOL. I tried adjusting this in the Init file to no avail. Seems to be ignored.
2. On you balancing page how about "no skill rust" and "no attribute rust". You can work around them, but in general I find them really annoying. I just went by the old standard of modding the creature_standard file, but it'd be an interesting addition.

Really liking your work.
   - Shane
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Dragula

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How do I use the westeros/middle earth maps?
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LeoCean

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With Design new world, then use the arrow keys to choose it, they're at the bottom.

 On most of my maps frigging goblins are 80k pop while other races are 40k at most on large anyways stupid gobs even the wars at 200 years only have 4k deaths in a single war can't possibly kill them, most likely my edited settings however.
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Dragula

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With Design new world, then use the arrow keys to choose it, they're at the bottom.
Thank you!
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forgotten_idiot

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Meph, is there any way to download 44.09 version of the launcher? Can't find it anywhere, and I am kinda tired of my dwarves going batshit crazy in the current version.
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Pvt. Pirate

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Meph, is there any way to download 44.09 version of the launcher? Can't find it anywhere, and I am kinda tired of my dwarves going batshit crazy in the current version.
i still got it somewhere on HDD.
i usually keep 1-2 old versions of DF and mods just in case something doesn't work in the newer versions (usually "mousequery edge" :P ).
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

KazumiPierce

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Hey! I've been having a problem recently. I'm pretty sure I've seen mention of it on this thread, but searches turned up nothing, so apologies if I'm asking an answered question. Using the tileset and launcher, for the first time ever in DF, my graphics framerate has dropped beneath my cap of 30 and (possibly unrelated) I get half second to second long hangups/freezes every few seconds. It's not a major issue, but it presents a serious slowdown and becomes irritating enough to mention. My initial theory is that it has something to do with my graphics framerate dropping and the graphics freezing up for a second to catch up, though its only a theory. I hope that this is a problem that's already been solved at other points in the thread and that my search-fu was simply insufficient to discover it, but if not I'm happy to provide whatever manner of technical information to help solve this problem.

Thanks in advance for any help that can be offered!
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Pvt. Pirate

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Hey! I've been having a problem recently. I'm pretty sure I've seen mention of it on this thread, but searches turned up nothing, so apologies if I'm asking an answered question. Using the tileset and launcher, for the first time ever in DF, my graphics framerate has dropped beneath my cap of 30 and (possibly unrelated) I get half second to second long hangups/freezes every few seconds. It's not a major issue, but it presents a serious slowdown and becomes irritating enough to mention. My initial theory is that it has something to do with my graphics framerate dropping and the graphics freezing up for a second to catch up, though its only a theory. I hope that this is a problem that's already been solved at other points in the thread and that my search-fu was simply insufficient to discover it, but if not I'm happy to provide whatever manner of technical information to help solve this problem.

Thanks in advance for any help that can be offered!
there are a handful of other possible reasons in the gameworld that can cause this.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

LeoCean

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Are you using twbt redraw_all 0? If not that may help, it should be a twbt issue anyways. Try multilevel 1 or 2 see if that helps? Does it happen from the start of your fortress or is it a fortress that has been running for some time?

 If you have tons of mining "networks" I believe dwarves ai path to all possible areas they can path to when they choose where they are going if I recall correctly so closing off areas help lower the amount of areas they would even think of pathing to. Or possibly only allow them to path through burrow zones but who knows if that'd actually work that way or if any one would want to micro that.

If it's a fort you made yourself then tried to load mephs pack over it I can see why there could be some issues however as to make more tiles work for the overrides he's changed some of the "characters or tile #'s" inside the raw files so it could cause problems if you try to load his files with your old fortress.

That's all if it's a fortress, if it's adventure mode that's another ballgame.
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Wyrdean

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Encountered a bug, all text is replaced by various tiles that are completely unrelated to what's supposed to be text.
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Meph

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Encountered a bug, all text is replaced by various tiles that are completely unrelated to what's supposed to be text.
Not a bug, that happens if TWBT is off. Did you change anything in the dfhack installation, or copy this tileset into a different DF version?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wyrdean

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Just went through and cleaned up my PC, in the process, I accidentally deleted your installer.


After a redownload quite a few tiles many of which represent text, such as those on the main screen, are replaced by grass, fish, and stone etc...
Even map tiles are seemingly random. With crates representing hills and rivers being black squares.


TWBT is on, and I just installed it as I normally do.
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