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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 872805 times)

Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2400 on: March 11, 2020, 05:00:23 pm »

Yeah, I noticed by now. I'm working on adding everything. I was mostly testing the TWBT and dfhack parts.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mikhos

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2401 on: March 11, 2020, 06:22:38 pm »

Thanks for the hard work, Meph!!
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zakthefallen

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2402 on: March 11, 2020, 08:53:55 pm »

Just so you know, the stone furniture workshop isn't included with your launcher, Meph. I can make a bed out of wood, clay, gems, or bone, but not rocks.
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2403 on: March 11, 2020, 09:56:51 pm »

thanks for your Work Meph
« Last Edit: March 12, 2020, 03:51:35 am by micon89 »
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2404 on: March 12, 2020, 02:24:54 am »

when i open the game it said version 47.03 not 47.04 i' am sure that downloaded the version 47.04 meph tileset v5.5 can you please help me or at least explain to me why?
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2405 on: March 12, 2020, 02:40:41 am »

and also when i try to add a werewolf invader in fortress defense mod when i try create a new world it will crash can yo fix this? 
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vanguze

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2406 on: March 12, 2020, 12:58:05 pm »

The game and DF hack version of your release as of 3/12/20 on DFFD state it’s on .03 not .04, wasn't sure if you were aware.
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francogp

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2407 on: March 12, 2020, 06:34:58 pm »

I cannot load saves from vanilla 47.04.. the folder is ignored
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2408 on: March 13, 2020, 07:04:12 am »

ok so i have a two Packs the meph tileset V5.5 47.04 (but when i open the game bottom right it said 47.03) and the Caveat emptor pack (which  have the 47.04) should i put the raws or file from the meph tileset to the Caveat epmtor pack to play dwarf fortress 47.04 with the meph launcher and the mods in it? im not really good at english cause im asian
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2409 on: March 13, 2020, 08:33:55 am »

ok so i have a two Packs the meph tileset V5.5 47.04 (but when i open the game bottom right it said 47.03) and the Caveat emptor pack (which  have the 47.04) should i put the raws or file from the meph tileset to the Caveat epmtor pack to play dwarf fortress 47.04 with the meph launcher and the mods in it? im not really good at english cause im asian

Delete these from the Meph pack and replace them with the ones from the Caveat Emptor pack:

 * "Dwarf Fortress.exe" executable (located in the \Dwarf Fortress\ folder)
 * "hack" folder (located in the \Dwarf Fortress\ folder)
 * "index" file (located in the \Dwarf Fortress\data\ folder)
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2410 on: March 13, 2020, 08:38:15 am »

I cannot load saves from vanilla 47.04.. the folder is ignored

I don't think you can load saves from a new version of Dwarf Fortress in an older version. And for the Meph pack you might want to create a new save file anyway so you can take advantage of all its features (e.g. decorative workshops).
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2411 on: March 13, 2020, 09:55:41 am »

Have you ever found out if GROWTH_PRINT tiles ever get used for anything? I've been testing with crops, and from what I can tell so far, it's always the PICKED_TILE that gets used. I've tried turning off harvesting to let the plants crops longer. I have no idea how to tell if a plant has a growth on it or not.
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waterphage13

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2412 on: March 13, 2020, 10:17:25 am »

It's very cool but... why the hell there is no official verisons of new TWBT and DF hack?
« Last Edit: March 13, 2020, 10:23:00 am by waterphage13 »
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SuperPluck

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2413 on: March 13, 2020, 10:34:59 am »

It's very cool but... why the hell there is no official verisons of new TWBT and DF hack?

Probably because programming is not just telling the computer to "create a new version" and because this is a fan work done by people on their free time... So it takes a while
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.04 - updated 11th March
« Reply #2414 on: March 13, 2020, 01:29:33 pm »

Unfortunately it didn't work(sort of) I did replace the DF exe. ,Hack and the index file but when I try open the game it shows the error can't find the library plugin something like that
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