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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

Pages: 1 ... 34 35 [36] 37 38 ... 187

Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 870028 times)

Vordak

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Blue cartoon eyes is terrible. I'm big surprised that of patterns selected the earliest and wretched. Use full-face is a bad decision.
I like it more

Cheetah man is good looking, but head should be slightly turned.

Tigerman

Upd. Tzar of nature mutating to semiman
« Last Edit: January 07, 2018, 08:24:29 am by Vordak »
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Novaris

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I upgraded to 1.91 and I must say, GREAT WORK. The bookcases are gone, only the constructed ones don't like like bookcases still but thats a minor thing. The mugs and goblets are ok and I love the new art for the social interactions.

A few things that I saw:
- hauled bags look like cages
- a few corpses look like cages (stray billy goat skeleton, stray cavy sow corpse)
- display cases are somehow strange. Rings and bracelets look like a fish (I guess Nemo :D), the crown looks like a smoothed floor, the scepter is an arrow, an animal trap and a figurine look like cages, a weapon rack looks like cavern floor or grass from an evil biome, gauntlets look like armor, a mini-forge like a normal toy duck, same for the toy axe.
- when you move your green mouse cursor into the ashery, the tile you move the cursor into changes it's style.
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Meph

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Those are all twbt bugs, with items on top of items. If two things with overrides occupy the same tile, only one fof them works. For example the item on the display case.

Edit: War and hunting version.

« Last Edit: January 07, 2018, 09:39:23 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

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thanks, then nevermind :)

I'm currently reverting your external wall sections because I looks weird when you construct the walls to fill holes inside of your mointainhome. Also, the tiles of WC2 aleady have a fortification on top while in DF the wall can be built on and only the next z-level would have a fortification if needed so I would love another foritification style for the normal walls which looks more like an opening to shoot through, still fooling around with this and use this for both smoothed wall and constructed. or a variant of the smoothed for constructed (like with visible bricks instead of the ornament or so).
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Meph

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Not entirely what your very long fortification sentence means... ^^ but I can do a new sprite just for fortifications.

If you dont want the new constructions, just delete this from init/overrides:
Code: [Select]
#different wall tiles


[OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_2:221]

[OVERRIDE:206:T:ConstructedFortification:_MDF_overrides_2:184]
[OVERRIDE:199:T:ConstructedPillar:_MDF_overrides_2:180]

[OVERRIDE:186:T:ConstructedWallUD:_MDF_overrides_2:167]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_2:170]

[OVERRIDE:200:T:ConstructedWallRU:_MDF_overrides_2:181]
[OVERRIDE:211:T:ConstructedWallRU:_MDF_overrides_2:181]
[OVERRIDE:212:T:ConstructedWallRU:_MDF_overrides_2:181]
[OVERRIDE:200:T:ConstructedWallRU2:_MDF_overrides_2:181]
[OVERRIDE:211:T:ConstructedWallRU2:_MDF_overrides_2:181]
[OVERRIDE:212:T:ConstructedWallRU2:_MDF_overrides_2:181]
[OVERRIDE:200:T:ConstructedWallR2U:_MDF_overrides_2:181]
[OVERRIDE:211:T:ConstructedWallR2U:_MDF_overrides_2:181]
[OVERRIDE:212:T:ConstructedWallR2U:_MDF_overrides_2:181]

[OVERRIDE:188:T:ConstructedWallLU:_MDF_overrides_2:169]
[OVERRIDE:189:T:ConstructedWallLU:_MDF_overrides_2:169]
[OVERRIDE:190:T:ConstructedWallLU:_MDF_overrides_2:169]
[OVERRIDE:188:T:ConstructedWallLU2:_MDF_overrides_2:169]
[OVERRIDE:189:T:ConstructedWallLU2:_MDF_overrides_2:169]
[OVERRIDE:190:T:ConstructedWallLU2:_MDF_overrides_2:169]
[OVERRIDE:188:T:ConstructedWallL2U:_MDF_overrides_2:169]
[OVERRIDE:189:T:ConstructedWallL2U:_MDF_overrides_2:169]
[OVERRIDE:190:T:ConstructedWallL2U:_MDF_overrides_2:169]

[OVERRIDE:213:T:ConstructedWallRD:_MDF_overrides_2:164]
[OVERRIDE:214:T:ConstructedWallRD:_MDF_overrides_2:164]
[OVERRIDE:201:T:ConstructedWallRD:_MDF_overrides_2:164]
[OVERRIDE:213:T:ConstructedWallRD2:_MDF_overrides_2:164]
[OVERRIDE:214:T:ConstructedWallRD2:_MDF_overrides_2:164]
[OVERRIDE:201:T:ConstructedWallRD2:_MDF_overrides_2:164]
[OVERRIDE:213:T:ConstructedWallR2D:_MDF_overrides_2:164]
[OVERRIDE:214:T:ConstructedWallR2D:_MDF_overrides_2:164]
[OVERRIDE:201:T:ConstructedWallR2D:_MDF_overrides_2:164]

[OVERRIDE:183:T:ConstructedWallLD:_MDF_overrides_2:168]
[OVERRIDE:184:T:ConstructedWallLD:_MDF_overrides_2:168]
[OVERRIDE:187:T:ConstructedWallLD:_MDF_overrides_2:168]
[OVERRIDE:183:T:ConstructedWallLD2:_MDF_overrides_2:168]
[OVERRIDE:184:T:ConstructedWallLD2:_MDF_overrides_2:168]
[OVERRIDE:187:T:ConstructedWallLD2:_MDF_overrides_2:168]
[OVERRIDE:183:T:ConstructedWallL2D:_MDF_overrides_2:168]
[OVERRIDE:184:T:ConstructedWallL2D:_MDF_overrides_2:168]
[OVERRIDE:187:T:ConstructedWallL2D:_MDF_overrides_2:168]

[OVERRIDE:202:T:ConstructedWallLRU:_MDF_overrides_2:183]
[OVERRIDE:203:T:ConstructedWallLRD:_MDF_overrides_2:172]
[OVERRIDE:185:T:ConstructedWallLUD:_MDF_overrides_2:166]
[OVERRIDE:204:T:ConstructedWallRUD:_MDF_overrides_2:165]

[OVERRIDE:206:T:ConstructedWallLRUD:_MDF_overrides_2:171]

[OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_2:186]
[OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_2:187]
[OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_2:185]
#[OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_1:119::]old original
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Novaris

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I noticed myself that i wrote that rather complicated after posting it.

Just imagine being a poor stone detailer, spending the whole day smoothing walls and just by accident a dumb miner destroys the wall right next to your masterwork hallway. And instead of just replacing the wall to match the rest and move on he builds up a complete different wall style and even puts fortifications on top :D as a stone detailer I would throw a tantrum :D

But thanks for the hint about the override removal!
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Mrok Girl

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I noticed myself that i wrote that rather complicated after posting it.

Just imagine being a poor stone detailer, spending the whole day smoothing walls and just by accident a dumb miner destroys the wall right next to your masterwork hallway. And instead of just replacing the wall to match the rest and move on he builds up a complete different wall style and even puts fortifications on top :D as a stone detailer I would throw a tantrum :D

But thanks for the hint about the override removal!

Do you mean crenelations? The teeth on top of the constructed wall?
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Newcastle 5 Chambers megaproject.

Novaris

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Yes indeed, thx for correcting my english. always a pleasure to learn something new.
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Mrok Girl

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You're welcome :)
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Newcastle 5 Chambers megaproject.

Vordak

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Cat-humans:
Pattern, Lion, Tiger, Jaguar, Leopard, Cougar, Cheetah.
« Last Edit: January 07, 2018, 02:11:00 pm by Vordak »
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jecowa

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Upd. a side effect of the work)   
Is Mifki adding animation support?



Cat-humans:
Pattern, Lion, Tiger, Jaguar, Leopard, Cougar, Cheetah.
The new animal people eyes look a lot less goofy.


This guy looks kind of familiar, though, but I don't know what from.

Edit: I just noticed that this graphics pack includes a bunch of files and folders other than the main "df_44_03_win" folder. I had heard about these, but had thought you must have forgotten to include them. I only noticed from watching the unrar process listing the files in the terminal window as it unpacked them. With so many files in my downloads folder, I didn't notice all the other ones being created before.
« Last Edit: January 07, 2018, 03:11:23 pm by jecowa »
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Novaris

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It seems the constructed Tracks are somehow misordered. The SE track looks like the north easth and so on. I tweaked the override section for now to match the numbers and it seems to work but I'm not sure if thats already the solution. The OVERRIDE:30:T: sections have ascending numbers whereas the OVERRIDE:208:T: is scrambled. I matched all parts to the scrambled pattern and it seems to work.
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Meph

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Jecowa: Well, yeah... 101 files, 13 folders. :D

Novaris: I better test that. Maybe something got mixed up, but I was quite certain that it looked fine in a test fort. I'll check. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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It seems the constructed Tracks are somehow misordered.
What is your version of tileset? I have for example all right.
Spoiler (click to show/hide)
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Novaris

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It should be 1.91... I will also double-check. The normal tracks are ok, its the carved ramp tracks that are somewhat strange.

EDIT: I just love this tileset :D Just now a bunch of succubi marched into my fortress and were quickly met with fire.
Spoiler (click to show/hide)
« Last Edit: January 07, 2018, 07:16:47 pm by Novaris »
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