Update!Another update that combines three new additions. This time I concentrated on worldgen, the balancing options in the launcher, and stumbled over item_symbol for inorganics... so I made unique sprites for each type of rock/boulder.
1. Worldgens.
The pack now contains a duplicate of the normal worldgens, all with widers, open caverns and a few other small changes. The caverns help improve FPS, since the pathfinding is easier in open areas than in a maze.
I also included the MasterworkDF worldgens, which are based on themes. Starter-World has 10000 embark points, for beginners. There is a world with mostly good biomes; one with evil biomes; one volcano world; one desert world; and a mixed "everything world".
In addition to that I found three worldgens done by Deon: Westeros, Discworld and Middle-Earth. There are also included.
2. Balancing options.
There are 36 optional settings that make the game harder or easier now. Anything from half as many plants or metal bars being produced, to more crazy demands by nobles, but also kids that grow up twice as fast and downright cheating, like removing the need to eat, drink or sleep.
3. Boulder sprites.
There are normal rocks, ores, gems, gypsum-powder rocks, clays, flux-stones, coal-giving stones, sharp obsidian rock... most people don't have all of that in their heads, so now they can see it directly in their stockpiles.
I wish that I could do the same for gems; splitting them into different rarity/value, but it seems that IS_GEM always reverts to one tile, regardless of which item_symbol I use. Still, I think this improves the set a bit more.
I also disabled redraw_all by default, since that seems to have helped with the crashes.
The 44.04 update I skipped, since 44.05 is out already. Just waiting for TWBT. Once that is up, I will do an update to the launcher AND to the vanilla tileset version. Dont worry, I didnt forget about the people that want to keep that version up.