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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 872146 times)

Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1140 on: May 04, 2018, 09:11:57 am »

Yeah, it's still material flags.

Code: [Select]
[OVERRIDE:205:T:ConstructedWallLR:_MDF_overrides_7:142:::WOOD:PLANT:BAYBERRY:WOOD]

This is perfectly valid, if useless.

You can see the new syntax here: https://github.com/JapaMala/df-twbt#overrides
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1141 on: May 04, 2018, 09:20:34 am »

Ok. I just tried a test with this:
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:220::::INORGANIC:BRONZE] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:236::::INORGANIC:GOLD] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:188::::INORGANIC:IRON] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:204::::INORGANIC:STEEL] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:252::::INORGANIC:ADMANTINE] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_1:3] - Breastplate

But it doesn't change anything ingame.

I also tried

[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:220:::::INORGANIC:BRONZE] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:236:::::INORGANIC:GOLD] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:188:::::INORGANIC:IRON] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:204:::::INORGANIC:STEEL] - Breastplate
[OVERRIDE:91:I:ARMOR:ARMOR:0:_MDF_overrides_7:252:::::INORGANIC:ADMANTINE] - Breastplate

with an extra :, which applies the lowest one, the adamantine version, to all breastplates, regardless of material.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1142 on: May 04, 2018, 09:24:59 am »

Uh... I think I may have only tested on tiletypes. One minute...
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Rose

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1143 on: May 04, 2018, 09:28:01 am »

And done. get the new one from here:

http://dffd.bay12games.com/file.php?id=13723
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waterphage13

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1144 on: May 04, 2018, 10:02:54 am »

What computer can run this work? I understand that all you have GLaDOS, but what can do ordinary players?
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db48x

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1145 on: May 04, 2018, 10:11:50 am »

My aquifer slightly flooded my fortress, so I started to pump it out. Only then did I realize that I had built the pumps backwards:



Meph: any chance you could put an arrow on the pump, hopefully before construction?
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db48x

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1146 on: May 04, 2018, 10:32:26 am »

Oh, and thank you for doing items encased in ice! Although I don't have any dwarves left in the ice on my map (I had to dig through that spot), it's a really cool feature.

There is, of course, another level of awesome to reach for: ice floors could show any encased items in the ice wall below them.
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1147 on: May 04, 2018, 10:41:02 am »

db48x: The pump only consists of 2 tiles using the same one sprite... so no. But you can see the direction in two ways:



Bright green = Passable, Dark green = Impassable tile. And in the menu to the right; just like in vanilla DF.

Quote
ice floors could show any encased items in the ice wall below them.
Not possible.

waterphage13: GlaDos literally runs on a potato, so I don't know what you are talking about. :P

Japa: You did it. You are responsible for the addition of thousands of variations to any tileset for DF. Because I can't be the only one who will pounce on this...

Bronze, Iron, Steel, Gold and Adamantine breastplates:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1148 on: May 04, 2018, 11:13:24 am »

Pandora's box is open.
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db48x

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1149 on: May 04, 2018, 11:30:13 am »

db48x: The pump only consists of 2 tiles using the same one sprite... so no. But you can see the direction in two ways:



Bright green = Passable, Dark green = Impassable tile. And in the menu to the right; just like in vanilla DF.

Quote
ice floors could show any encased items in the ice wall below them.
Not possible.

In principle I'm perfectly aware that it says exactly what direction it pumps from right there on the screen. In practice, there is Murphy's law.

Don't be so sure that it's impossible, however. I'm perfectly aware that TWBT only lets you change the tile based on certain factors, but TWBT's feature set is not carved in stone. I'm sure the list of qualifiers could be extended.
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1150 on: May 04, 2018, 11:33:20 am »

A mock-up using Avenis (https://anevis.deviantart.com/) armor sprites:
Bronze/Iron/Steel/Gold/Adamantine Breastplate/Helm/Greaves/Gauntlets/High-Boots/Shields
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1151 on: May 04, 2018, 12:20:55 pm »

I can generally take on drawing of the statues, but they will all be in the dwarfish style, like in _MDF_decorations.png.
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1152 on: May 04, 2018, 01:01:35 pm »

I haven't quite decided what I want to do exactly. The options are a bit overwhelming. I've mostly been looking at designs of other games, how they handled that. For example Starbound:


I might ask around on the minecraft forums, see if some of their sets are open-source. That could cover at least part of the items.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1153 on: May 04, 2018, 01:36:00 pm »


These chairs\thrones do not fit stylistically.
In connection with the mini revolution created by Japa, I have only one wish - all new variations of objects should preserve the dwarven style, without the overly elaborate details. As it seems to me it is necessary to aspire to a certain unification - as if everything was drawn by the hand of one artist.
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Meph

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Re: ☼Meph Tileset☼ V2.7 - 32x - 44.09 - Updated 2nd May
« Reply #1154 on: May 04, 2018, 01:45:30 pm »

Do you mean that these chairs don't fit into DF; or that they don't fit to each other?

I wasn't going to use them, just posted them as an example.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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