PS1: What's the command in dfhack for inspecting the memory layout of units/items/etc.? I forgot, would be useful in this case.
You mean this thing?: https://gist.github.com/cvuchener/c176e7d0bee18e5c6c75c7ac5bded6f7
No, altough that script is useful for debuging this. I was thinking of gui/gm-editor. Found it.
(Goddam it Toady, you put tools into finished goods, large tools into furnitures, and some tools even have their own stockpile settings... And it looks like musical intruments are not musical intruments at all, but tools, so you can't seperate them out. And why is honeycomb even a tool? Joy to debug this mess. /rant off)
So, I generated a Revised world, embarked with all tools I could buy, and used to script above to get the IDs. Here are the results.
17 nest box
18 jug
19 large pot
20 hive
---
23 minecart
24 wheelbarrow
25 stepladder
26 scroll rollers
27 book binding
---
30 book case
---
33 pedestal
34 display case
That seems to be in the same order found
in the wiki. Crutches, splints, quivers, etc. seem to be in order, as they are items, not tools. I suspected some shenaningans with musical intruments, but their IDs are all after these base tools (35+), so that's out. Although I have to say intruments in stockpile definetly look odd, like a floor covered with straw. Is that intentional?
EDIT: intruments look all right, and go into the correct piles. Intrument pieces look odd, and go to tools piles.
Can someone else confirm they see the same shift of 7 in tool IDs? So far I have two words with the same results and Vordak's report.