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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 866448 times)

Meph

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Oh, found out something new while testing... you can override individual trap types.



Stonefall trap (trip-wire with a shadow on top). Pressure plate. Cage trap. Weapon trap. Spear/Spikes.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pvt. Pirate

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so without faces and without a mouth, how can those toadmen tell tales?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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so without faces and without a mouth, how can those toadmen tell tales?

They actually can't.
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Kromtec

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I just got to try 1.91.

Two things I noticed:

Constructed bookcases look like zones
Spoiler (click to show/hide)

Fungiwood twigs and branches look like leaves
Spoiler (click to show/hide)

Everything other looks great in my old embark!
« Last Edit: January 06, 2018, 12:27:36 pm by Kromtec »
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Meph

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For the bookcases:
Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:240:B:UNK_V42_2:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone

add it to the overrides.txt in data/init, below ######, and you'll be fine. I finally found out about UNK_V42_2, which is apparently the correct tag for constructed bookcases. ^^

The trees are already in my todo list, but didnt find the time to fix it yet. I kinda want to give them mushroom-growth leaves.

edit: why are the miners in your screenshot black/white?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kromtec

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For the bookcases:
Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:240:B:UNK_V42_2:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone

add it to the overrides.txt in data/init, below ######, and you'll be fine. I finally found out about UNK_V42_2, which is apparently the correct tag for constructed bookcases. ^^

The trees are already in my todo list, but didnt find the time to fix it yet. I kinda want to give them mushroom-growth leaves.
Ok, thanks!

edit: why are the miners in your screenshot black/white?
They are legendary and flash between the colored and this black&white state. I took the screenshot exactly at the moment they flashed.

Mrok Girl

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For the bookcases:
Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:240:B:UNK_V42_2:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone

add it to the overrides.txt in data/init, below ######, and you'll be fine. I finally found out about UNK_V42_2, which is apparently the correct tag for constructed bookcases. ^^

The trees are already in my todo list, but didnt find the time to fix it yet. I kinda want to give them mushroom-growth leaves.

edit: why are the miners in your screenshot black/white?

Does that text go just in addition to the
Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_5:238] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_5:238] i:zone
that is already there, or instead of it?
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Newcastle 5 Chambers megaproject.

Vordak

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It is necessary to replace -
Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_5:238] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_5:238] i:zone

to -

Code: [Select]
[OVERRIDE:240:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:240:B:UNK_V42_2:Bookcase::_MDF_overrides_1:246] i:zone
[OVERRIDE:255:B:ANY_STORAGE:Bookcase::_MDF_overrides_1:246] i:zone
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Meph

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Correct, replace the old entries.

Working a bit more on creatures... zombie large_tropical:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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It was supposed to be a lionman.
Upd. add lion.
Upd. a side effect of the work)   
« Last Edit: January 06, 2018, 07:10:14 pm by Vordak »
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LeoCean

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You may be able to fix the bearmen (blackones) by getting rid of the white bucktooth, possibly making the ears rounder closer together on the top. The lionman maybe by getting rid of the green eyes(makes it look mutant(silver maybe?, or maybe gold if it works)), perhaps you love ratmen. :P Lions with light yellow brown skin/body(anyways should look quite different than the mane). They should probably have ears.


« Last Edit: January 06, 2018, 07:17:06 pm by LeoCean »
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LeoCean

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Edited the first lion, just changed the eyes a bit, moved the head up, added ears modified from the mutant bearman.(Wheres the delete button) Anyways might look a bit like a tigerman with those ears. Hmm the one I edited should have it's arms moved up 1 also, probably wouldn't hurt it.
« Last Edit: January 06, 2018, 07:22:52 pm by LeoCean »
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Hylum

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Maybe try giving them more of noticeable fangs more to the sides of the mouth?
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☼MASTERWORK☼

Meph

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I tried. Cheetah man, Tiger man, Leopard man, Lion man.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

LeoCean

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The first one looks like a rabbitman, maybe some mix breed between prey and predator... The other 3 fit pretty good. Looking closely it almost looks like a grasshopperman. Perhaps I'm looking to closely.
« Last Edit: January 07, 2018, 06:04:17 am by LeoCean »
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