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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 866298 times)

Mrok Girl

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #495 on: January 05, 2018, 06:45:33 pm »

I love this:



Two bards are chanting and the rest are simulating instruments, in a performance for the outpost liaison and some of their mates.

<3<3<3<3<3
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Newcastle 5 Chambers megaproject.

LeoCean

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #496 on: January 05, 2018, 06:50:10 pm »

He probably meant how would he go about taking the graphics from this over to masterwork, and that'd be rough(not compared with what you do of course), especially with all the creature tile changes. Gl.
« Last Edit: January 05, 2018, 06:52:17 pm by LeoCean »
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EvilWaffleThing

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #497 on: January 05, 2018, 07:07:19 pm »

You can't. It would break everything. This is a tileset for vanilla DF.

Edit: Started a little test-fort here.

I see, that's a shame but still a nice looking pack!
Thanks for the prompt response.
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #498 on: January 06, 2018, 03:04:22 am »

He probably meant how would he go about taking the graphics from this over to masterwork, and that'd be rough(not compared with what you do of course), especially with all the creature tile changes. Gl.
Not only those, but also all items. Weapons, armors, tools... all plants... and of course the fact that Masterwork has about three times as much stuff than vanilla, of of which missing graphics.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #499 on: January 06, 2018, 03:31:19 am »

Seems that the microvermin change was a bit... ehm... how should I say this?

Spoiler: 1 month ingame (click to show/hide)

They keep respawning in giant swarms.

I think I might have found the reason:
Normal pop-number: [POPULATION_NUMBER:10:20]... mosquitos: [POPULATION_NUMBER:2500:5000].
Normal cluster-number: None or [CLUSTER_NUMBER:5:10]... mosquitos: [CLUSTER_NUMBER:100:200].
« Last Edit: January 06, 2018, 03:35:08 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #500 on: January 06, 2018, 04:37:34 am »


Spoiler: 1 month ingame (click to show/hide)

They keep respawning in giant swarms.

Could be the start of a 12 plagues mod.
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Novaris

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #502 on: January 06, 2018, 05:55:19 am »

Interestingly, when you move your mouse cursor with active mousequery (the green cursor that follows the mouse movement) over the ashery workshop, the tile of the cursor changes... :D

EDIT: and dwarfes carrying or drinking out of glass goblets look like being caged :D but as it seems only when they drink out of the stockpile, if the pot is on the ground the flashing green goblet is vissible.

EDIT²: I anyway seem to have a weird bookcase infection going on in my fortress. hauled bars of metal look like bookcases as well :D

EDIT³: AND animals in pastures have the bookcase as background :D Also dwarfes in meeting areas stand in front of a bookcase .D
« Last Edit: January 06, 2018, 06:45:11 am by Novaris »
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #503 on: January 06, 2018, 07:42:13 am »

Please upload the save. :)

Hauled bars, sure. They share a tile, but that's normal with the carried items.

I didn't consider drinking dwarves... I fixed that, they show a goblet now. Also while carrying goblets.

Edit: Ok, a few fixes.

Dwarves carrying tools look like this now:


The bookcase-background in activity-zones is gone. It was because animals with transparency were on top of the overridden activity-zone tile.

Carried and used goblets (aka drinking from) look like goblets again.

No idea about the  "dwarfes in meeting areas stand in front of a bookcase" you mentioned. Edit2: Ah... you meant the meeting area zone. That's fixed too. :)

downside: Carried bars now look like a zone-tile, but there is only so much that I can do. :/

« Last Edit: January 06, 2018, 08:04:13 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #504 on: January 06, 2018, 08:06:21 am »

Can I steal your sprites from this tileset for Armok Vision?
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #505 on: January 06, 2018, 08:19:51 am »

As far as I know you already use a lot of them... didn't I send you all the items once? ;)

So yeah, sure, please go ahead. There are two sets of dwarves btw, one set is by Vordak, not me. Also credit Obsidian Soul please, he did a lot of the creatures and items, but he never released his own set with them, only posted mock-ups.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #506 on: January 06, 2018, 08:23:15 am »

Yeah, I have your items, but the creatures you have match the style of Armok Vision a lot better, which are what I've been eyeing specficially.

The dwarfs I don't need anyway, because I have nice high res sprites of those (Also mushroom men and badger men and snake men) but the other animals are all in a style that doesn't really fit very well. (Gemset, which looks great on its own, but not so much with the rest)
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #507 on: January 06, 2018, 08:24:42 am »

Take anything you like. Just mind that I haven't finished the creatures yet. Lots of child/undead are only done as icons, and maybe 100 or so creatures are older, upscaled 16 or 24x sprites. Eventually I finished all of them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #508 on: January 06, 2018, 08:31:11 am »

Take your time. I'm working on a big item update right now, that will take a bit still.

Though feel free to make as many creatures transparent as you can ;)
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Meph

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Re: ☼Meph Tileset☼ V1.9 - 32x - 44.03 - Win/Mac/Linux - Updated 5th January
« Reply #509 on: January 06, 2018, 08:37:23 am »


UPDATE 1.91

Quick bugfix update. Following fixes:

 - Added "twbt redraw_all 1" to the init, so no artefacts while scrolling anymore.
 - Fixed giant insect swarms. (mosquito, fly, acorn fly, pixie and blood gnats)
 - Fixed a few transparency issues on humans and elves.
 - Made procedually generated creatures transparent. (Titans, FBs, Demons and Nightcreatures)
 - Fixed 5 tiles with leftover pixels.
 - Fixed grass flower tiles. (the looked like cavern moss)
 - Added two new tiles for grass flowers.
 - All carried items now look like a small box. (That the dwarf uses to carry the item)
 - Dwarves drinking from goblets/mugs now properly show goblets/mugs. Also applies to carried items.
 - Creatures on activity zones (like dwarves in meeting areas or pastured animals on pastures) now show a highlighted background, instead of a bookcase.
 - Plump helmet men have no faces anymore.
 - Properly fixed date palms and papaya palms.

Special thanks to Jecowa for his continued support and suggested fixes. That helped so much. :)

Full changelog with the changes from yesterday:
Update 1.9!


A quality-of-life update. Mostly fixes and improvements of already existing tiles, as well as activity zones and notifications. The other big addition are zombies and children for about... 300 creatures or so, so about 600 new sprites. I also made over 1200 creature sprites with transparent background, and added professions like scholars, fighters or performers to some animal-men, Gorlaks and Plump Helmet people.

I also included Vordaks dwarf sprites. They are now the default dwarf graphic; the old ObsidianSoul/Meph dwarves are also included in an extra folder as an optional feature.

Spoiler: Ingame (click to show/hide)

Thank you Vordak! :)


Visiting adventurers:


Example of new children and zombie sprites:
Spoiler (click to show/hide)

Screenshots, here we go:

Spoiler: A storyteller (click to show/hide)

Spoiler: Track stops are fixed (click to show/hide)

Spoiler: Traffic designations (click to show/hide)


Credits:
 - Vordak for his dwarf sprites.
 - Denzi for a few creature sprites.
 - Obsidian Soul for a lot of the creature sprites.
 - Thanks to Jecowa, Mrok Girl and Kromtec for the good feedback and bug reports/solutions.

Changelog:
 - Vermin got their background back. (Creature transparency does not work on vermin)
 - Fixed corpse-tiles for military dwarves, military humans and military elves.
 - Fixed display of stockpiles on top of plants.
 - Carried boulders look like boulders again. (Eggs in nestboxes now look like boulders)
 - New Ash tiles. (3)
 - New broken ammo tiles. (2)
 - Pixies, Mosquitoes, Flies, Acorn Flies and Blood Gnats are no longer "swarms", but normal vermin. This gives them proper graphic sprites. (Sideeffect: Cats can kill them)
 - Children-playing-make-believe are now transparent.
 - New tile for Activity-Zones, aka pastures, hospital, etc.
 - Wagons of caravans look much, much better.
 - New smoke/miasma tiles.
 - New tile for construction designation (the blinking 'C' in vanilla DF)
 - Added about 600 new (or improved) sprites for creatures, especially child-version and undead-versions.
 - Gave about 1000 creature sprites transparent backgrounds.
 - Removed Gauges from Still, seemed too high-tech.
 - Added sprite for roc nests (in adv-mode)
 - Added sprites for musical notes, dancing and singing.
 - Added book-sprite for reading dwarves.
 - Fixed wrong sprites for banana and papaya fruits.
« Last Edit: January 06, 2018, 12:01:28 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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