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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 871899 times)

Deon

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2445 on: March 21, 2020, 11:50:03 am »

Hey Meph, if you have a second to help, maybe you can help me figure this out, why the corpses do not work when trying to use your tileset.

Here you can see that the creature uses the tile 1 without any caste tile or alttile assigned:


Here's the override for the corpse, copied from your #humanoid one:

Code: [Select]
[OVERRIDE:1:I:CORPSE:CORPSE::_MDF_overrides_13:R:8:152:153:154:155:156:157:158:159:16] #dwemer based on humanoid one

Here you can see that a corpse next to me looks like a tile 1 (dwarf) instead of the override:


Any ideas are highly appreciated.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2446 on: March 21, 2020, 12:05:58 pm »

Deon, I will always be happy to help you, without your Genesis mod I wouldn't have started modding. ;)

Corpse overrides do not work on civ-members, because the corpses have a special tag (to be stored in corpse stockpiles and buried in coffins) instead of being treated like items (like animal corpses that are brought to the refuse stockpile and butchered). It's stupid, I don't like it, and it should be a thing of the past once the Steam version is out.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2447 on: March 21, 2020, 12:16:10 pm »

Ah, but that explains a lot. So I am limited to assigning civ corpses to tiles in the main tileset, gotcha. Thanks a lot!
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2448 on: March 21, 2020, 02:27:22 pm »

Btw, have you seen the bronze/copper material sets? The steampunky design might be useful for the Dwemer mod.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Garfunkel

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2449 on: March 21, 2020, 07:59:26 pm »

Should I wait for update to 47.04 version? I haven't switched yet from the 44.x version to the new stuff.
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ZayZe

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2450 on: March 21, 2020, 08:01:43 pm »

I'd wait, Meph said he was gonna work on it.

I heard 47.03 has some game breaking bugs in it.

so... I'm just waiting for 47.04  :D
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Uthimienure

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2451 on: March 21, 2020, 09:33:22 pm »

Hey Meph, I was about to add the more leather mod to your V5.5 for my own use and I see your [MATERIAL_TEMPLATE:SKIN_TEMPLATE] is already different than vanilla 47.XX. Before I screw things up, can you tell me if more leather mod will interfere and cause me problems?

******************** the instructions I have followed before, successfully with vanilla 47.XX *********************

http://www.bay12forums.com/smf/index.php?topic=122003.0

More leather mod (why not incorperate into your mod)
« on: January 21, 2013, 09:13:56 pm »
ReplyQuote

hello i have made a mod that allows you to get more then 1 piece of leather from butchering animals.
to install it ad this to [MATERIAL_TEMPLATE:SKIN_TEMPLATE] in the  material_template_default file in your raws
Quote
   [STOCKPILE_GLOB]
        [DO_NOT_CLEAN_GLOB]
   [BUTCHER_SPECIAL:GLOB:NONE]
   [REACTION_CLASS:SKIN]

then replace your [REACTION:TAN_A_HIDE] in your reaction_other file with this
Spoiler (click to show/hide)
[REACTION:TAN_A_HIDE]
   [NAME:tan a hide]
   [BUILDING:TANNER:CUSTOM_T]
   [REAGENT:A:150:GLOB:NONE:NONE:NONE][REACTION_CLASS:SKIN][UNROTTEN]
      [HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]

   In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).

   [PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
   [SKILL:TANNER]
   [AUTOMATIC]


this way like fat the amount of skin globs you get from an animal is equivalent to its  size so bigger animals = more leather

this mod is not well balanced yet and you may want to fidle with the number of required globs required for the reaction
ypur free to incorporate this into your own mods just dont forget to give me credit
« Last Edit: August 05, 2014, 11:50:57 pm by sackhead »

************************************************************
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FPS in Gravearmor (850+ dwarves) is 3-6 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

TerminallyBeard

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2452 on: March 21, 2020, 09:40:30 pm »

Gday, love the work. Feel guilty for asking but is there any way to turn off boxed capitalization in the written text? Just strains
my eyes a touch. Cheers
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2453 on: March 21, 2020, 09:55:36 pm »

Gday, love the work. Feel guilty for asking but is there any way to turn off boxed capitalization in the written text? Just strains
my eyes a touch. Cheers
Sure. Just open the launcher, there are about 2 dozen font to pick from. :)

Uthimienure, that should be no problem. 600 is a good number instead of 150. I use the same setup in Masterwork DF, it's quite useful.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

TerminallyBeard

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2454 on: March 21, 2020, 09:58:17 pm »

Fonts... ahem right, I knew that   :-[
Thanks man
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Uthimienure

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2455 on: March 21, 2020, 10:00:17 pm »

Thanks for the info Meph, I've been a big fan of MWDF for years and greatly appreciate your work  :)
I'll try the 600.
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FPS in Gravearmor (850+ dwarves) is 3-6 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2456 on: March 21, 2020, 10:38:18 pm »

Can anyone help me I assigned my war dogs to the military and sending them to raid a goblin fortress after that I noticed that my war dogs won't follow their owners in the fortress but will follow if I send them to raid is this a bug ?
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Deon

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2457 on: March 22, 2020, 08:59:23 am »

Hi Micon, is it specific to a situation when you have this tileset installed only?
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micon89

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2458 on: March 22, 2020, 10:44:04 am »

Hello Deon sorry I'm not really good at English but what I mean is that I assigned my war dogs to my dwarveswho is in the military
Then I send them to a raid the dogs will follow and then after the raid, they comeback to my fortress. And then a siege came when I station my military dwarves their pet war dogs won't follow to join or help them to fight they just sitting around in my meeting area. I currently using meph tileset v5.5 47.03
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2459 on: March 22, 2020, 10:56:15 am »

I don't think anything about the tileset could affect the AI behaviour of trained animals.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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