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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 872049 times)

Splint

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1755 on: September 17, 2018, 02:00:20 pm »

A lot of that works surprisingly well, and having worked in a furniture warehouse where I had to put stuff together before it got delivered, I can say I have seen stuff like the cabinet and chest (not super common, but hey, it was there, especially on small chests going at the foot of beds.) The table and chair are nice and sensible, and in general apart from the ramps, casket, and armor/weapon racks I think everything looks alright, even if that left-hand set looks a bit wonky for vertical walls.

Personally I'm in favor of anything that gives us more options for stress management in terms of giving people things they like made of materials they like.

I like the knotwork border for the metal bridge, but I dunno about the patterning on the "floor" bits in the middle. Might be a bit too much, but I'm not totally sure.

Vordak

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1756 on: September 17, 2018, 03:57:28 pm »


Atop - your original.
Down - version with normal stroke and no extra white pixels.

Also noticed that three tree trunks - wood, mushroom, cactus (sprites beside food) - are 1 pixel down.

« Last Edit: September 17, 2018, 04:00:26 pm by Vordak »
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Hommit

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1757 on: September 18, 2018, 02:06:40 am »

but otherwise I'm not sure if a cloth-set is worth it.
Cloth furniture? Walls? Ehhh.... Just... why?
Also not sure if metal bridge should be this curvy. Maybe, like square metal plates?
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1758 on: September 18, 2018, 02:08:46 am »


Atop - your original.
Down - version with normal stroke and no extra white pixels.

Also noticed that three tree trunks - wood, mushroom, cactus (sprites beside food) - are 1 pixel down.
Added your improved version. Thanks :)

Currently testing things ingame.

but otherwise I'm not sure if a cloth-set is worth it.
Cloth furniture? Walls? Ehhh.... Just... why?
Lso not sure if metal bridge should be this curvy. Maybe, like square metal plates?
Because vanilla DF already has cloth walls. You can embark on camps, sometimes you find "tents" with leather, cloth or silk walls.

I mainly wanted to add them because of banners, carpets, etc. Decorations.

Just think about it for a bit... Carpets. Table-cloths. Hammocks. Mattresses. All made of textile. And none of them exist in DF.
« Last Edit: September 18, 2018, 02:10:32 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Silpion81

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1759 on: September 18, 2018, 10:25:11 am »

Are the bone grates transparent when placed as floor grates over water/magma?

E.g. like in this mock-up:
« Last Edit: September 18, 2018, 10:27:26 am by Silpion81 »
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1760 on: September 18, 2018, 10:32:50 am »

Good question.

I'll test, but I assume that they are transparent, yet show black background if there is open-space below them. Multilayer view doesn't work on transparent items.

Edit: I tested it. Grates do not support transparency. The empty space is solid black. It does work on floor-bars though.

That being said, your grates look far better than the one I did. I was thinking of shower-drains, little holes in the floor to drain water, when I made that design.
« Last Edit: September 18, 2018, 02:49:43 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ZayZe

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1761 on: September 18, 2018, 02:54:57 pm »

Holy crap Meph. Ya'll are doing fantastic. Always impressed when I hop on the forums to check out the new updates. My god.

Bringing life to my eyes with these tiles.

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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1762 on: September 18, 2018, 04:32:13 pm »



Variety for pots, bags and driftwood.

I also made new sprites for floor bars, making use of the new-found transparency for them. :)

Edit:


It works semi-well. The bone grate shows no transparency, it's background is solid black.

The floor bars show transparency, works well with a down-ramp below it. But with open-space it shows solid-blue as background. :/

Edit2: Nicer pressure-plate:

« Last Edit: September 18, 2018, 05:47:27 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1763 on: September 18, 2018, 06:37:37 pm »

I made three more workshops, for future sprites.

Can you guess what those are, without me telling?

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1764 on: September 18, 2018, 06:57:18 pm »

 Hmm, Bonecarver, woodcarver, and non-leather apolsterer?

Silpion81

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1765 on: September 19, 2018, 02:35:44 am »

That being said, your grates look far better than the one I did. I was thinking of shower-drains, little holes in the floor to drain water, when I made that design.

You are free to use/modify the grate, I'd be happy to have contributed.

Those workshops look great!
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1766 on: September 19, 2018, 06:34:26 am »

UPDATE!

Download: Meph Tileset V4.3
You can support the tileset on Patreon or as a one-time donation on Paypal.

This update adds a massive amount of new sprites, more than a complete tileset: 300+! Most of them are varieties of already existing sprites, which replace identical, copy+paste stockpiles with more organic, realistic looking versions. This update took about 40h of work, but I think it paid off. :)

Credits:
 - Special thanks to Vordak for his help with suggestions, fixes and most of the bone item sprites. :)
 - Food sprites are taken from neoriceisgood set on deviantart.
 - The author of DokucraftDwarven, a tileset for minecraft, allowed me to use his sprites. The metal and wood bridges are from that set.

There are now 8 different variations for:
 - Bags
 - Bins
 - Barrels
 - All corpses
 - Bodyparts
 - Remains
 - Coins
 - Books

 Raw fish, prepared fish, driftwood and a few other things also get a bit of variety.














 

New sprites for the worldmap: The forests, grasslands and most settlements have better sprites now.





Another addition is new food. This is modded; but does not change game balance at all. Each prepared meal now has 6 new types each:
  - Easy: Mash, Soup, Pudding, Bread, Creme, Donuts.
  - Fine: Scewers, Rolls, Muffin, Dessert, Burger, Pasta.
  - Lavish: Cake, Pancakes, Ham, Balls, Ribs, Lasagna.



 
 
Items of different materials now show new, unique sprites too:
 - Wooden cups, Metal goblets, Stone mugs.
 - Glass vials, Leather waterskins, Stone flasks.
 - Wooden shields/bucklers, Metal shields/bucklers.
 - Stone bridges, Metal bridges, Wooden bridges.
 - A complete bone-set with 58 sprites.
 - Ramps now show the fitting floor tile matching their material.











 

Sprite improvement for trees, tree trunks/stumps, as well as a couple of tools, like the wheelbarrow and the minecart. (Thanks Vordak!) Floor and wall grates, horizontal bars... all brand new. :)



Hope you enjoy. :)

PS: I could really need some saves from people using this tileset. It would help greatly to see large, sprawling forts that have been going for a while. Anyone got a save or two flying around?
« Last Edit: September 19, 2018, 06:49:05 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pvt. Pirate

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Re: ☼Meph Tileset☼ V4.3 (32x32) - 44.12 - updated 19th Sep - Variety & Boneset
« Reply #1767 on: September 19, 2018, 09:34:45 am »

i'd like to contribute some saves, but i can't get 44.12 to run properly.
same mousequery issue over and over again each new version (in the linux LNP).
your overrides etc should work just the same no matter if linux or win, but i can' play without mousequery - i would go stark raving mad and eat my neighbors firstborn alive, screaming "WHY DON'T YOU SCROLL DOWN AND TO THE RIGHT PROPERLY?!" :D
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Meph

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Re: ☼Meph Tileset☼ V4.3 (32x32) - 44.12 - updated 19th Sep - Variety & Boneset
« Reply #1768 on: September 19, 2018, 09:35:57 am »

Play on windows? :P

What does mousequery do anyway?

Edit: Mh... figured out a way to trick the game when it comes to blood spatters on walls:


(Edit2: Damn. that trick clashes with mining designations)
« Last Edit: September 19, 2018, 10:03:13 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pvt. Pirate

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Re: ☼Meph Tileset☼ V4.3 (32x32) - 44.12 - updated 19th Sep - Variety & Boneset
« Reply #1769 on: September 19, 2018, 10:09:06 am »

Play on windows? :P

What does mousequery do anyway?

Edit: Mh... figured out a way to trick the game when it comes to blood spatters on walls:


(Edit2: Damn. that trick clashes with mining designations)
got to install win10. got a serial lately. still got to /dl the iso and prepare my data for migration.

that would look so awesome...
"designations, why u no work with that?!" :D
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)
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