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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 742453 times)

DeedsOfFlesh

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2685 on: March 25, 2021, 03:10:26 pm »

Hey meph,
 I wanna ask if i can add additional mods to this tileset, im not a coder programmer and i have never managed to successfully mod dwarf fortress anyway, if u have the time  to explain this  pls man, ik ure probably really busy atm
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2686 on: March 25, 2021, 04:49:07 pm »

That sounds like a trick question. ;)

Yes, of course you can add mods if you want. Or you can add parts of the tileset into mods, either way works. But I really can't explain you every part about modding. What exactly are you trying to do?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2687 on: March 28, 2021, 06:11:16 pm »

I started porting my mod and tileset to future-proof it once SteamDF comes out. But I'm not super happy with the old graphics, since the new ones are so much better. Obviously that's unacceptable, after all I have to improve vanilla DF, so what's better than 32x32 sprites?

64x64 sprites! (Quick ingame test with TWBT using some edited sprites donated from the wonderful Dokucraft Dwarven tileset for Minecraft)



The question is, how many people could actually need/use something like that? It works fine on 3840x2160, but that seems a bit rare.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2688 on: March 28, 2021, 07:02:19 pm »

I'd give it a try at least, cause that looks super nice.

Shonai_Dweller

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2689 on: March 28, 2021, 08:41:29 pm »

The more detail you can see the more confusing it gets when some sprites represent what's actually there (dorf with hammer, statue of fluffy wambler) and some don't (Armor stand with armor, weapon rack with weapons). Try to imagine playing Adventurer. This sword is a sword, can pick it up, but this sword is just a sprite representing an empty weapon rack, can't pick it up (frustrated keypushing and clicking commences).

Looks great though. I'd use it for taking screenshots of my fortress if nothing else (bit too big for gameplay on my laptop).
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2690 on: March 29, 2021, 04:45:43 am »

Vanilla Dwarf Fortress tries to make you play at 80 tiles across. Playing on a laptop, I think that's kind of high. Playing a 32x32 tileset at 1280 resolution is only 40 tiles across, which feels a bit low on my laptop. I think the ideal is around 50-60 tiles across, which would be a 1600-1920 resolution for a 32x32 tileset. For my large desktop display, though, I might prefer having more than 60 tiles across.

On my 13-inch laptop display, I think 1920 is the limit of what I can appreciate. My screen goes up to 2560, but I can't appreciate the details of a tileset very well at this resolution on a 13-inch display.

From a Dwarf Fortress survey from last year, 15.4% of players used a resolution higher than 1920. And about 10% played on a desktop with a resolution greater than 1920.

resolution - users - tiles across with 64x64 tileset
 1280 - 05.14% - 20
 1360 - 01.87% - 21
 1366 - 07.94% - 21
 1600 - 06.54% - 25
 1680 - 01.87% - 26
<1920 - 24.77%
 1920 - 59.81% - 30
>1920 - 15.42%
 2560 - 07.94% - 40
 2880 - 03.27% - 45
 3840 - 03.74% - 60
 5120 - 00.47% - 80


In the same survey from last year, 66% of players said they play Dwarf Fortress on a desktop computer over a laptop. With 4K and 5K displays becoming more common, a 64x64 tileset will be more useful.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2691 on: March 29, 2021, 08:21:12 am »

So about 25% might be interested, and anyone who wants prettier screenshots...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Shonai_Dweller

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2692 on: March 29, 2021, 08:37:22 am »

So about 25% might be interested, and anyone who wants prettier screenshots...
If Steam enables smooth switching between tilesets with no accidental messing up of custom raws, init files or keybindings, I'll certainly give 64x tilesets a try even if they're too big to be practical in the long-term. Nice to shake things up a bit every so often.
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kochano

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2693 on: March 29, 2021, 01:24:07 pm »

The question is, how many people could actually need/use something like that? It works fine on 3840x2160, but that seems a bit rare.
I would use it.  It looks great.
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Rose

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2694 on: March 29, 2021, 01:31:53 pm »

So about 25% might be interested, and anyone who wants prettier screenshots...
If Steam enables smooth switching between tilesets with no accidental messing up of custom raws, init files or keybindings, I'll certainly give 64x tilesets a try even if they're too big to be practical in the long-term. Nice to shake things up a bit every so often.

That's the eventual hope, yeah.
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2695 on: March 29, 2021, 01:58:35 pm »

The game can already switch between tilesets (fullscreen tileset and windowed tileset). I doubt it will be smooth with much larger tilesets, though.
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LeoCean

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2696 on: March 29, 2021, 03:56:16 pm »

Pretty sure you can zoom in/ out anyways so it wouldn't really be an issue. Dfhack has a zoom command doesn't it? or twbt at least did. Which sets the tileset sizes.

Love those walls.
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jecowa

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2697 on: March 29, 2021, 05:15:47 pm »

The zoom commands are vanilla. Lazy Noob Packs will often add an easier keybind for zooming (left and right brackets). And then it's F10 to reset the zoom to pixel-perfect.
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Schmaven

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2698 on: March 29, 2021, 07:28:22 pm »

The 64x64 looks great, I play with 2 monitors, so I'd certainly take advantage of it.

The zoom commands are vanilla. Lazy Noob Packs will often add an easier keybind for zooming (left and right brackets). And then it's F10 to reset the zoom to pixel-perfect.

I wish I knew about F10 years ago.  I've been looking closely at objects while I zoom in/out until it looks right again this whole time...
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ANickel

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - updated 07th March by Novaris
« Reply #2699 on: March 29, 2021, 11:23:03 pm »

I would use 64x64 whole-heartedly, and not just for screen-shots.  4K Gang.  :)
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