Update! This update adds three things.
1. A few more fixes. Floodgates for example; the Bookcase; the tracks on ramps; creature_temperate...
2. Improvements to the font. The inverted font (Fort name, active name in a list, etc) are now fully readable.
3. GUI - Tileset launcher with utilities.
Features:
- Includes all utilities that are in the LNP.
- Custom Init Editor.
- Settings for TWBT features and overrides, like workshop transparency, realcolors, constructed walls/floors.
- Toggles Vordak / Meph dwarves.
- Custom Worlgen Editor.
- Fortress Defense races. (DF is too easy, I know people love those)
- Custom balancing settings. (Earlier/later sieges or traders, extra combat skills for your dwarves or the invaders, or mixing it up with friendly goblins, trading kobolds and aggressive human sieges. Mix and match as you like.)
- All races playable. Since I made all the ~200 profession sprites for each race, why not use them. Embark as humans, elves, kobolds or goblins. (No mod content atm, purely vanilla DF settings for all those races.)
- Decorational workshops. Small mod-addition that doesn't change any balance, but gives access to about 250 extra sprites. Everything from lamps you can turn on/off, over custom pedestals, flags, signs, icons, floor and roof tiles, more statues, plants and grasses...
- Extra engravings. 2000 procedually generated descriptors for engravings, decorations and statues.
More screenshots: